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Posts Made By:
Rixorster
Forum:
Scripting Help
01-10-2007, 14:00
Replies:
5
Problems with SQLx Query...
Views:
1,701
Posted By
Rixorster
Problems with SQLx Query...
Well, meh function is like this:
public sqlx_test(id)
{
new authid[32]
get_user_authid(id,authid,31)
new Handle:Query = SQL_PrepareQuery(g_SqlConnection,"SELECT job FROM accounts WHERE...
Forum:
Scripting Help
01-06-2007, 13:54
Replies:
9
Why are new functions mixed capitalized?
Views:
1,890
Posted By
Rixorster
Re: Why are new functions mixed capitalized?
All other functions from before (Engine functions etc.) are not capitalized. :/
Forum:
Code Snippets/Tutorials
01-06-2007, 12:44
Replies:
41
[TUT] SQLx - the newest AMXX SQL driver set (advantages and usage)
Views:
69,474
Posted By
Rixorster
Re: SQLx - the newest AMXX SQL driver set (advantages and usage)
Yeh, thanks Hawk, now i actually know some SQL :D (I wouldn't even went to SQL side of AMXx stuff, but i got drawn to it by this :) )
Forum:
Scripting Help
01-06-2007, 10:38
Replies:
9
Why are new functions mixed capitalized?
Views:
1,890
Posted By
Rixorster
Re: Why are new functions mixed capitalized?
Yeh, it's fucked up :S
Forum:
Scripting Help
01-05-2007, 20:12
Replies:
6
One thing with SQLx
Views:
1,605
Posted By
Rixorster
Re: One thing with SQLx
Fixed it already on my own, thanks anyways :)
Forum:
Scripting Help
01-05-2007, 16:31
Replies:
6
One thing with SQLx
Views:
1,605
Posted By
Rixorster
Re: One thing with SQLx
Hmm...
public hrp_is_job_higher(id,authid[],jobid[])
{
static query[256];
format(query, 255, "SELECT job>%s FROM users WHERE steamid='%s'",jobid,authid);...
Forum:
Scripting Help
01-05-2007, 14:44
Replies:
6
One thing with SQLx
Views:
1,605
Posted By
Rixorster
Re: One thing with SQLx
Thanks :)
Though still, the 'if(!hrp_is_job(id,authid) >= 2 && !hrp_is_job(id,authid) <= 11)' doesn't work, but how should i be doing it then?
Forum:
Scripting Help
01-05-2007, 14:33
Replies:
6
One thing with SQLx
Views:
1,605
Posted By
Rixorster
One thing with SQLx
So i'm trying out SQLx at the moment, so i used Hawk552's example of that 'Core' thingy (His last example on the topic).
So, i got an function like this:
public hrp_is_job(id,authid)
{...
Forum:
Scripting Help
08-23-2006, 11:42
Replies:
4
Changing info from integer's defined in mod?
Views:
1,309
Posted By
Rixorster
Re: Changing info from integer's defined in mod?
Hurr, fix0red.
I changed it like:client_print(0,print_chat, "Value found on: %d", i)
Edit:Fixed that, now, i have 'm_iPower' in serverside, just how the hell am i supposed to change the 'g_iPower'...
Forum:
Scripting Help
08-23-2006, 08:17
Replies:
4
Changing info from integer's defined in mod?
Views:
1,309
Posted By
Rixorster
Re: Changing info from integer's defined in mod?
Thanks, but how can i find the offset thing? I was also thinking about making it an message instead of this thing, but i'll try making it a message if i can't get this to work.
Forum:
Scripting Help
08-22-2006, 23:24
Replies:
4
Changing info from integer's defined in mod?
Views:
1,309
Posted By
Rixorster
Changing info from integer's defined in mod?
Like, i'm making my own mod, and right now i have 'int g_iPower;' in my hud.h, so how could i edit the amount of it with AMXx? Any help will be appreciated ^^
Forum:
Approved Plugins
06-13-2006, 15:41
Replies:
97
Potti - a controllable fakeplayer
Views:
143,374
Posted By
Rixorster
Pretty good plugin ^^ Btw, if you can tell me...
Pretty good plugin ^^
Btw, if you can tell me where to get all the CSW Weapon constants for DOD, i could try it ^^
Forum:
Scripting Help
06-13-2006, 09:15
Replies:
1
write_byte Help
Views:
919
Posted By
Rixorster
Well, i think there aint any proper tutorial, but...
