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Posts Made By:
Mark186
Forum:
Trash
08-25-2006, 20:39
Replies:
15
Creating permanent NPCs/models
Views:
3,876
Posted By
Mark186
Re: Creating permanent NPCs/models
Of course I used different bits of code, thats why I put in a little thing for credits.
And I'll tell you what, you're the big ent master here mr.ego maniac.
All I have to say, out of experience...
Forum:
Trash
08-25-2006, 20:25
Replies:
15
Creating permanent NPCs/models
Views:
3,876
Posted By
Mark186
Re: Creating permanent NPCs/models
I have the upmost respect for Twilight Suzuka and his tutorial is very good. But he didn't specify how to make the NPC permanent! When you create the NPC with clcmd, you can't adjust the direction it...
Forum:
Trash
08-25-2006, 20:20
Replies:
15
Creating permanent NPCs/models
Views:
3,876
Posted By
Mark186
Re: Creating permanent NPCs/models
I'm not longer replying to infantile remarks and wild flames, I only posted this for people who are very new to this so they can just copy and paste my example and then replace the models, origins,...
Forum:
Trash
08-25-2006, 20:08
Replies:
15
Creating permanent NPCs/models
Views:
3,876
Posted By
Mark186
Re: Creating permanent NPCs/models
Ok, if you think it's so horrible than delete it, it's not like I posted it for my own sake, if someone somewhere looks at this and can use it or benefits from it, then that's great. I could really...
Forum:
Trash
08-25-2006, 19:39
Replies:
15
Creating permanent NPCs/models
Views:
3,876
Posted By
Mark186
Re: Creating permanent NPCs/models
It works 100%.
Forum:
Trash
08-25-2006, 11:33
Replies:
15
Creating permanent NPCs/models
Views:
3,876
Posted By
Mark186
Re: Creating permanent NPCs/models
You missed the point entirely, Suzuka's code uses clcmd, which means you have to type it in console in order to create the NPC. This version creates NPCs on map start. If Suzuka had covered how to...
Forum:
Trash
08-25-2006, 07:49
Replies:
15
Creating permanent NPCs/models
Views:
3,876
Posted By
Mark186
Creating permanent NPCs/models
Delete Me.
Forum:
Code Snippets/Tutorials
08-25-2006, 01:43
Replies:
70
[TUT] Entities: what they are and how to use them
Views:
48,938
Posted By
Mark186
Re: Entities: what they are and how to use them
I have a question concerning creating models that appear at server/map start.
Is there something that can be registered in public plugin_init() that is not a command and is executed during map start?
Forum:
Off-Topic
08-24-2006, 20:04
Replies:
5
Requesting Stripper2 Guide/Help
Views:
1,569
Posted By
Mark186
Requesting Stripper2 Guide/Help
Ok well I tried to use stripper2 (permanent entmod plugin) to create powerups and to remove certain weapons. For the powerup spawn I input the powerup and but I had no idea how to set the ID of the...
Forum:
Unapproved/Old Plugins
08-22-2006, 01:28
Replies:
313
HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Views:
79,513
Posted By
Mark186
Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Thx Smokie, but its more complex than that, I took out the government from the coding and all the ties it had to payday but I'll guess I'll put it back in, thx for pointing out the problem.
Forum:
Unapproved/Old Plugins
08-20-2006, 16:33
Replies:
313
HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Views:
79,513
Posted By
Mark186
Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Ok, this is really weird but when I use Smokie's HarbuRPAlpha.sma, the payday timer doesn't work. It stays at 60 and doesn't move, does anyone know how to fix this or where I can solve this within...
Forum:
General
08-19-2006, 22:43
Replies:
0
Very very strange, payday timer glitch
Views:
830
Posted By
Mark186
Very very strange, payday timer glitch
Well this is the most peculiar glitch I've ever had. I was away, the server was working perfectly fine, then one of my admins did something, some alteration either to add a job to the sql or executed...
Forum:
General
08-19-2006, 04:59
Replies:
3
A help question.
Views:
1,248
Posted By
Mark186
Re: A help question.
I had the exact same problem as you Gothic-Rulz, but I found out the problem is that the code in mecklenburgfinal.amxx coincides with the code of the HarbuRP plugins. I got a mecklenburg.sma from one...
Forum:
General
08-19-2006, 04:22
Replies:
1
TSRP Debug Problems with amx 1.75a
Views:
957
Posted By
Mark186
Re: TSRP Debug Problems with amx 1.75a
Alright nevermind the problem is fixed, I downloaded smokie's harbuRP smas and now the debug works much better.
Forum:
Unapproved/Old Plugins
08-18-2006, 12:46
Replies:
313
HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Views:
79,513
Posted By
Mark186
Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Good job with the plugin, however for my server the skillmod is not permanent, it resets everytime with server. Is there a way to fix this?
Forum:
Scripting Help
08-18-2006, 03:54
Replies:
8
mecklenburg_final.sma
Views:
3,126
Posted By
Mark186
Re: mecklenburg_final.sma
wonsae I could hug you. This is awesome thank you very much.
Forum:
General
08-17-2006, 18:33
Replies:
1
TSRP Debug Problems with amx 1.75a
Views:
957
Posted By
Mark186
TSRP Debug Problems with amx 1.75a
I used to use amx 1.01 to run my RP server, then I switched to 1.75a so I could get jailmod, carmod, and various other plugins to work. However when I started the server it said I needed "newer debug...
Showing results 1 to 17 of 17
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