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Search: Posts Made By: aron9forever
Forum: Scripting Help 09-28-2014, 05:17
Replies: 47
Views: 6,892
Posted By aron9forever
Re: The transformation of the code of "engine" on "fakemate"

you even wrote it in the title bro
fakemate - fake mate - fake friend he will backstab you :O
Forum: Scripting Help 09-25-2014, 03:07
Replies: 47
Views: 6,892
Posted By aron9forever
Re: The transformation of the code of "engine" on "fakemate"

well on a furien server I need pre and post to be running constantly because furiens are always wallclimbing and it would be retarded to disable and enable it every time someone stop climbing /...
Forum: Scripting Help 09-24-2014, 15:20
Replies: 47
Views: 6,892
Posted By aron9forever
Re: The transformation of the code of "engine" on "fakemate"

need the velocity because those functions are being used for wallclimb
I could of course port it all to engine



Well obviously there are an infinite number of cases in which either one is...
Forum: Scripting Help 09-24-2014, 08:46
Replies: 47
Views: 6,892
Posted By aron9forever
Re: The transformation of the code of "engine" on "fakemate"

fm_get_user_button
fm_get_entity_flags
fm_set_user_velocity

They're just fakemeta stocks aren't they?
Forum: Scripting Help 09-24-2014, 01:43
Replies: 47
Views: 6,892
Posted By aron9forever
Re: The transformation of the code of "engine" on "fakemate"

okay then
fakemeta is shit and should only be used when absolutely necessary
engine is much faster especially when handling vectors and player angles so stay on engine(trust me on this one, I...
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