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Posts Made By:
znation
Forum:
Plugins
04-13-2020, 17:28
Replies:
65
[L4D & L4D2] Anti Rush (1.22) [05-Mar-2024]
Views:
31,741
Posted By
znation
Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
Now it's all right brother, thank you very much.
So I needed to install everything again and it worked hahaha :D :3
Forum:
Plugins
04-13-2020, 15:44
Replies:
65
[L4D & L4D2] Anti Rush (1.22) [05-Mar-2024]
Views:
31,741
Posted By
znation
Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
108 Disabled: "[L4D & L4D2] Left 4 DHooks Direct" (1.12) by SilverShot
And for some reason that I also get on my console when I check my plugins! :cry:
Forum:
Plugins
04-13-2020, 02:09
Replies:
65
[L4D & L4D2] Anti Rush (1.22) [05-Mar-2024]
Views:
31,741
Posted By
znation
Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
@Lux
No no, it was the first thing I installed before installing Anti-Rush! :cry:
Sorry Google Translate!
Forum:
Plugins
04-12-2020, 21:56
Replies:
65
[L4D & L4D2] Anti Rush (1.22) [05-Mar-2024]
Views:
31,741
Posted By
znation
Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
Hello Silvers, I'm a big fan of your work and I have almost all your plugins on my server, hahaha :D
But brother today I installed your: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
And, after...
Forum:
Plugins
01-04-2020, 11:19
Replies:
143
[L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Views:
116,661
Posted By
znation
Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
:nono: Please add Cvar to enable and disable which grenade should i use :3
Thanks :bacon!:
Forum:
Plugins
11-19-2019, 08:44
Replies:
511
[L4D-L4D2] New custom commands v1.0.9
Views:
395,652
Posted By
znation
Re: [L4D-L4D2] New custom commands v1.0.9
@Sunyata
Hi Sunyata,
You can also use some "outside of the box" commands, hehe! I say off the menu.
For example when I want to use the command to teleport one or more players, I write:
!...
Forum:
Plugins
10-29-2019, 18:55
Replies:
315
[L4D & L4D2] SM Respawn command
Views:
281,108
Posted By
znation
Re: [L4D & L4D2] SM Respawn command
Yes, it definitely gets a body on the ground still dead, while the same body walks on top of the fallen body haha! :)
Has this been fixed?
Showing results 1 to 7 of 7
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