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Search: Posts Made By: infi
Forum: Metamod:Source Questions 04-29-2017, 21:19
Replies: 0
Views: 1,647
Posted By infi
Need help, Metamod won't load a plugin

(Disregard, had to dig through snapshots to use a working one)
Forum: Scripting 04-29-2017, 05:51
Replies: 2
Views: 717
Posted By infi
Re: [TF2] Is target in view field of player

https://forums.alliedmods.net/showpost.php?p=973411&postcount=4

This snippet is what I'm using right now.

he explains it very nicely and his snippet works perfectly
Forum: Scripting 04-27-2017, 07:24
Replies: 4
Views: 779
Posted By infi
Compiler throwing error with &Handle when newdecls are required

Hello,

I'm slowly just rewriting parts of my plugin that I did a while ago in the new syntax, and it doesn't seem to sit well with TF2Items_OnGiveNamedItem due to the last parameter. How do you...
Forum: VSH / Freak Fortress 08-06-2014, 08:11
Replies: 14
Views: 3,895
Posted By infi
Re: Any way to reduce knockback from sentries?

I was considering that but I want it to only apply to getting hit by a sentry. If I set that then everything else like rockets/grenades or hard melee hits will get affected
Forum: VSH / Freak Fortress 08-06-2014, 02:04
Replies: 14
Views: 3,895
Posted By infi
Any way to reduce knockback from sentries?

Does anyone know how to reduce the knockback you get from being shot at by sentries?
Forum: VSH / Freak Fortress 07-29-2014, 05:27
Replies: 3,020
Views: 936,147
Posted By infi
Re: Freak Fortress 2 1.10.0 Released

Anyone managed to find a fix that makes the rage not go past 100%?
Forum: VSH / Freak Fortress 07-20-2014, 04:51
Replies: 2
Views: 673
Posted By infi
Forum: VSH / Freak Fortress 07-20-2014, 02:08
Replies: 2
Views: 673
Posted By infi
ignore / delete pls

Ignore I was silly
Forum: VSH / Freak Fortress 07-17-2014, 08:44
Replies: 0
Views: 458
Posted By infi
[VSH and/or FF2] Killstreak count gain on hit

Is there a snippet of code out there that raises a killstreak user's killstreak count every time he/she lands a hit?

If that is too much work to try and go through a users weapon to find the...
Forum: VSH / Freak Fortress 07-17-2014, 08:41
Replies: 664
Views: 211,003
Posted By infi
Re: Versus Saxton Hale 1.44 - Now with collaboration! (Last updated 7/16/2014)

Your TODO:

"* Implement Market Garden "backstabs"."
I made it so the weapon is mini-crit and basically raised the crit damage to compensate.

"- In a normal round, a good soldier can get 1k...
Forum: VSH / Freak Fortress 07-03-2014, 23:20
Replies: 10
Views: 3,204
Posted By infi
Re: [DIY] Weapon Balance (04-July-2014)

I've done this many times before, but I hate recompiling everytime in the event that any change I make turns out to be completely unbalanced or crash inducing or just plain unsuitable at all. On top...
Forum: Plugin/Gameplay Ideas and Requests 07-02-2014, 04:00
Replies: 0
Views: 499
Posted By infi
[REQ][TF2]Spawn Tools 7 port

Can anyone make this plugin work for TF2? Or make something similar? I want a plugin that allows me to change and set spawns on maps without having to decompile and change them around in hammer.

I...
Forum: Plugins 06-29-2014, 09:14
Replies: 273
Views: 196,598
Posted By infi
Re: [CSS] Spawn Tools 7

Can anyone make a TF2 version please?
Forum: VSH / Freak Fortress 06-26-2014, 22:07
Replies: 25
Views: 5,361
Posted By infi
Re: HP Problem (FF2 1.10.0 RC1)

https://www.dropbox.com/s/z5k7q5ldivoiqu6/ff2-hpcalcerror.jpg

Seeman and Seeldier both use:
(((760+n)*n)^1.04)/2.8
Forum: VSH / Freak Fortress 06-26-2014, 21:23
Replies: 25
Views: 5,361
Posted By infi
Re: HP Problem (FF2 1.10.0 RC1)

Uh, that's the thing. My CFGs are vanilla, I didn't touch them (they came with the plugin). Using the old health calc function yields expected values, but WildCard's one gives really weird values.
...
Forum: VSH / Freak Fortress 06-26-2014, 10:10
Replies: 25
Views: 5,361
Posted By infi
Re: HP Problem (FF2 1.10.0 RC1)

Uhhhh, your calculations are completely bonked.

[FF2]
Current Easter Bunny's hp amount is 248 of 248

Tested with 14 bots.
Forum: VSH / Freak Fortress 06-26-2014, 07:56
Replies: 25
Views: 5,361
Posted By infi
Re: HP Problem (FF2 1.10.0 RC1)

Oh wow I can't read, didn't read your posts thoroughly. Haha
Forum: VSH / Freak Fortress 06-26-2014, 02:27
Replies: 3,020
Views: 936,147
Posted By infi
Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)

Is the health calculator working? Freak's HP is always 4601 for me. Using the 1.10.0 RC1 with the plugins.zip in the OP of this thread
Forum: VSH / Freak Fortress 06-25-2014, 22:45
Replies: 25
Views: 5,361
Posted By infi
Forum: VSH / Freak Fortress 06-25-2014, 22:43
Replies: 4,384
Views: 1,825,814
Posted By infi
Re: VS Saxton Hale Mode, main thread (current v1.42)

Is there a reason to use this plugin anymore compared to FF2?
Forum: VSH / Freak Fortress 06-25-2014, 08:31
Replies: 25
Views: 5,361
Posted By infi
HP Problem (FF2 1.10.0 RC1)

The health doesn't change, it's always around 4k ish, anyone help out?
Forum: TF2Items 03-15-2014, 04:46
Replies: 12
Views: 12,194
Posted By infi
Re: Making Australium and Killstreak weapons

It doesn't work for me.


"STEAM_0:0:20061521"
{
"*"
{
"1" "2027; 1"
"2" "2022; 1"
"3" "542; 1"
Forum: Scripting 01-29-2014, 04:02
Replies: 1
Views: 612
Posted By infi
[TF2] Modifying various player ammo

I wanna modify the amount of uber, cloak, misc ammo recharge (Sandman/Wrap Assassin balls) and metal, and put a delay on getting healed for a short period of time. Does anyone know what I need to...
Forum: VSH / Freak Fortress 01-28-2014, 00:27
Replies: 12
Views: 1,954
Posted By infi
Forum: VSH / Freak Fortress 01-27-2014, 04:11
Replies: 12
Views: 1,954
Posted By infi
Re: Need help with various changes to VSH (Scripting)

That is what I intended, also your method works, thanks :)
Showing results 1 to 25 of 38

 
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