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Posts Made By:
Illusionist
Forum:
General
12-04-2006, 14:46
Replies:
11
Plugin that lets you access server?
Views:
2,427
Posted By
Illusionist
Re: Plugin that lets you access server?
Just google and download VNC, you can use it to access another computer.
Forum:
Approved Plugins
12-03-2006, 01:54
Replies:
42
HostageMod
Views:
23,817
Posted By
Illusionist
Re: HostageMod
Hmm, I dont think client_cmd will work for the scientist model because it is a half-life model and ts only allows ts models. Instead, you should use set_user_info(id,"model","<MODELPATH>) or w/e....
Forum:
Scripting Help
10-20-2006, 23:45
Replies:
9
Spawning NPC problems
Views:
3,658
Posted By
Illusionist
Re: Spawning NPC problems
Oh, ya, it's probably confused because for one of the origins you had a " .0" and the others do not.
Forum:
Scripting Help
10-20-2006, 23:39
Replies:
9
Spawning NPC problems
Views:
3,658
Posted By
Illusionist
Re: Spawning NPC problems
Well, you might have to add .0 to your origins, or maybe it's because of the panda model, I don't think you can even put an exclamation mark in a file name but I might be mistaken. If you told me the...
Forum:
Code Snippets/Tutorials
10-14-2006, 17:05
Replies:
33
How to Block Sounds
Views:
22,611
Posted By
Illusionist
Re: How to Block Sounds
Ok so wait, will this coding block a sound from reaching clients other than the source client (who is emitting the sound) or will it block the sound altogether so that no one will hear it even, even...
Forum:
Scripting Help
09-26-2006, 23:07
Replies:
8
Spawning Walls
Views:
2,220
Posted By
Illusionist
Re: Spawning Walls
Oh uh I have a good question, you know how you can use commands such as DispatchKeyValue or w/e after you identify the ent in the plugin, is there a way to duplicate, set the duplicate to a new ent...
Forum:
Suggestions / Requests
09-26-2006, 23:00
Replies:
5
A wall/bar type of thing?
Views:
1,607
Posted By
Illusionist
Re: A wall/bar type of thing?
You don't have to make a wall, you can put in an entity and set its mins and maxs so that they block the left and right. For example, use a gun model or something small, make 2 entities, and set...
Forum:
Scripting Help
09-26-2006, 22:54
Replies:
15
Changing texture?
Views:
6,966
Posted By
Illusionist
Re: Changing texture?
:shock: How can you go about doing this?
Forum:
Scripting Help
09-26-2006, 21:32
Replies:
8
Spawning Walls
Views:
2,220
Posted By
Illusionist
Re: Spawning Walls
Thanks guys, one last question, is there any way to take the walls from say, Hammer, or a map's bsp and convert them to a .mdl? All I need is the textures for the walls, thanks.
Forum:
Scripting Help
09-23-2006, 03:50
Replies:
8
Spawning Walls
Views:
2,220
Posted By
Illusionist
Spawning Walls
Hello, does anyone know how to create wall entities? I can spawn models and sprites using plugins but there doesn't seem that walls are models or sprites. Does anyone know what they are, where I can...
Forum:
Suggestions / Requests
09-21-2006, 22:40
Replies:
3
amx_heal
Views:
1,658
Posted By
Illusionist
Re: amx_heal
Theres a cvar for the max health in the amx_heal I have. You probably have the same one, just add and change the cvar in server.cfg.
I think its something like amx_heal_maxhealth or something like...
Forum:
Off-Topic
09-17-2006, 07:00
Replies:
4
Entity Godding on Map Startup
Views:
1,564
Posted By
Illusionist
Re: Entity Godding on Map Startup
Can't you just god them by setting their health to negative?
set_entity_health(<entid>,-1.0)
Forum:
General
09-08-2006, 23:26
Replies:
2
HarbuRP: Delete Spaces in Menus
Views:
1,149
Posted By
Illusionist
HarbuRP: Delete Spaces in Menus
I have the Harbu plugins that were posted by Stevenlafl http://forums.alliedmods.net/showthread.php?t=41518&highlight=harburp, my problem is that whenever I input amx_joblist or amx_itemlist or a...
Forum:
Scripting Help
09-03-2006, 07:55
Replies:
8
mecklenburg_final.sma
Views:
3,126
Posted By
Illusionist
Re: mecklenburg_final.sma
This is awesome, however I have a question, which tsx.inc and tsxaddon.inc should I use for this, cuz I got a couple of different ones and I don't know which ones to use or even if I have the right...
Forum:
Off-Topic
09-01-2006, 02:16
Replies:
5
Requesting Stripper2 Guide/Help
Views:
1,569
Posted By
Illusionist
Re: Requesting Stripper2 Guide/Help
For powerups, classname ts_powerup, pwuptype <numberre are lists of the numbers for the powerups everywhere), pwupduration <amount>, and spawnflags, that's what I use...
Forum:
Code Snippets/Tutorials
08-28-2006, 05:12
Replies:
70
[TUT] Entities: what they are and how to use them
Views:
48,935
Posted By
Illusionist
Re: Entities: what they are and how to use them
Nice tutorial Hawk, I have a question though, using engine, how can I create 2 or more entities with the same command or function. For instance, how could I set clcmd "CmdSayCar" to spawn two cars...
Showing results 1 to 16 of 16
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