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Search: Posts Made By: whosyourdaddy
Forum: Scripting Help 08-01-2010, 19:52
Replies: 5
Views: 2,267
Posted By whosyourdaddy
Re: bomb_defused function

actually thats now how u do it gadzis but what matsi linked did help and i did search btw
Forum: Scripting Help 08-01-2010, 18:26
Replies: 5
Views: 2,267
Posted By whosyourdaddy
bomb_defused function

for some reason my bomb_defused and my bomb_exploded functions arent working this is what i have set in my sma


#include <csx>

// Called when a user defuses the bomb
public bomb_defused(...
Forum: Scripting Help 07-03-2010, 05:35
Replies: 1
Views: 4,534
Posted By whosyourdaddy
FM_AddToFullPack explanation

ok well i have this and i was hoping mabye some1 can explain what each thing is


register_forward( FM_AddToFullPack, "fwdAddToFullPack_Post", 1 );

public fwdAddToFullPack_Post( es_handle, e,...
Forum: Scripting Help 05-29-2010, 13:47
Replies: 8
Views: 3,371
Posted By whosyourdaddy
Re: render a pev_aiment

my problem tho is rendering it, when i try rendering it when it shows then it completely goes invisable
Forum: Scripting Help 05-28-2010, 21:29
Replies: 8
Views: 3,371
Posted By whosyourdaddy
Re: render a pev_aiment

i have it being called 1 somewhere else in the code, thats when i want it being shown but it just makes it go invis when i try render and when i comment out the render it shows
Forum: Scripting Help 05-28-2010, 16:17
Replies: 8
Views: 3,371
Posted By whosyourdaddy
Re: render a pev_aiment

create_ent(id)
{
engfunc(EngFunc_SetModel, ent[id], g_ent)
set_pev(ent[id], pev_classname, "fake")
set_pev(ent[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(ent[id], pev_aiment, id)...
Forum: Scripting Help 05-28-2010, 15:01
Replies: 8
Views: 3,371
Posted By whosyourdaddy
render a pev_aiment

ok when i try to render an entity created it disappears, i notice this happens only when i set the enitity to pev_aiment. any idea why?
Forum: Scripting Help 05-26-2010, 19:32
Replies: 4
Views: 1,568
Posted By whosyourdaddy
Re: Stop knife swing animation

SendWeaponAnim?

*edited*

works amazingly thanks mate
Forum: Scripting Help 05-26-2010, 19:18
Replies: 4
Views: 1,568
Posted By whosyourdaddy
Stop knife swing animation

ok so i have a plugin that changes the knife model to a different model, how do i make it so that when a player usesrs attack or attack2 the swing animation wont work?
Forum: Trash 05-26-2010, 19:17
Replies: 2
Views: 869
Posted By whosyourdaddy
Re: Stop knife swing animation

my bad taught i clicked on the amxmodx forum help section
Forum: Trash 05-24-2010, 22:18
Replies: 2
Views: 869
Posted By whosyourdaddy
Stop knife swing animation

ok so i have a plugin that changes the knife model to a different model, how do i make it so that when a player usesrs attack or attack2 the swing animation wont work?
Forum: Zombie Plague Mod 05-22-2010, 19:33
Replies: 10
Views: 4,487
Posted By whosyourdaddy
Re: [HELP] Need Bazooka with Heat Seeking

does any1 know what model the bazooka is?
Forum: Scripting Help 04-20-2010, 22:04
Replies: 1
Views: 748
Posted By whosyourdaddy
Set entity on player back

i created an entity and i was wondering if its possible to set this entity on a players back like a backpack. so if the player moves so does this entity at all times
Forum: Scripting Help 04-19-2010, 21:48
Replies: 0
Views: 660
Posted By whosyourdaddy
Slime pool or Water

well i searched for a way to make a puddle of water but it seems that you cant create an entity of water, does any1 know an effect i can use that looks like a slime pool of water or fog thats ground...
Forum: Scripting Help 02-24-2010, 19:37
Replies: 5
Views: 1,456
Posted By whosyourdaddy
Re: for loop pause

any way in doin this without set task
Forum: Scripting Help 02-24-2010, 17:25
Replies: 5
Views: 1,456
Posted By whosyourdaddy
for loop pause

is there a way to put a pause in a for loop. like after every cycle for it to stop for 0.5 seconds before going on to the next cycle
Forum: Trash 02-24-2010, 17:17
Replies: 0
Views: 619
Posted By whosyourdaddy
wrong section sorry

wrong section sorry
Forum: Scripting Help 01-20-2010, 21:00
Replies: 3
Views: 1,230
Posted By whosyourdaddy
Re: shine light down

i came to the conclusion that i can do it using TE_BEAMPOINTS but i cant make the beam width fit a players body any1 thing they can help me out
Forum: Scripting Help 01-20-2010, 03:11
Replies: 3
Views: 1,230
Posted By whosyourdaddy
Re: shine light down

like a spot light
Forum: Scripting Help 01-20-2010, 00:11
Replies: 3
Views: 1,230
Posted By whosyourdaddy
shine light down

ive seen this in a custom mod before so i know its possible so does any1 know how i can make a light shine down on a player?

to clarify it more, its like on a rainy day where some1 just died but...
Forum: Scripting Help 01-19-2010, 04:29
Replies: 1
Views: 906
Posted By whosyourdaddy
Re: hltv getting called twice

found out my problem, rarely a function will get called and the while loop wouldnt stop so it will go on forever causing the server to crash but its fixed so thnks all
Forum: Scripting Help 01-19-2010, 01:02
Replies: 1
Views: 906
Posted By whosyourdaddy
hltv getting called twice

ok pretty much this is what i have my register event set as


register_event( "HLTV" , "EVENT_NewRound" , "a" , "1=0" , "2=0" );
and i only have hltv set...
Forum: Off-Topic 01-18-2010, 00:32
Replies: 1
Views: 791
Posted By whosyourdaddy
last 5 functions called

well i scripted a bunch of things and something is crashing the server for some reason and im not sure why, is there something i can run that will give me the last 5 functions called before a crash...
Forum: Scripting Help 01-14-2010, 19:14
Replies: 0
Views: 699
Posted By whosyourdaddy
shield statusicon

does any1 know which statusicon looks like a shield?

d_shield isnt posted here also doesnt work when i tried

http://forums.alliedmods.net/showthread.php?t=52529&highlight=statusicon
...
Forum: Scripting Help 01-14-2010, 13:18
Replies: 6
Views: 1,893
Posted By whosyourdaddy
Re: get the year, month , day

it says undefined symbol str_to_int
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