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Posts Made By:
Arcanus
Forum:
Plugins
11-13-2015, 22:39
Replies:
158
[TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.7.4
Views:
116,812
Posted By
Arcanus
Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.6.0
Game mode seems to work fine with current rev. of Randomizer. That was....interesting.
Forum:
Plugins
03-24-2015, 15:42
Replies:
965
SoD Player Stats
Views:
591,052
Posted By
Arcanus
Re: SoD Player Stats
Is 1.0.16 the appropriate version still for TF2 or is that strictly for other games?
Forum:
Plugins
09-24-2014, 00:21
Replies:
15
[TF2] XMultiplicator
Views:
11,650
Posted By
Arcanus
Re: [TF2] XMultiplicator
No matter what I do to modify the kunai, it still pumps the Spy's health to 1800. I'd like to put it at the much more managable 600 but the changes I make don't seem to stick. Right now I have it...
Forum:
Snippets and Tutorials
09-08-2014, 12:34
Replies:
47
[TF2] XMultiplicator (1.2.2)
Views:
22,711
Posted By
Arcanus
Re: [TF2] XMultiplicator (1.2.2)
Thank you for the notice as well as on the continued updates.
Forum:
Plugin/Gameplay Ideas and Requests
09-04-2014, 01:11
Replies:
11
[TF2] Tool to Edit x10 Configs
Views:
4,131
Posted By
Arcanus
Re: [TF2] Tool to Edit x10 Configs
I don't see where you've said this before and this reply is the first 1/100 of a percent of the work required to do this. I'll go elsewhere.
Forum:
Plugin/Gameplay Ideas and Requests
09-03-2014, 10:03
Replies:
11
[TF2] Tool to Edit x10 Configs
Views:
4,131
Posted By
Arcanus
Re: [TF2] Tool to Edit x10 Configs
It is the case that I'd like to use a tool to generate a config file but I seem to want a bit more granularity. While x10 servers are called such that's only the baseline for the modifications they...
Forum:
Plugin/Gameplay Ideas and Requests
09-01-2014, 22:16
Replies:
11
[TF2] Tool to Edit x10 Configs
Views:
4,131
Posted By
Arcanus
Re: [TF2] Tool to Edit x10 Configs
While I do think there's a benefit to this, I feel the array of changes is not best done so bluntly. There are balance issues that quickly crop up with a broad based "x10" modifier being applied. ...
Forum:
Plugin/Gameplay Ideas and Requests
09-01-2014, 22:14
Replies:
11
[TF2] Tool to Edit x10 Configs
Views:
4,131
Posted By
Arcanus
Re: [TF2] Tool to Edit x10 Configs
Pardon for not being clear, I'm looking for a tool that helps build configs. Currently I'm editing a large text file that is far from human-readable. I'm figuring turning it into an excel...
Forum:
Plugin/Gameplay Ideas and Requests
08-27-2014, 12:26
Replies:
11
[TF2] Tool to Edit x10 Configs
Views:
4,131
Posted By
Arcanus
[TF2] Tool to Edit x10 Configs
I love the XMultiplicator plugin/TF2Items as does my team. Editing the config files for this proves tedious and is easy to mess up so I'm wondering if anyone would be willing to help create a tool...
Forum:
Snippets and Tutorials
08-27-2014, 11:57
Replies:
47
[TF2] XMultiplicator (1.2.2)
Views:
22,711
Posted By
Arcanus
Re: [TF2] XMultiplicator (1.2.2)
Thanks for your work on this. I've modified my commenting spreadsheet to work with your new format so no need to make the plugin work for both input types.
When you make the tf2items.x10.txt...
Forum:
Snippets and Tutorials
08-26-2014, 18:11
Replies:
47
[TF2] XMultiplicator (1.2.2)
Views:
22,711
Posted By
Arcanus
Re: [TF2] XMultiplicator (1.2.2)
I did a little work and created a version of the multiplicator item file that includes comments.
