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Search: Posts Made By: Batfoxkid
Forum: Plugins 10-05-2023, 12:35
Replies: 8
Views: 1,725
Posted By Batfoxkid
Re: [TF2] Zombie Escape

Maps such with ZE prefix such as Jungle Lab workshop/1352642460 but it also supports SZF and ZF prefix such as Black Lagoon workshop/2264054908
Forum: Plugins 10-04-2023, 22:35
Replies: 8
Views: 1,725
Posted By Batfoxkid
[TF2] Zombie Escape

Zombie Escape
An open source version of Zombie Escape for Team Fortress 2

Description:
A gamemode where survivors have to escape a map against a horde of zombies. These zombies can't
be killed...
Forum: VSH / Freak Fortress 03-05-2023, 21:35
Replies: 7
Views: 2,993
Posted By Batfoxkid
Re: [BOSS] Koshihug, a minion-support based boss

Please attach the source code when posting any compiled plugins.
Forum: Plugins 02-24-2023, 15:01
Replies: 1
Views: 1,770
Posted By Batfoxkid
[ANY] File Network

File Network

Simple plugin that provides access to INetChannel with an automatic queue and callbacks.
Currently supports Sending and Requesting files while a client is already in-game.

This...
Forum: VSH / Freak Fortress 02-03-2023, 00:34
Replies: 47
Views: 21,117
Posted By Batfoxkid
Re: Freak Fortress 2: Rewrite

Did any errors report in your logs? addons/sourcemod/logs/
Forum: VSH / Freak Fortress 11-27-2022, 23:40
Replies: 47
Views: 21,117
Posted By Batfoxkid
Re: Freak Fortress 2: Rewrite

Should probably since I noticed a trend of porting boss configs to the new format the Rewrite offers and I should mention

New syntax is not required for FF2: Rewrite

Boss configs will work...
Forum: VSH / Freak Fortress 11-23-2022, 17:06
Replies: 18
Views: 4,773
Posted By Batfoxkid
Re: [Boss Port] New Bosses - Spookmaster's Bosses

You are missing source code for:
special_reanimation.ff2
Forum: VSH / Freak Fortress 10-12-2022, 18:46
Replies: 18
Views: 4,773
Posted By Batfoxkid
Re: [Boss Port] Doctor Krazy Bosses For FF2-Rewrite

Your missing the source file for your plugins.
It's required to have source code when you upload compiled plugins
Forum: VSH / Freak Fortress 10-10-2022, 13:41
Replies: 144
Views: 64,356
Posted By Batfoxkid
Re: Unofficial Freak Fortress | 1.20.4

There were many issues that were brought up but never patched, for now Rewrite (https://github.com/Batfoxkid/Freak-Fortress-2-Rewrite) is the only publicly active branch of FF2, otherwise manually...
Forum: Plugins 09-17-2022, 22:27
Replies: 14
Views: 19,782
Posted By Batfoxkid
Re: [TF2] Custom Taunts

On the GitHub repository (https://github.com/Batfoxkid/TF2-Custom-Taunts).
Forum: VSH / Freak Fortress 09-14-2022, 20:17
Replies: 1
Views: 1,088
Posted By Batfoxkid
Re: cannot find gentlespy boss anywhere

Please do not blank out your posts. Instead edit that you have solved your problem or even post the answer so others can find an answer too.
Forum: VSH / Freak Fortress 09-02-2022, 21:03
Replies: 5
Views: 5,571
Posted By Batfoxkid
Re: SourceMod 1.11 & TF2 Update - FF2 Breakage

I don't get feedback on my end and people who do the pull requests may be unaware of anything broken.
Forum: VSH / Freak Fortress 09-01-2022, 20:49
Replies: 5
Views: 5,571
Posted By Batfoxkid
Re: SourceMod 1.11 & TF2 Update - FF2 Breakage

Pull requests that were accepted beyond 1.20 and 1.21 versions of Unofficial weren't tested by me. I'm currently only active on Freak Fortress 2: Rewrite as of right now.
Forum: VSH / Freak Fortress 08-27-2022, 15:46
Replies: 47
Views: 21,117
Posted By Batfoxkid
Re: Freak Fortress 2: Rewrite

This may be considered as an internal boss sound but it can also easily be done with subplugins currently.


Looks like a optional include function that slipped by, you can either compile with the...
Forum: VSH / Freak Fortress 07-23-2022, 14:09
Replies: 47
Views: 21,117
Posted By Batfoxkid
Re: Freak Fortress 2: Rewrite

A majority of boss settings can be modified through using FF2R_GetBossData and modifying it's ConfigMap. You can see in some of the default subplugins how they get charges and such. Eventually there...
Forum: VSH / Freak Fortress 07-11-2022, 16:27
Replies: 144
Views: 64,356
Posted By Batfoxkid
Re: Unofficial Freak Fortress | 1.20.4

See here: https://forums.alliedmods.net/showthread.php?t=338410
Forum: VSH / Freak Fortress 07-07-2022, 21:19
Replies: 5
Views: 5,571
Posted By Batfoxkid
Re: SourceMod 1.11 & TF2 Update - FF2 Breakage

To add to more breakage, a recent update to TF2 has broken some versions of FF2 and VSH (notably Unofficial Freak Fortress). info_player_teamspawn is no longer a networked entity and will not work...
Forum: VSH / Freak Fortress 07-03-2022, 02:25
Replies: 5
Views: 5,571
Posted By Batfoxkid
SourceMod 1.11 & TF2 Update - FF2 Breakage

With SourceMod 1.11 becoming stable (https://forums.alliedmods.net/showthread.php?t=338409), it adds a new feature which disallows the use of file extensions that aren't .smx which effects all older...
Forum: VSH / Freak Fortress 06-26-2022, 16:23
Replies: 47
Views: 21,117
Posted By Batfoxkid
Forum: VSH / Freak Fortress 06-25-2022, 17:08
Replies: 47
Views: 21,117
Posted By Batfoxkid
Re: Freak Fortress 2: Rewrite

It activates abilities based on their ability slot, eg. "slot" "4" will activate when "low" "high" are set for 4.
Forum: VSH / Freak Fortress 06-24-2022, 01:24
Replies: 47
Views: 21,117
Posted By Batfoxkid
Re: Freak Fortress 2: Rewrite

Because ability slots 1 & 2 passively generate charge.
Forum: VSH / Freak Fortress 06-09-2022, 17:58
Replies: 2
Views: 1,520
Posted By Batfoxkid
Re: Boss Eye Texture Bug!

Please refrain from posting duplicate threads. You can instead wait for a response or do some research (https://developer.valvesoftware.com/wiki/Main_Page).
Forum: VSH / Freak Fortress 06-08-2022, 16:04
Replies: 144
Views: 64,356
Posted By Batfoxkid
Re: Unofficial Freak Fortress | 1.20.4

If you have a crash log, send it here (https://forums.alliedmods.net/showthread.php?t=277703) and if any custom bosses were installed that may have issues.
Forum: VSH / Freak Fortress 05-28-2022, 00:25
Replies: 6
Views: 2,463
Posted By Batfoxkid
Re: Silanos Rework (FF2, BVB, Rewrite)

Your missing the source file for ff2_dynamic_teleporter.ff2
It's required to have source code when you upload compiled plugins.
Forum: VSH / Freak Fortress 05-25-2022, 16:35
Replies: 39
Views: 15,325
Posted By Batfoxkid
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos

Your missing source files for:
ff2_servercommandrage.ff2
ff2_tfconde.ff2
m7_abilities_extended.ff2
special_reanimation.ff2
special_spiderman.ff2
Showing results 1 to 25 of 267

 
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