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Nextra
Forum:
Scripting Help
09-26-2014, 09:42
Replies:
47
The transformation of the code of "engine" on "fakemate"
Views:
6,892
Posted By
Nextra
Re: The transformation of the code of "engine" on "fakemate"
Sorry, you're right. I only had set_ent_rendering - introduced with 1.8.3 - and set_user_rendering in mind:
//engine.inc
native set_ent_rendering(index, fx = kRenderFxNone, r = 0, g = 0, b = 0,...
Forum:
Scripting Help
09-25-2014, 13:33
Replies:
47
The transformation of the code of "engine" on "fakemate"
Views:
6,892
Posted By
Nextra
Re: The transformation of the code of "engine" on "fakemate"
The function prototypes are equivalent, and they functionally do the same thing - I know and I said as much. And then take a look at the implementation and realize that fm_set_rendering uses 8...
Forum:
Scripting Help
09-24-2014, 18:44
Replies:
47
The transformation of the code of "engine" on "fakemate"
Views:
6,892
Posted By
Nextra
Re: The transformation of the code of "engine" on "fakemate"
Not generally true. If you are in a situation where you can't disable fakemeta forwards in any meaningful way engine forwards are superior.
The difference is big. That's exactly the point...
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