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Posts Made By:
JocAnis
Forum:
Scripting Help
04-17-2024, 04:57
Replies:
12
Entity disappearing under the ground
Views:
742
Posted By
JocAnis
Re: Entity disappearing under the ground
@mlibre do you understand [2] is axis for the Z/height? better remove that drawing :D
Forum:
New Plugin Submissions
03-12-2024, 20:29
Replies:
8
Private Message (Messages history)
Views:
1,466
Posted By
JocAnis
Re: Private Message (Messages history)
Good job for the effort! But I must ask, is there a real need of this plugin nowadays? Because we have a lot of sites or platforms for communication (Discord, whatsapp, FB, VK, telegram, forums), do...
Forum:
Suggestions / Requests
02-12-2024, 10:51
Replies:
10
Solved
[req] auto scoreboard on ded screen
Views:
618
Posted By
JocAnis
Re: [req] auto scoreboard on ded screen
try this?
#include <amxmodx>
const MAX_PLAYERS = 32
public plugin_init()
{
register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
set_task(1.0, "showscores", .flags="b")
}
Forum:
Off-Topic
01-17-2024, 19:13
Replies:
87
nVault Editor v0.4 beta
Views:
58,159
Posted By
JocAnis
Re: nVault Editor v0.4 beta
Awesome would be to have a Online edited, but I understand its a lot of re-work...just idea for someone :)
Forum:
Scripting Help
12-17-2023, 21:03
Replies:
21
CurWeapon event will fire on Fire
Views:
1,686
Posted By
JocAnis
Re: CurWeapon event will fire on Fire
WATCH_D0GS UNITED's code (and whole message) seems like its generated by chatgpt...
Forum:
Off-Topic
12-04-2023, 13:21
Replies:
37
I've spent some free time on a project
Views:
9,371
Posted By
JocAnis
Re: I've spent some free time on a project
nice updates :) to me light theme looks more readable if i can say that
also good job for adding comment section, its nice feature to have
Forum:
Scripting Help
10-31-2023, 05:53
Replies:
4
Automatic Paypal payment
Views:
735
Posted By
JocAnis
Re: Automatic Paypal payment
Probably the paypal confirmation page does not work because of HTTPS (SSL certificate)
Maybe you can do a alternative solution, which is creating him a unique link, which he will must open in his...
Forum:
Off-Topic
08-26-2023, 07:33
Replies:
91
just shut with that pride logo shit, thats not something to be proud about
Views:
15,957
Posted By
JocAnis
Re: just shut with that pride logo shit, thats not something to be proud about
this better: https://forums.alliedmods.net/showthread.php?t=343410
Forum:
Off-Topic
08-23-2023, 19:50
Replies:
37
I've spent some free time on a project
Views:
9,371
Posted By
JocAnis
Re: I've spent some free time on a project
there is a lot of interesting stuff, good job !
Forum:
Scripting Help
08-22-2023, 20:18
Replies:
5
Solved
How is it possible to remove entity collision for certain players
Views:
891
Posted By
JocAnis
Re: How is it possible to remove entity collision for certain players
What about pev_groupinfo ?
Forum:
Off-Topic
07-14-2023, 15:18
Replies:
91
just shut with that pride logo shit, thats not something to be proud about
Views:
15,957
Posted By
JocAnis
Re: just shut with that pride logo shit, thats not something to be proud about
@asherkin, do you have kids?
Forum:
Suggestions / Requests
04-25-2023, 12:32
Replies:
18
Anty retry for bh
Views:
1,824
Posted By
JocAnis
Re: Anty retry for bh
and reset his is_user_retry[ id ] on first infection, otherwise he will be infected on every round cuz of is_user_retry[ id ] = 1
Forum:
Suggestions / Requests
04-24-2023, 13:55
Replies:
18
Anty retry for bh
Views:
1,824
Posted By
JocAnis
Re: Anty retry for bh
then you wanted to do with get_user_userid( id ), not a entity ID
Forum:
Suggestions / Requests
04-21-2023, 13:18
Replies:
18
Anty retry for bh
Views:
1,824
Posted By
JocAnis
Re: Anty retry for bh
@mlibre good try!
But it wont work. In case: when playerA disconnect, and dont want to join again, you will infect a new connected player, because he got the ID of playerA who just disconnected..
Forum:
Suggestions / Requests
04-17-2023, 12:23
Replies:
18
Anty retry for bh
Views:
1,824
Posted By
JocAnis
Re: Anty retry for bh
ok code edited, it will print now chat info if player did retry. test it firstly, so we will know which plugin causes error
Forum:
Suggestions / Requests
04-16-2023, 10:56
Replies:
18
Anty retry for bh
Views:
1,824
Posted By
JocAnis
Re: Anty retry for bh
can you test this, im using amx_infect "name" command, original code by ConnorMcLeon: https://forums.alliedmods.net/showthread.php?p=555695
so i edited to infect player who used retry on his new...
Forum:
Scripting Help
04-15-2023, 12:02
Replies:
6
Camera Transparency help
Views:
590
Posted By
JocAnis
Re: Camera Transparency help
in:
public client_authorized(id, const szAuthID[])
change this line:
g_bIsPlayerNoTransparent[id] = bool:Data[0];
to:
g_bIsPlayerNoTransparent[id] = false;
Forum:
Suggestions / Requests
03-22-2023, 06:08
Replies:
4
looking for a plugin, when pressing pause automatically remove the password from the
Views:
705
Posted By
JocAnis
Re: looking for a plugin, when pressing pause automatically remove the password from
It would be better if you send your mix code, so it will be implemented in it
Forum:
Suggestions / Requests
03-10-2023, 15:00
Replies:
6
calladmin discord
Views:
833
Posted By
JocAnis
Re: calladmin discord
hardly someone will do it for free
Forum:
Suggestions / Requests
03-10-2023, 14:59
Replies:
6
How to detect if player is trying to send voice?
Views:
716
Posted By
JocAnis
Re: How to detect if player is trying to send voice?
did you load "VoiceTranscoder (VTC)" module properly on your server? there are several links for downloading it
Forum:
Scripting Help
02-20-2023, 18:37
Replies:
7
Replacement with engine for fakemets
Views:
779
Posted By
JocAnis
Re: Replacement with engine for fakemets
why do you need to trasnfer it at all ? you wont see ANY difference in server performance
Forum:
Suggestions / Requests
02-19-2023, 07:45
Replies:
3
more than 1 terr in deathrun
Views:
723
Posted By
JocAnis
Re: more than 1 terr in deathrun
hello, can you test this? meaning you dont need to edit your current deathrun manager:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
public plugin_init()
{
register_plugin(...
Forum:
Scripting Help
02-15-2023, 04:34
Replies:
9
Generate prefap in the map with AMXX
Views:
1,388
Posted By
JocAnis
Re: Generate prefap in the map with AMXX
Maybe walkguard can help you with it
Forum:
Scripting Help
02-14-2023, 13:42
Replies:
9
Generate prefap in the map with AMXX
Views:
1,388
Posted By
JocAnis
Re: Generate prefap in the map with AMXX
I dont think you can add into .bsp with amxx, but that model for example, you can add with 5-6 created entities with their mins and maxs xd
Forum:
Scripting Help
01-28-2023, 12:32
Replies:
5
How to increase TE_BOX limitations?
Views:
911
Posted By
JocAnis
Re: How to increase TE_BOX limitations?
nice code @georgik57, tested, few lines in code must be added
https://i.imgur.com/ICbq7WV.jpeg
lines must be added, example of sprite:
new model
public plugin_precache()
{
Showing results 1 to 25 of 500
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