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Search: Posts Made By: lionheart1066
Forum: Plugins 04-23-2016, 03:49
Replies: 31
Views: 29,029
Posted By lionheart1066
Re: [ANY] Voice changer!

Not exactly, if you don't have all the exact sounds, you can cover all the rest with a generic sound or null.wav with engineer_ at the bottom of the config, I also didn't realize this until recently...
Forum: Plugins 04-03-2016, 13:22
Replies: 31
Views: 29,029
Posted By lionheart1066
Re: [ANY] Voice changer!

Location of config file: addons/sourcemod/configs
Name of config file: voicechanger.cfg


"voicechanger" // Do not touch this
{
"models/player/pyro.mdl" // Filepath to the specific model...
Forum: General 10-28-2015, 23:04
Replies: 35
Views: 6,664
Posted By lionheart1066
Re: [TF2] Halloween Update

I can confirm aswell that I'm getting crashes on Linux with TF2 Items.
Forum: General 10-28-2015, 20:21
Replies: 35
Views: 6,664
Posted By lionheart1066
Re: [TF2] Halloween Update

If TF2 Attribute's is loaded on my test server, it'll crash after sending client info. I'm also unsure if TF2 Items is affected since my loadout isn't working at the moment. But again, this is to be...
Forum: Plugins 10-09-2015, 04:57
Replies: 616
Views: 455,929
Posted By lionheart1066
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

Then what's causing my crash issue for Linux cause the exact same thing occures.

0 server_srv.so!V_stricmp(char const*, char const*) + 0x17
1...
Forum: Plugins 10-09-2015, 04:19
Replies: 616
Views: 455,929
Posted By lionheart1066
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

Anyone able to provide the linux signature?
Forum: General 10-09-2015, 03:59
Replies: 67
Views: 16,649
Posted By lionheart1066
Re: Did the TF2 Invasion update break SourceMod?

Yeah I appear to be having the same issue now where my servers are crashing more frequently.
Forum: General 10-08-2015, 15:37
Replies: 67
Views: 16,649
Posted By lionheart1066
Re: Did the TF2 Invasion update break SourceMod?

Correct me if I'm wrong, but isn't the first few lines of the crash dump more valuable than all the rest of the dump? Since those were the last calls made before the server went and crashed.
Forum: General 10-07-2015, 22:01
Replies: 67
Views: 16,649
Posted By lionheart1066
Re: Did the TF2 Invasion update break SourceMod?

I appear to be getting crashes aswell, funny enough it only started 3 hours ago and all end with this in the crash dumps.

0 server_srv.so!V_stricmp(char const*, char const*) + 0x17
1...
Forum: Plugins 07-31-2015, 15:49
Replies: 229
Views: 101,796
Posted By lionheart1066
Re: [TF2] Deathrun Redux - Updated 2015-02-15

Wondering if the issue where players could respawn themselves by just trying to switch to blue whenever death gets them stuck in a trap. Or do I just need to enable the team balance limits.
Forum: Plugin/Gameplay Ideas and Requests 07-14-2015, 14:07
Replies: 1
Views: 990
Posted By lionheart1066
[REQ][TF2] Anti-Short Circuit

So currently there appears to be an exploit with the short circuit where you can use the alt fire of the weapon in order to attack people while in humilation mode and this is causing issues on a...
Forum: Plugins 07-08-2015, 18:57
Replies: 24
Views: 21,601
Posted By lionheart1066
Re: [TF2] Danmaku Fortress v1.0.0, near-Total Conversion game mode

Sorry I was meant to say that other players couldn't see you if you used thirdperson.
Forum: Plugins 07-08-2015, 11:56
Replies: 24
Views: 21,601
Posted By lionheart1066
Re: [TF2] Danmaku Fortress v1.0.0, near-Total Conversion game mode

Appears to be an issue where sometimes the hero's or the bosses are missing if you're using thirdperson.
Forum: Plugins 07-08-2015, 05:29
Replies: 24
Views: 21,601
Posted By lionheart1066
Re: [TF2] Danmaku Fortress v1.0.0, near-Total Conversion game mode

Well this looks pretty interesting, I'm going to take a look, might actually be able to create a map or two for this.

Also appears to be that not all the sounds are downloading.
Forum: General 07-02-2015, 22:23
Replies: 121
Views: 23,322
Posted By lionheart1066
Re: TF2 Update 7/2 - Lets discuss to prepare

I can easily and safely say that I had no issues with this update, I just made sure to update Metamod, Sourcemod & TF2 Items to their latest release builds and everything went just fine.
Forum: General 07-02-2015, 17:33
Replies: 121
Views: 23,322
Posted By lionheart1066
Re: TF2 Update 7/2 - Lets discuss to prepare

Should always check the waterfall on update days like these.
https://builds.alliedmods.net/sm/waterfall
Forum: General 07-02-2015, 17:17
Replies: 121
Views: 23,322
Posted By lionheart1066
Re: TF2 Update 7/2 - Lets discuss to prepare

Well, update just went live, time for an adventure.
Forum: Plugins 06-14-2015, 19:25
Replies: 149
Views: 52,966
Posted By lionheart1066
Re: [TF2] Sh*tty power shop (as requested)

Yeah an option for the shop to remember credits would be great.
As for the conflict, I honestly don't know, I'm not a coder, I just know that the credit's hud display appears at the same time as my...
Forum: Plugins 06-14-2015, 02:12
Replies: 149
Views: 52,966
Posted By lionheart1066
Re: [TF2] Sh*tty power shop (as requested)

Well, first time trying this out and I can already see its conflicting with the server hud logo plugin.
Also would be nice if the credits could be remembered across map changes.
Forum: General 06-11-2015, 21:03
Replies: 18
Views: 3,958
Posted By lionheart1066
Re: [TF2] 6/11/2015 Update Mapchooser Broken

My map rotation appears to be still be functional, yet the console gets spammed with the same error on each level change.
Forum: Plugins 05-25-2015, 04:30
Replies: 871
Views: 414,671
Posted By lionheart1066
Re: MOTDgd Advertisements (2.2.9 - 02/04/15)

What exactly is your screenshot trying to prove? I don't exactly understand cause I just see walls of text and can only make out the part mentioned an url to flash.

As for that ad, I'm pretty sure...
Forum: Plugin/Gameplay Ideas and Requests 04-07-2015, 09:08
Replies: 20
Views: 8,307
Posted By lionheart1066
Re: Fix to the Game_Ui Entity Crash Plugin

I went ahead and tried this, it crashes the server as soon as a player joins a team while the plugin is loaded.

EDIT: Nvm, I didn't remove dhooks 1 completely from the server, it works, prevents...
Forum: Source Servers (SRCDS) 03-31-2015, 18:45
Replies: 22
Views: 4,498
Posted By lionheart1066
Re: [TF2]Game Update 3/31/15

I'm using 264 and it's running just fine.
Forum: Source Servers (SRCDS) 03-31-2015, 18:20
Replies: 22
Views: 4,498
Posted By lionheart1066
Re: [TF2]Game Update 3/31/15

I see this within the crash dumps I get.

tf2items.ext.2.ep2v.so!__SourceHook_MFHCls_MHook_GiveNamedItem::Func(char const*, int, CEconItemView*, bool) [extension.cpp:50 + 0x1d8]...
Forum: Plugins 03-20-2015, 12:12
Replies: 102
Views: 61,984
Posted By lionheart1066
Re: SourcePets v1.185 (Updated: 2015-03-15)

Yeah I hope eventually it gets mysql support and options to disable for specific teams and ghost mode in Slender Fortress, been patiently waiting for it.
Showing results 1 to 25 of 297

 
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