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Posts Made By:
Natsheh
Forum:
Scripting Help
03-16-2024, 04:27
Replies:
9
Converting colors (3 to 1)
Views:
247
Posted By
Natsheh
Re: Converting colors (3 to 1)
Search hue to RGB colors
Forum:
Scripting Help
03-06-2024, 22:53
Replies:
4
[HL] Entity with studiomdl as playermodel
Views:
290
Posted By
Natsheh
Re: [HL] Entity with studiomdl as playermodel
I don't think its quiet possible because its not possible whether to know if the client have the file or not, its clientside code, you can give it a try...
Forum:
Scripting Help
02-26-2024, 18:07
Replies:
1
trash
Views:
279
Posted By
Natsheh
trash
:'(
Forum:
Scripting Help
02-11-2024, 14:38
Replies:
5
Model disappears by distance on separate map areas
Views:
397
Posted By
Natsheh
Re: Model disappears by distance on separate map areas
kRenderFxDistort :arrow: kRenderFxNormal
Forum:
New Plugin Submissions
02-08-2024, 05:30
Replies:
385
Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
Views:
143,051
Posted By
Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
There might be some updates in the future but i cannot promise when.
Forum:
Code Snippets/Tutorials
02-06-2024, 12:49
Replies:
38
ROG - A better random origin generator[NO HIDDEN ZONES UPDATE]
Views:
19,320
Posted By
Natsheh
Re: ROG - A better random origin generator[NO HIDDEN ZONES UPDATE]
You can use this one (https://github.com/Natsheh11/Jailbreak-Main-Mod/blob/main/cstrike/addons/amxmodx/scripting/include/rog.inc)its modified and it has been optimized...
Althought you need to save...
Forum:
Scripting Help
01-23-2024, 00:25
Replies:
3
monster_satchel model (pev_model)
Views:
313
Posted By
Natsheh
Re: monster_satchel model (pev_model)
Entity Spawn is called too early, you better use FM_SetModel post hook
Forum:
Scripting Help
01-22-2024, 00:19
Replies:
12
Get Map Plane (Surface) Direction
Views:
794
Posted By
Natsheh
Re: Get Map Plane (Surface) Direction
toss_gibs(Float:origin[3], Float:fvNormal[3])
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BREAKMODEL)
write_coord(floatround(origin[0]))
...
Forum:
New Plugin Submissions
01-21-2024, 01:03
Replies:
385
Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
Views:
143,051
Posted By
Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
Simply install Regamedll (https://github.com/s1lentq/ReGameDLL_CS) version 5.21.0.576 and ReAPI (https://github.com/s1lentq/reapi) then undo the changes or uncomment REGAMEDLL...
Forum:
New Plugin Submissions
01-20-2024, 01:04
Replies:
385
Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
Views:
143,051
Posted By
Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
Well there, if you've dig into the directory addons/amxmodx/configs/orpheu/functions you will find some files those files have some data written in them, to be more specific the data is written in...
Forum:
Scripting Help
01-20-2024, 00:53
Replies:
12
Get Map Plane (Surface) Direction
Views:
794
Posted By
Natsheh
Re: Get Map Plane (Surface) Direction
There, this should give out the needed results...
public explosion_spwn(iEnt)
{
new Float:flvEnd[3];
pev(iEnt, pev_origin, flvEnd);
new inflictor = pev(iEnt, pev_owner);
...
Forum:
Scripting Help
01-18-2024, 21:14
Replies:
12
Get Map Plane (Surface) Direction
Views:
794
Posted By
Natsheh
Re: Get Map Plane (Surface) Direction
Indeed you are...
engfunc(EngFunc_TraceLine, originet, angles, IGNORE_MONSTERS, 0, trace)
The 2nd parameter here (angles) should be replaced with the end coords of where the Traceline should go...