Well, i think there aint any proper tutorial, but i can tell ya how to get all the needed info for em :P Search plugins for some plugin called Message Logging...
Forum:
Scripting Help
06-11-2006, 16:33
Replies:
6
Racing
Views:
1,673
Posted By
Rixorster
What errors does it print out in console?
What errors does it print out in console?
Forum:
Scripting Help
06-03-2006, 06:40
Replies:
1
Check if entity hits ground?
Views:
1,785
Posted By
Rixorster
Check if entity hits ground?
How can i check if an entity named 'newEnt' hits the ground? :/ I know how to check if it hits an another entity, but i can't figure out how to check if it hits ground! o.o
Forum:
Scripting Help
06-02-2006, 09:30
Replies:
6
Help with Callfunc_begin!
Views:
2,843
Posted By
Rixorster
I did earlier like that, but it still didn't...
I did earlier like that, but it still didn't remove the ent, but ill try now, thanks ^^
Forum:
Scripting Help
06-02-2006, 09:26
Replies:
6
Help with Callfunc_begin!
Views:
2,843
Posted By
Rixorster
Thanks again ^^ (Btw, answer meh pm k? :) ) ...
Thanks again ^^
(Btw, answer meh pm k? :) )
Also, what might be wrong with this meany? >: (
public HmmDie(id)
{
new arg1[32]
read_argv( 1, arg1, 31 )
if ( is_valid_ent(arg1) ) {...
Forum:
Scripting Help
06-02-2006, 09:01
Replies:
6
Help with Callfunc_begin!
Views:
2,843
Posted By
Rixorster
What about if i want it to use Arguments also? ...
What about if i want it to use Arguments also?
public plugin_init()
{
register_concmd("TestCall","func")
}
public func(id)
{
new arg1[32]
read_argv( 1, arg1, 31 )
Forum:
Scripting Help
06-02-2006, 06:41
Replies:
6
Help with Callfunc_begin!
Views:
2,843
Posted By
Rixorster
Help with Callfunc_begin!
Like, what i need to know, is basically how to like use it to (example) run function "getFire" from "plugin.core.amxx"?
public getFire()
{
// There's debug shit here which i wont show
new...
Forum:
Off-Topic
05-30-2006, 13:27
Replies:
7
1000 Approved Plugins!
Views:
2,054
Posted By
Rixorster
Oh darn, true o_O Well, almost 1000 plugins,...
Oh darn, true o_O
Well, almost 1000 plugins, but 1000 threads in Approved plugins! >: D
Forum:
Off-Topic
05-30-2006, 13:04
Replies:
7
1000 Approved Plugins!
Views:
2,054
Posted By
Rixorster
1000 Approved Plugins!
http://img69.**************/img69/7053/1000approvedomfg4bz.png
@ @ @ @ @ @
_|_|_|_|_|_|_|_
|^^^^^^^^^|
* * * * * * * * *
|____________|
Happy Happy Yay! ^^
Forum:
Scripting Help
05-18-2006, 09:20
Replies:
5
!needadmin script
Views:
2,189
Posted By
Rixorster
Hmm, also it seems that the case 3: thingy is not...
Hmm, also it seems that the case 3: thingy is not working properly or something, try this:
case 3:
{
log_amx("[IRC] Unable to connect %s:%i",server,port)
...
Forum:
Scripting Help
05-12-2006, 09:35
Replies:
39
registering a Steam:id to a car
Views:
5,441
Posted By
Rixorster
EVILX, you made that register code the wrong way,...
EVILX, you made that register code the wrong way, first of all, change the rp_carsfile... Like right now, it saves the car spawning in the same file as your steamid's, so you've done it totally the...
Forum:
Scripting Help
05-11-2006, 06:34
Replies:
39
registering a Steam:id to a car
Views:
5,441
Posted By
Rixorster
Hmm, lemme try to fix it...(i'm at school, so...
Hmm, lemme try to fix it...(i'm at school, so don't expect any good results right now =D )
Forum:
Scripting Help
05-10-2006, 12:44
Replies:
39
registering a Steam:id to a car
Views:
5,441
Posted By
Rixorster
Omgh, MySQL, of course! Good idea, you'll get...
Omgh, MySQL, of course! Good idea, you'll get your code tomorrow =D
Showing results 1 to 25 of 130
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