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Posts Made By:
Cthulhu
Forum:
Plugins
06-10-2011, 22:13
Replies:
143
[L4D2] Player Switch Menu and Team Panel v1.2.1
Views:
129,510
Posted By
Cthulhu
Re: [L4D2] Player Switch Menu and Team Panel v1.2.1
The plugin is already loaded, it is loaded on confogl_plugins.cfg. As I said, I can use !switchmenu command
Forum:
Plugins
06-10-2011, 22:08
Replies:
143
[L4D2] Player Switch Menu and Team Panel v1.2.1
Views:
129,510
Posted By
Cthulhu
Re: [L4D2] Player Switch Menu and Team Panel v1.2.1
Thanks, hope you can fix it
Forum:
Plugins
06-01-2011, 18:44
Replies:
143
[L4D2] Player Switch Menu and Team Panel v1.2.1
Views:
129,510
Posted By
Cthulhu
Re: [L4D2] Player Switch Menu and Team Panel v1.2.1
It works fine, but when i tried on confogl the admin menu disappears, but i can use the !switchmenu, so the plugin is loaded
Do you know how fix it?
Thanks in advance
Forum:
Plugins
05-30-2011, 20:24
Replies:
143
[L4D2] Player Switch Menu and Team Panel v1.2.1
Views:
129,510
Posted By
Cthulhu
Re: [L4D2] Player Switch Menu and Team Panel v1.2.1
THANKS THANK THANKS
;-)
Forum:
Plugins
05-30-2011, 19:34
Replies:
143
[L4D2] Player Switch Menu and Team Panel v1.2.1
Views:
129,510
Posted By
Cthulhu
Re: [L4D2] Player Switch Menu and Team Panel v1.2.0
Please, add a cvar to disable pause on your plugin. I use another plugin for pause and i can't pause game
Forum:
Plugins
03-08-2011, 17:06
Replies:
511
[L4D-L4D2] New custom commands v1.0.9
Views:
395,310
Posted By
Cthulhu
Re: [L4D-L4D2] New custom commands v1.0.9
I don't know. Ask to honorcode23
Forum:
Plugins
03-08-2011, 10:19
Replies:
511
[L4D-L4D2] New custom commands v1.0.9
Views:
395,310
Posted By
Cthulhu
Re: [L4D-L4D2] New custom commands v1.0.9
Since this update http://store.steampowered.com/news/4805/ some commands doesn't works (cmdplayer, hinttext,...)
Forum:
Plugins
02-06-2011, 11:15
Replies:
143
[L4D2] Player Switch Menu and Team Panel v1.2.1
Views:
129,510
Posted By
Cthulhu
Re: L4D2 Player Switch Menu and Team Panel
l4d2_bwa_teams_panel.txt goes to?
Forum:
Plugins
12-15-2010, 12:30
Replies:
511
[L4D-L4D2] New custom commands v1.0.9
Views:
395,310
Posted By
Cthulhu
Re: [L4D-L4D2] New custom commands v1.0.9
Hello honorcode23:
You should add the new commands to the menu. I think it will be easier that way
Saludos ;-)
Forum:
Plugins
11-22-2010, 22:02
Replies:
511
[L4D-L4D2] New custom commands v1.0.9
Views:
395,310
Posted By
Cthulhu
Re: [L4D-L4D2] New custom commands v1.0.8
Any Snapshot to see the difference ?
Forum:
Plugins
10-09-2010, 14:20
Replies:
352
[L4D2] Routing (Dynamic Paths)
Views:
179,098
Posted By
Cthulhu
Re: [L4D2] Routing (Dynamic Paths)
I mean, is one the default map's weapons + additional weapons and the other are just default weapons? :oops:
Forum:
Plugins
10-09-2010, 12:02
Replies:
352
[L4D2] Routing (Dynamic Paths)
Views:
179,098
Posted By
Cthulhu
Re: [L4D2] Routing (Dynamic Paths)
What's the difference?
Forum:
Plugins
10-08-2010, 11:57
Replies:
65
[L4D1&2] Spawn Alarmcars
Views:
50,914
Posted By
Cthulhu
Re: [L4D1&2] Spawn Alarmcars
Waiting for that. Thanks ;-)
Forum:
General
10-06-2010, 18:43
Replies:
2
L4d2 confogl after the sacrifice update
Views:
1,477
Posted By
Cthulhu
Re: L4d2 confogl after the sacrifice update
Updated to the lastest snapshots of SM and MM and still confogl doesn't works :cry:
Forum:
General
10-06-2010, 17:55
Replies:
129
[L4D2] EDIT UPDATE NOW - Developers stay ready! :)
Views:
32,777
Posted By
Cthulhu
Re: [L4D2] EDIT UPDATE NOW - Developers stay ready! :)
If I update to the lastest SM and MM snapshots, will confogl work again?
Forum:
General
10-05-2010, 19:50
Replies:
129
[L4D2] EDIT UPDATE NOW - Developers stay ready! :)
Views:
32,777
Posted By
Cthulhu
Re: [L4D2] EDIT UPDATE NOW - Developers stay ready! :)
My linux server is online without any problem.
SourceMod 1.3.4
Metamod:Source 1.8.3
Forum:
Plugins
10-02-2010, 21:00
Replies:
65
[L4D1&2] Spawn Alarmcars
Views:
50,914
Posted By
Cthulhu
Re: [L4D1&2] Spawn Alarmcars
Random alarms on map existing cars is possible?
Forum:
Plugins
09-28-2010, 18:35
Replies:
289
[L4D & L4D2] Switch Players
Views:
284,938
Posted By
Cthulhu
Re: [L4D & L4D2] Switch Players
Any way to fix it?
Forum:
Plugins
09-25-2010, 20:45
Replies:
352
[L4D2] Routing (Dynamic Paths)
Views:
179,098
Posted By
Cthulhu
Re: [L4D2] Routing (Dynamic Paths)
These cfgs fix the invisible walls on c1_m1 and c1_m2?
Forum:
Plugins
09-21-2010, 12:10
Replies:
227
[L4D2] Explosive Cars v1.0.4
Views:
152,549
Posted By
Cthulhu
Re: [L4D2] Explosive Cars
Well, imagine a car with 1 HP after take some damage from survivors weapons, you try to push an infected shoving him but you hit the car...
Only survivors firearms weapons should damage car. With...
Forum:
Plugins
09-20-2010, 20:49
Replies:
227
[L4D2] Explosive Cars v1.0.4
Views:
152,549
Posted By
Cthulhu
Re: [L4D2] Explosive Cars
If a tank hit a car, the car receive damage?
Suggestion: remove shoving damage or add a cvar ;)
Forum:
Plugins
09-11-2010, 15:47
Replies:
515
[L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Views:
287,404
Posted By
Cthulhu
Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Should I rename .sp too?
Forum:
Plugins
09-11-2010, 12:31
Replies:
515
[L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Views:
287,404
Posted By
Cthulhu
Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Could I rename [L4D2] MeleeInTheSafeRoom.smx to MeleeInTheSafeRoom.smx?
I have problems with "[" and space
Forum:
Plugins
09-08-2010, 17:56
Replies:
515
[L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Views:
287,404
Posted By
Cthulhu
Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
No scripts/melee folder on my local left4dead2 folder.... :|
Forum:
Plugins
09-08-2010, 14:37
Replies:
515
[L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Views:
287,404
Posted By
Cthulhu
Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Could you check riotshield and knife animations? I get wrong animations on first person view, but it is ok when others players look at me
Showing results 1 to 25 of 63
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