Forum:
Scripting Help
01-18-2024, 19:06
Replies:
5
Solved
[MySQL] Invalid info tuple handle: 0
Views:
480
Posted By
Natsheh
Re: [MySQL] Invalid info tuple handle: 0
[MySQL] Invalid info tuple handle: 0
Invalid info tuple handle has nothing to do with connecting to the database, it prepares the connection credentials into a tuple for connection...
Forum:
New Plugin Submissions
01-18-2024, 17:12
Replies:
385
Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
Views:
143,051
Posted By
Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
If you want the mod to work on default HLDS you need to retrieve some signatures for functions in orpheu function folder also you need to edit some plugins and comment out the REGAMEDLL definition.
...
Forum:
New Plugin Submissions
01-17-2024, 11:25
Replies:
385
Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
Views:
143,051
Posted By
Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
What gamemod are you using rehlds and regamedll or default HLDS ?
If you're using regamedll, orpheu module wont work with regamedll unless if you're using regamedll version 5.21.0.576 or earlier...
Forum:
Scripting Help
01-16-2024, 00:24
Replies:
12
Get Map Plane (Surface) Direction
Views:
794
Posted By
Natsheh
Re: Get Map Plane (Surface) Direction
You need to execute a traceline from a point in/to a wall/floor/ceiling/surface and then collect the required data from the tracehandler according to what you need which is TR_vecPlaneNormal
Forum:
New Plugin Submissions
01-15-2024, 22:02
Replies:
385
Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
Views:
143,051
Posted By
Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
Its obvious you're missing some includes belonging to orpheu module that is for the death_realm,
for trivia it seems you're using an old amxmodx include files....
Forum:
New Plugin Submissions
01-15-2024, 16:02
Replies:
385
Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
Views:
143,051
Posted By
Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
Those plugins should compile fine, show the output of your compiler...
Forum:
New Plugin Submissions
01-15-2024, 12:11
Replies:
385
Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
Views:
143,051
Posted By
Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
Probably want to use the version 1.10 you will find it here (https://www.amxmodx.org/downloads-new.php?branch=master&all=1)
Forum:
Scripting Help
01-14-2024, 10:50
Replies:
7
show menu every 3 rounds
Views:
538
Posted By
Natsheh
Re: show menu every 3 rounds
g_iAdMenuUsage[i] = min(++g_iAdMenuUsage[i], 3);
Forum:
Scripting Help
01-13-2024, 10:41
Replies:
7
show menu every 3 rounds
Views:
538
Posted By
Natsheh
Re: show menu every 3 rounds
#include <amxmodx>
public plugin_init()
{
register_event("HLTV", "HLTV_Event", "a", "1=0", "2=0");
}
public HLTV_Event()
{
set_task(2.0, "MenuUsageIncrement4EveryPlayer");
Forum:
Scripting Help
01-07-2024, 16:26
Replies:
7
Solved
fly plugin help
Views:
636
Posted By
Natsheh
Re: fly plugin help
This request already exist instead its phrased as "jetpack" its an item you can use to fly.
Forum:
Scripting Help
12-20-2023, 02:40
Replies:
9
Pick A Random Player Bug on Start
Views:
777
Posted By
Natsheh
Re: Pick A Random Player Bug on Start
Indent your code and add curly brackets to the for loop the compiler is not that smart to determine when the loop ends....
And try again..
Forum:
Scripting Help
12-15-2023, 11:03
Replies:
3
Ghost plugin
Views:
526
Posted By
Natsheh
Re: Ghost plugin
Yes it is possible, https://github.com/Natsheh11/Jailbreak-Main-Mod/blob/main/cstrike/addons/amxmodx/scripting/jb_death_realm.sma
Its currently compatible with the jailbreak mod, you need to make...
Forum:
New Plugin Submissions
12-13-2023, 13:44
Replies:
385
Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
Views:
143,051
Posted By
Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
Make sure you're compiling with the same version of amxx modx on your server.
Showing results 1 to 25 of 500
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