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Search: Posts Made By: c0ldfyr3
Forum: Coding MM:S Plugins & SM Extensions 02-07-2024, 09:06
Replies: 3
Views: 591
Posted By c0ldfyr3
Re: Need some reminders on how to setup my dev env.

Hey! Thanks for the reply.

This github repo already works for CS2: https://github.com/Source2ZE/CS2Fixes/

What I'm wondering about is how to debug the CS2 process using Visual Studio. Do I need...
Forum: Coding MM:S Plugins & SM Extensions 02-07-2024, 03:16
Replies: 3
Views: 591
Posted By c0ldfyr3
Need some reminders on how to setup my dev env.

Howdy partners,

It's been a minute! I've been around the world galavanting for the past 14 years and I've just now got a home base and a nice development machine setup. I figure now with CS2...
Forum: Off-Topic 11-29-2020, 04:49
Replies: 1
Hi?
Views: 973
Posted By c0ldfyr3
Hi?

Not sure if this is the right forum? Couldn't find a general other than here?

Hi! It's been a minute! How's everyone doing? Someone contacted me recently about fixing CSS:ZR knockback to work like...
Forum: Coding MM:S Plugins & SM Extensions 06-07-2011, 09:28
Replies: 5
Views: 2,018
Posted By c0ldfyr3
Re: Strange error since last update.

Thanks for the reply BAIL, you described everything I did already step by step. The thing is it was working fine before the update! I'm going over all of my offsets for the third time to make sure...
Forum: Coding MM:S Plugins & SM Extensions 06-02-2011, 20:13
Replies: 5
Views: 2,018
Posted By c0ldfyr3
Re: Strange error since last update.

BAIL have I ever told you I hate it when you reply with a tidbit of information to nudge me in the right direction :P

It's actually d_ed... wtf could that be now is the question and in an array of...
Forum: Coding MM:S Plugins & SM Extensions 05-30-2011, 21:58
Replies: 5
Views: 2,018
Posted By c0ldfyr3
Strange error since last update.

Howdy,

Using MM 1.8.6 and nothing else but my plugin. It gets to the end of my plugins Load function and exits normally and then I'm greeted by this rather strange error below. Not even a location...
Forum: Plugins 11-01-2010, 10:57
Replies: 106
Views: 155,653
Posted By c0ldfyr3
Re: [CSS]RoundSound++

I think you misunderstood, I mean do the original Terrorist Win and Counter-Terrorist Win sounds still play? I don't see any hooking or blocking of those in the source code...
Forum: Plugins 11-01-2010, 09:18
Replies: 106
Views: 155,653
Posted By c0ldfyr3
Re: [CSS]RoundSound++

Does the original round end sound still play? As far as I can see it does??
Forum: Zombie:Reloaded 10-31-2010, 21:01
Replies: 105
Views: 30,058
Posted By c0ldfyr3
Re: Speed problem

Are you currently using that method? It looks dirty and not very reliable? Maybe I'm wrong though, are you currently using that method?

I've been looking around the engine for a way of increasing...
Forum: Scripting 10-31-2010, 05:00
Replies: 0
Views: 848
Posted By c0ldfyr3
End Round Sounds

Howdy all,

I've tried about 100 different ways to change the end round sounds. Overriding ISoundEmitterSystemBase::GetWaveName to return my own precached wav, calling...
Forum: Metamod:Source Plugins 10-30-2010, 04:16
Replies: 713
Views: 251,264
Posted By c0ldfyr3
Forum: Zombie:Reloaded 10-30-2010, 04:15
Replies: 105
Views: 30,058
Posted By c0ldfyr3
Re: Speed problem

The extension posted in this thread is somewhat similar to how ZM used to perform it's speed functions. There used to be a GetMaxSpeed() function for each weapon and ZombieMod hooked that function...
Forum: Coding MM:S Plugins & SM Extensions 10-30-2010, 04:07
Replies: 8
Views: 2,477
Posted By c0ldfyr3
Re: Heap Corruption from Cvar Deconstruction? - PM I'm lookin at you here ;)

Yeah you're probably right ;) I've told you before I generally post in frustration and then look and hope if I can't find the solution someone else will :D All I see is the Matrix on my screen...
Forum: Zombie:Reloaded 10-28-2010, 22:13
Replies: 105
Views: 30,058
Posted By c0ldfyr3
Re: Speed problem

As this affects us both in a big way, if there's any way I can be of assistance please don't hesitate to ask :)
Forum: Metamod:Source Plugins 10-26-2010, 23:57
Replies: 31
Views: 45,268
Posted By c0ldfyr3
Re: ZombieMod Infection for CS:S

Hi all,

I think it's finally ready for a public release.