Forum:
Snippets and Tutorials
08-26-2014, 12:18
Replies:
47
[TF2] XMultiplicator (1.2.2)
Views:
22,711
Posted By
Arcanus
Re: [TF2] XMultiplicator (1.2.2)
Will the plugin recognize files in either format or strictly the format below?
"801"
{
"attribs" "6 ; 0.9 ; 76 ; 10"
}
I asked because I made a fully descriptive version of the items...
Forum:
TFDodgeball
08-24-2014, 16:00
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
648,036
Posted By
Arcanus
Re: [TF2] TFDodgeball
We're idiots, but idiots TOGETHER.
Forum:
TFDodgeball
08-24-2014, 15:11
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
648,036
Posted By
Arcanus
Re: [TF2] TFDodgeball
In the wake of the Steam ID issue, I updated our server to the latest dev build of SourceMod. DB hasn't worked since. Is this a known problem or have I just borked something otherwise?
Forum:
Plugin/Gameplay Ideas and Requests
05-28-2014, 22:48
Replies:
2
[TF2] Plugin to increase health by percentage of base health
Views:
1,486
Posted By
Arcanus
Re: [TF2] Plugin to increase health by percentage of base health
That worked splendidly, thank you.
Forum:
Plugin/Gameplay Ideas and Requests
05-20-2014, 18:41
Replies:
2
[TF2] Plugin to increase health by percentage of base health
Views:
1,486
Posted By
Arcanus
[TF2] Plugin to increase health by percentage of base health
I'd like a plugin that sets maximum health to some multiple of the base health of each class. So I could set some variable to "2" and all classes would spawn and have max health equal to twice their...
Forum:
TFDodgeball
04-28-2014, 09:42
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
648,036
Posted By
Arcanus
Re: [TF2] TFDodgeball
Pardon, I know that homing is included, but I'm hoping for the rocket to automatically home towards the closest available target. Does it do so?
Forum:
TFDodgeball
04-21-2014, 13:41
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
648,036
Posted By
Arcanus
Re: [TF2] TFDodgeball
Has anyone tried this plugin with any of the homing projectile plugins? I loved the DB servers where the rocket homed in on the closest opposing player.
Forum:
VSH / Freak Fortress
12-11-2012, 15:40
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,462
Posted By
Arcanus
Re: VS Saxton Hale Mode, main thread (current v1.40)
Updated. Now works. Thank you.
Forum:
VSH / Freak Fortress
12-05-2012, 11:12
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,462
Posted By
Arcanus
Re: VS Saxton Hale Mode, main thread (current v1.40)
I'm getting a weird behavior where stickies seem to fall through maps. Is this intended or did I find yet another original way to have a server break?
Forum:
VSH / Freak Fortress
11-29-2012, 23:02
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,462
Posted By
Arcanus
Re: VS Saxton Hale Mode, main thread (current v1.40)
This was caused by an out of date copy of steamtools.
Forum:
VSH / Freak Fortress
11-26-2012, 11:47
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,462
Posted By
Arcanus
Re: VS Saxton Hale Mode, main thread (current v1.40)
I'm getting an error in my logs:
L 11/26/2012 - 09:36:24: [STEAMTOOLS] Server Gameplay Stats received with an unexpected eResult. (eResult = 2) (If the server just started and the eResult is 2,...
Forum:
Plugins
11-21-2012, 09:05
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
219,610
Posted By
Arcanus
Re: [TF2] MGEMod (v1.0.4, 4/10/12)
I'm getting a wall of of errors on load:
Any idea?
Forum:
SourceBans / SourceBans++
11-04-2012, 01:53
Replies:
0
Current DB incorrectly listed as current
Views:
1,352
Posted By
Arcanus
Current DB incorrectly listed as current
Uploaded latest patch. Ran /updater/ received
Checking current database version... 353
Installation up-to-date.
Current DB is 356.
Please advise.
Forum:
Unapproved Plugins
10-01-2012, 07:23
Replies:
441
[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Views:
271,727
Posted By
Arcanus
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Ran into an interesting issue using this plugin whereby the server crashed without logging an error anytime a player issued an admin command. I'm running SM 1.4.5 and am curious if anyone else had...
Showing results 1 to 25 of 50
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