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Posts Made By:
kettlewell
Forum:
Unapproved Plugins
09-17-2012, 05:57
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
549,872
Posted By
kettlewell
Re: [CS:GO] Deathmatch 1.3
Two things this plugin could really do with:
1) Option to disallow armor
2) Option to play a winner sound at X kills
Forum:
Plugins
09-16-2012, 11:54
Replies:
69
[CS:GO]Increased Nade Damage
Views:
44,498
Posted By
kettlewell
Re: [CS:GO]Increased Nade Damage
Doc your plugin is amazing, it has been met with a 100% positive reception on my server but is there something I may request?
Prevent HE grenades from blowing up without touching a surface first....
Forum:
Source Servers (SRCDS)
09-14-2012, 07:36
Replies:
0
[CSGO] Force Custom models
Views:
910
Posted By
kettlewell
[CSGO] Force Custom models
Is there a way to force custom models in your server?
Similiar to how the zombie servers do it?
Thank you for any help.
Forum:
Plugins
09-12-2012, 18:40
Replies:
876
quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Views:
635,303
Posted By
kettlewell
Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
I tried running this on CSGO, it only plays half the sounds like it won't do a knife kill sound or headshot kill.
Is there anything I can do to fix this?
Forum:
Unapproved Plugins
09-12-2012, 07:27
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
549,872
Posted By
kettlewell
Re: [CS:GO] Deathmatch 1.3
Another good upgrade would be additional spawn protection, if you're x close to the opposing teams spawn then you have x seconds until you are killed or all your damage is 0 until you leave.
Forum:
Plugins
09-12-2012, 06:09
Replies:
69
[CS:GO]Increased Nade Damage
Views:
44,498
Posted By
kettlewell
Re: [CS:GO]Increased Nade Damage
Thank you, Since I don't code I only know of the web compiler and it states you need sdkhooks which I don't know how to get that locally so it would compile.
The mod is great, it really improves...
Forum:
Plugins
09-12-2012, 05:34
Replies:
68
[CS:S] Thirdperson [1.5]
Views:
45,684
Posted By
kettlewell
Re: [ANY] Thirdperson [1.2 21/July/2012]
Needs a fix for CSGO, model just slides, no weapon shown, can't rotate the screen to aim.
Forum:
Plugins
09-12-2012, 05:19
Replies:
69
[CS:GO]Increased Nade Damage
Views:
44,498
Posted By
kettlewell
Re: [CS:GO]Increased Nade Damage
Tried to get the plugin, "Plugin failed to compile! Please try contacting the author."
Forum:
Unapproved Plugins
09-12-2012, 05:18
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
549,872
Posted By
kettlewell
Re: [CS:GO] Deathmatch 1.3
mp_join_grace_time - Number of seconds after round start to allow a player to join a game
Let's say you have an infinite timer and 500 frag limit so that you rather get 500 frags
or someone...
Forum:
Unapproved Plugins
09-11-2012, 15:24
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
549,872
Posted By
kettlewell
Re: [CS:GO] Deathmatch 1.3
You have to put up join grace peroid since my rounds last forever until the map is voted changed
Forum:
Plugins
09-11-2012, 12:49
Replies:
89
[CS:S/CS:GO] Paintball
Views:
134,398
Posted By
kettlewell
Re: [CS:S/CS:GO] Paintball
Works great, would be fun to see an optional knife and grenade decal.
Forum:
Unapproved Plugins
09-11-2012, 12:32
Replies:
34
[CS:GO] Radar and loading screen downloader
Views:
48,168
Posted By
kettlewell
Re: [CS:GO] Radar and loading screen downloader
Works great.
Forum:
Unapproved Plugins
09-11-2012, 12:21
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
549,872
Posted By
kettlewell
Re: [CS:GO] Deathmatch 1.3
Ideas for the next version:
Force respawn when someone joins instead of having to wait to the next round which can often be a long time.
Disallow controlling bots.
A cvar to control the bots...
Forum:
Unapproved Plugins
09-11-2012, 08:11
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
549,872
Posted By
kettlewell
Re: [CS:GO] Deathmatch 1.3
I've been running this on my server the last two weeks and it runs perfectly even with other mods and custom maps.
Server IP: 81.19.213.141:27015
If anyone has any issues running it i can share...