Change log and download link below and also in the downloads section. Speed is still an issue, zombies are faster than humans but so far...
Forum: Coding MM:S Plugins & SM Extensions 10-24-2010, 19:30
Replies: 8
Views: 2,477
Posted By c0ldfyr3
Re: Heap Corruption from Cvar Deconstruction? - PM I'm lookin at you here ;)

BAIL thanks again for not hand feeding me that fix, a lower man would have gotten annoyed, shouted and highlighted the obviousness in sarcastic wit :p

I have a question of "if this were you and...
Forum: Coding MM:S Plugins & SM Extensions 10-24-2010, 09:29
Replies: 8
Views: 2,477
Posted By c0ldfyr3
Re: Heap Corruption from Cvar Deconstruction? - PM I'm lookin at you here ;)

It turns it out the fault was completely self contained within the callback function ;)


I've said it before and I'll say it again, sometimes at the end of a 12 hour codathon I get frustrated and...
Forum: Coding MM:S Plugins & SM Extensions 10-23-2010, 16:48
Replies: 8
Views: 2,477
Posted By c0ldfyr3
Re: Heap Corruption from Cvar Deconstruction? - PM I'm lookin at you here ;)

In case it helps I'm appending my Callback functionality, the reason it's so hairy is due to changes since the corruption started happening, I've been trying my hardest to avoid any situation where a...
Forum: Coding MM:S Plugins & SM Extensions 10-23-2010, 15:43
Replies: 8
Views: 2,477
Posted By c0ldfyr3
Heap Corruption from Cvar Deconstruction? - PM I'm lookin at you here ;)

Ok I'm using a Macro to initialise all of my cvars so that the admins have a shorter way to access them, I've written a callback to check which one is being used and if it's the shorthand one it...
Forum: Coding MM:S Plugins & SM Extensions 10-21-2010, 23:52
Replies: 8
Views: 2,666
Posted By c0ldfyr3
Re: Copying ConVars

I've sort of solved it...

#define CreateConvar( sName, sDefault, lFlags, sHelp, bMin, fMin, bMax, fMax, oCallback ) \
ConVar zm_##sName("zm_##sName", sDefault, lFlags, sHelp, bMin, fMin, bMax,...
Forum: Coding MM:S Plugins & SM Extensions 10-21-2010, 19:22
Replies: 8
Views: 2,666
Posted By c0ldfyr3
Re: Copying ConVars

This code works and doesn't knock out anything else but none of the new cvars show up in 'meta cvars' nor do they act like cvars, I've tried changing paernt to the convar itself with the same result....
Forum: Coding MM:S Plugins & SM Extensions 10-21-2010, 10:01
Replies: 8
Views: 2,666
Posted By c0ldfyr3
Re: Copying ConVars

I have most of it figured out... The only remaining part I can't seem to get down is how to get a list of my plugins cvars before ConVar_Register is called. They only appear in the list after that...
Forum: Coding MM:S Plugins & SM Extensions 10-19-2010, 05:46
Replies: 8
Views: 2,666
Posted By c0ldfyr3
Re: Copying ConVars

Hey Pimp,

The double declarations is what I'm trying to avoid, I wanted to loop my convar container and create copies which I could alter so even as I add new ones I won't need duplicate...
Forum: Coding MM:S Plugins & SM Extensions 10-18-2010, 18:28
Replies: 8
Views: 2,666
Posted By c0ldfyr3
Re: Copying ConVars

See I want them to list the same details too, is there copy convar type functionality anywhere already??
Forum: Coding MM:S Plugins & SM Extensions 10-17-2010, 22:35
Replies: 8
Views: 2,666
Posted By c0ldfyr3
Copying ConVars

Hi,

At the moment my ZombieMod plugin uses long prefixes for it's cvars [zombie_] and I'd like to offer an alternative while still keeping the old ones.

What would be the best way to go about...
Showing results 1 to 25 of 500

 
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