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Search: Posts Made By: RumbleFrog
Forum: Scripting Yesterday, 21:11
Replies: 4
Views: 123
Posted By RumbleFrog
Re: Enum Struct in Natives

Be aware of casting, this is UB and if compiled with different ES internals, it may cause problems.
Forum: Off-Topic Yesterday, 05:48
Replies: 2
Views: 128
Posted By RumbleFrog
Re: How's home?

I miss the gym and actual course lectures.

I paid thousands of dollars just for it all to go online two months into the course, and now I have to learn from the textbook only.
Forum: General 04-01-2020, 23:57
Replies: 21
Views: 3,009
Posted By RumbleFrog
Re: [BETA] Client-Side SourceMod Scripting API Reference

v0.18.0


Changes:

Applied sorting weights for symbol types in the search view
Forum: SourceBans / SourceBans++ 04-01-2020, 16:59
Replies: 2
Views: 176
Posted By RumbleFrog
Re: SourceComms sm_gag/mute Showing Twice

Yeah, looks like it's viewed as being unintentional, and perhaps an optional arg format should be introduced and combined it into one.
Forum: Plugins 03-22-2020, 13:52
Replies: 233
Views: 27,854
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

The person configuring the bot needs manage server to configure it.



The only two different formatting mode is simple or the embedded, in which you can toggle simple in the config, there was a...
Forum: Plugins 03-22-2020, 00:36
Replies: 233
Views: 27,854
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

You need the manage server permission to use elevated commands.
Forum: Plugins 03-20-2020, 17:57
Replies: 233
Views: 27,854
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

In the very first page in a huge font, you can't miss it
Forum: Plugins 03-19-2020, 20:27
Replies: 233
Views: 27,854
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

You'll have to register a custom forward handler plugin using the include, as this does not handle names.
Forum: General 03-19-2020, 20:26
Replies: 15
Views: 1,595
Posted By RumbleFrog
Re: Black Mesa gamedata needs to be updated

No, I have been busy lately, I'll reply back when I have availability to test it.
Forum: Plugins 03-18-2020, 10:26
Replies: 233
Views: 27,854
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

That's an invalid regex as / is an unescaped delimiter and should be ^(!|/\), however, / command should never get picked up, so you only need to treat "!"

Try ^!
Forum: General 03-17-2020, 10:23
Replies: 15
Views: 1,595
Posted By RumbleFrog
Re: Black Mesa gamedata needs to be updated

Going to need reproducible code
Forum: General 03-12-2020, 11:06
Replies: 21
Views: 3,009
Posted By RumbleFrog
Re: [BETA] Client-Side SourceMod Scripting API Reference

I don't think that's viable ATM, and here's my reasoning.

This documentation is designed to be entirely client-side, with networking being required only when loading to cache parsed documentation....
Forum: General 03-10-2020, 10:40
Replies: 21
Views: 3,009
Posted By RumbleFrog
Re: [BETA] Client-Side SourceMod Scripting API Reference

What I'll probably end up doing is creating another facilitator and run Github actions on schedule every day to check each manifest for changes and comparing to previous.

The only problem now is...
Forum: General 03-10-2020, 10:13
Replies: 21
Views: 3,009
Posted By RumbleFrog
Re: [BETA] Client-Side SourceMod Scripting API Reference

Hm, I'm not sure how to approach that, there isn't really a database, all the processing is pushed to a repo that is served through a CDN https://github.com/rumblefrog/sp-gid . And my rust docgen...
Forum: General 03-10-2020, 00:48
Replies: 21
Views: 3,009
Posted By RumbleFrog
Re: [BETA] Client-Side SourceMod Scripting API Reference

I'm not sure how I should go about approaching that effectively, right now the documentation update is not triggered by sourcemod repo changes and is done manually. So perhaps if I could figure out...
Forum: General 03-10-2020, 00:08
Replies: 15
Views: 1,595
Posted By RumbleFrog
Forum: Plugins 03-07-2020, 17:17
Replies: 233
Views: 27,854
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

Errno 111 is connection refused on unix, which means the relay server is not running or it's walled off.
Forum: SourceBans / SourceBans++ 03-07-2020, 17:16
Replies: 10
Views: 1,050
Posted By RumbleFrog
Re: 503 Service Temporarily Unavailable

Do you have control over your environment or is this a shared host? If it's a shared host, you may need to contact them for logs.
Forum: General 03-07-2020, 17:15
Replies: 15
Views: 1,595
Posted By RumbleFrog
Re: Black Mesa gamedata needs to be updated

Ah yes, I'll add that to my fork. Thanks for testing it, I'll submit a PR to upstream soon.
Forum: General 03-07-2020, 05:51
Replies: 15
Views: 1,595
Posted By RumbleFrog
Re: Black Mesa gamedata needs to be updated

Feel free to try these gamedata: https://github.com/rumblefrog/sourcemod/commit/05748b01f41a68355b4838944141db0bd93cf943

I have yet to test these.
Forum: General 03-05-2020, 23:59
Replies: 21
Views: 3,009
Posted By RumbleFrog
Re: [BETA] Client-Side SourceMod Scripting API Reference

v0.17.0/2


Changes:

You can now copy type definition signatures
Signature blocks are now overflowing horizontally on mobile making it more readable


https://i.imgur.com/c9sXYrO.png
Forum: Plugins 03-05-2020, 23:12
Replies: 233
Views: 27,854
Posted By RumbleFrog
Re: [Any] Source Chat Relay [Discord <=> Ingame]

Yeah, I'm failing to see why the word is chopped off, can you replicate this on a stock server w/ no other plugins?
Forum: SourceBans / SourceBans++ 03-05-2020, 19:48
Replies: 10
Views: 1,050
Posted By RumbleFrog
Re: 503 Service Temporarily Unavailable

Any PHP log? Usually they are prefixed with error_
Forum: SourceBans / SourceBans++ 03-05-2020, 12:58
Replies: 10
Views: 1,050
Posted By RumbleFrog
Re: 503 Service Temporarily Unavailable

You'll need to reference your web server's documentation to find the logs
Forum: SourceBans / SourceBans++ 03-05-2020, 03:09
Replies: 10
Views: 1,050
Posted By RumbleFrog
Re: 503 Service Temporarily Unavailable

No, PHP error log/trace
Showing results 1 to 25 of 464

 
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