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Search: Posts Made By: Illusionist
Forum: General 12-04-2006, 14:46
Replies: 11
Views: 2,427
Posted By Illusionist
Re: Plugin that lets you access server?

Just google and download VNC, you can use it to access another computer.
Forum: Approved Plugins 12-03-2006, 01:54
Replies: 42
Views: 23,817
Posted By Illusionist
Re: HostageMod

Hmm, I dont think client_cmd will work for the scientist model because it is a half-life model and ts only allows ts models. Instead, you should use set_user_info(id,"model","<MODELPATH>) or w/e....
Forum: Scripting Help 10-20-2006, 23:45
Replies: 9
Views: 3,658
Posted By Illusionist
Re: Spawning NPC problems

Oh, ya, it's probably confused because for one of the origins you had a " .0" and the others do not.
Forum: Scripting Help 10-20-2006, 23:39
Replies: 9
Views: 3,658
Posted By Illusionist
Re: Spawning NPC problems

Well, you might have to add .0 to your origins, or maybe it's because of the panda model, I don't think you can even put an exclamation mark in a file name but I might be mistaken. If you told me the...
Forum: Code Snippets/Tutorials 10-14-2006, 17:05
Replies: 33
Views: 22,611
Posted By Illusionist
Re: How to Block Sounds

Ok so wait, will this coding block a sound from reaching clients other than the source client (who is emitting the sound) or will it block the sound altogether so that no one will hear it even, even...
Forum: Scripting Help 09-26-2006, 23:07
Replies: 8
Views: 2,220
Posted By Illusionist
Re: Spawning Walls

Oh uh I have a good question, you know how you can use commands such as DispatchKeyValue or w/e after you identify the ent in the plugin, is there a way to duplicate, set the duplicate to a new ent...
Forum: Suggestions / Requests 09-26-2006, 23:00
Replies: 5
Views: 1,607
Posted By Illusionist
Re: A wall/bar type of thing?

You don't have to make a wall, you can put in an entity and set its mins and maxs so that they block the left and right. For example, use a gun model or something small, make 2 entities, and set...
Forum: Scripting Help 09-26-2006, 22:54
Replies: 15
Views: 6,966
Posted By Illusionist
Re: Changing texture?

:shock: How can you go about doing this?
Forum: Scripting Help 09-26-2006, 21:32
Replies: 8
Views: 2,220
Posted By Illusionist
Re: Spawning Walls

Thanks guys, one last question, is there any way to take the walls from say, Hammer, or a map's bsp and convert them to a .mdl? All I need is the textures for the walls, thanks.
Forum: Scripting Help 09-23-2006, 03:50
Replies: 8
Views: 2,220
Posted By Illusionist
Spawning Walls

Hello, does anyone know how to create wall entities? I can spawn models and sprites using plugins but there doesn't seem that walls are models or sprites. Does anyone know what they are, where I can...
Forum: Suggestions / Requests 09-21-2006, 22:40
Replies: 3
Views: 1,658
Posted By Illusionist
Re: amx_heal

Theres a cvar for the max health in the amx_heal I have. You probably have the same one, just add and change the cvar in server.cfg.
I think its something like amx_heal_maxhealth or something like...
Forum: Off-Topic 09-17-2006, 07:00
Replies: 4
Views: 1,564
Posted By Illusionist
Re: Entity Godding on Map Startup

Can't you just god them by setting their health to negative?

set_entity_health(<entid>,-1.0)
Forum: General 09-08-2006, 23:26
Replies: 2
Views: 1,149
Posted By Illusionist
HarbuRP: Delete Spaces in Menus

I have the Harbu plugins that were posted by Stevenlafl http://forums.alliedmods.net/showthread.php?t=41518&highlight=harburp, my problem is that whenever I input amx_joblist or amx_itemlist or a...
Forum: Scripting Help 09-03-2006, 07:55
Replies: 8
Views: 3,126
Posted By Illusionist
Re: mecklenburg_final.sma

This is awesome, however I have a question, which tsx.inc and tsxaddon.inc should I use for this, cuz I got a couple of different ones and I don't know which ones to use or even if I have the right...
Forum: Off-Topic 09-01-2006, 02:16
Replies: 5
Views: 1,569
Posted By Illusionist
Re: Requesting Stripper2 Guide/Help

For powerups, classname ts_powerup, pwuptype <numberre are lists of the numbers for the powerups everywhere), pwupduration <amount>, and spawnflags, that's what I use...
Forum: Code Snippets/Tutorials 08-28-2006, 05:12
Replies: 70
Views: 48,935
Posted By Illusionist
Re: Entities: what they are and how to use them

Nice tutorial Hawk, I have a question though, using engine, how can I create 2 or more entities with the same command or function. For instance, how could I set clcmd "CmdSayCar" to spawn two cars...
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