Forum:
Plugins
09-10-2012, 10:56
Replies:
66
[CS:S] FireWaLL Super Admin (v1.03e, 9 July 2013)
Views:
110,142
Posted By
kettlewell
Re: [CS:S & Others] FireWaLL Super Admin (v1.03c, 10 Sept 2012)
CSGO:
List of what will not work
Swap teams.
Beacon.
Invisible.
Regeneration puts over the 100 health limit.
Rocket.
Most props come up with Error.
Play Music.
Forum:
Plugins
09-07-2012, 15:09
Replies:
163
[CS:S,TF2,DOD:S,CS:GO] League Of Legends Kill Announce Plugin (08/11/2013 Ver 2.8.5)
Views:
86,826
Posted By
kettlewell
Re: [CS:S,TF2,DOD:S,CS:GO] League Of Legends Kill Announce Plugin
Works great.
Forum:
Unapproved Plugins
09-04-2012, 16:46
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
549,872
Posted By
kettlewell
Re: [CS:GO] Deathmatch 1.2
You made sure that you have your mapgroups sorted?
Forum:
Unapproved Plugins
09-04-2012, 16:17
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
549,872
Posted By
kettlewell
Re: [CS:GO] Deathmatch 1.2
There we go, uploaded source too, only changed a few lines of code in the original file.
Forum:
Unapproved Plugins
09-04-2012, 14:55
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
549,872
Posted By
kettlewell
Re: [CS:GO] Deathmatch 1.2
Keep your eyes open for the next version by Snip3rUK, that version will probably have everything you want, until then here is the version with HE and zeus.
Forum:
Unapproved Plugins
09-04-2012, 10:44
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
549,872
Posted By
kettlewell
Re: [CS:GO] Deathmatch 1.2
Is there anyway to deal with bots being kicked and players being spawned when they join? At the moment the player is waiting for the next round which takes a long time or they can take control of a...
Forum:
Unapproved Plugins
09-04-2012, 10:08
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
549,872
Posted By
kettlewell
Re: [CS:GO] Deathmatch 1.2
To the guy who wanted grenades, I've edited the plugin earlier so that I can have them in my server.
Added to attachments, I'm hoping the coder of this mod will add grenades and zeus in the real...
Forum:
Plugins
09-04-2012, 08:48
Replies:
163
[CS:S,TF2,DOD:S,CS:GO] League Of Legends Kill Announce Plugin (08/11/2013 Ver 2.8.5)
Views:
86,826
Posted By
kettlewell
Re: [CS:S,TF2,DOD:S,CS:GO] League Of Legends Kill Announce Plugin
After some huge testing there is a minor problem.
Penta Kill announcement is the last announcement and if a player continues to kill after that the announcement is spammed, "penta kill, penta...
Forum:
Plugins
09-04-2012, 06:00
Replies:
154
[CS:S+GO] RAWR : Red's Awp Wide Restriction (2.2=handling warmup)
Views:
79,479
Posted By
kettlewell
Re: [CS:S+GO] RAWR : Red's Awp Wide Restriction
Doesn't matter, did the job myself.
Added for your genius logic, it's called an option so if someone wanted it, it wouldn't be a leak, adding to the fact that I made the AWP refund means they had...
Forum:
Plugins
09-03-2012, 10:34
Replies:
154
[CS:S+GO] RAWR : Red's Awp Wide Restriction (2.2=handling warmup)
Views:
79,479
Posted By
kettlewell
Re: [CS:S+GO] RAWR : Red's Awp Wide Restriction
I was hoping that you could add an additional value to your already existing cvar.
rawr_action_outbuyzone, 0=strip, 1=drop, -1=do nothing.
Would fix the ability to use any map with your great...
Forum:
Plugins
09-02-2012, 09:44
Replies:
154
[CS:S+GO] RAWR : Red's Awp Wide Restriction (2.2=handling warmup)
Views:
79,479
Posted By
kettlewell
Re: [CS:S+GO] RAWR : Red's Awp Wide Restriction
I tried that previously on CSGO but it didn't seem to work as intended unfortunately.
Since I'm looking to block the AWP from being bought I came here since the plugin is high quality.
Only...
Showing results 1 to 25 of 36
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