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Search: Posts Made By: kabul
Forum: Approved Plugins 07-25-2009, 07:08
Replies: 36
Views: 33,889
Posted By kabul
Re: Buttons Delay Editor

lol, why? lazy?
Forum: Approved Plugins 07-24-2009, 05:23
Replies: 36
Views: 33,889
Posted By kabul
Re: Buttons Delay Editor

Can you please make a cvar for adding a delay to all the buttons?
Forum: Unapproved/Old Plugins 07-13-2009, 12:08
Replies: 11
Views: 4,235
Posted By kabul
Forum: Approved Plugins 07-11-2009, 06:23
Replies: 1,733
Views: 986,152
Posted By kabul
Re: JumpStats by Exolent (unfinished!)

Actually this works very good on non steam too, it depends on the server engine. Take into consideration that a lot of people play for fun or just don't have money to buy steam. Start thinking out of...
Forum: Suggestions / Requests 07-03-2009, 15:09
Replies: 9
Views: 2,556
Posted By kabul
Re: +use

Fixed it sorry, works like a charm, thanks xpaw
Forum: Approved Plugins 06-30-2009, 13:40
Replies: 1,105
Views: 869,824
Posted By kabul
Re: Deathrun Manager by xPaw v2.4 [27/06/2009]

So you really can't add a bot when the terrorist disconnects? Is it that hard to ask for help from someone on this forum who knows scripting better then you?
Forum: Approved Plugins 06-30-2009, 11:51
Replies: 1,105
Views: 869,824
Posted By kabul
Re: Deathrun Manager by xPaw v2.4 [27/06/2009]

Very bad solution for the whole time limit problem! This plugin sets the timelimit to 0, then, after the mp_timelimit set in server.cfg has passed it sets it back to what it was, but map changing...
Forum: Approved Plugins 06-09-2009, 05:45
Replies: 47
Views: 68,093
Posted By kabul
Re: Anti Camper's Radar

Can you also add a cvar so the camp meter affects CT on all maps? For the use in deathrun or hns servers. That would be great.
Forum: Approved Plugins 05-21-2009, 22:41
Replies: 1,105
Views: 869,824
Posted By kabul
Re: Deathrun Manager by xPaw v2.3b [21/05/2009]

xPaw, I belive exolent implemented a fake bot in his hns plugin to be able to end the rounds when necessary. Maybe that can help?
Forum: Approved Plugins 05-21-2009, 10:26
Replies: 1,105
Views: 869,824
Posted By kabul
Re: Deathrun Manager by xPaw v2.3a [19/05/2009]

Why are you ignoring my message? Are you blind or what?? If you started to make this plugin (because it is far from finished), finish it and fix the bugs!!

Quote:

But what about the major bug...
Forum: Approved Plugins 05-17-2009, 09:48
Replies: 1,105
Views: 869,824
Posted By kabul
Re: Deathrun Manager by xPaw v2.3 [14/05/2009]

But what about the major bug in your plugin, more specificaly, when it restarts the round because no terrorist was detected, the map time limit also resets. For example: the timeleft on the map is 3...
Forum: Approved Plugins 05-17-2009, 09:08
Replies: 45
Views: 50,445
Posted By kabul
Re: Reset buttons at round start

Nice, but I was wondering, can you also make a plugin that sets a delay for all buttons that you have pressed, something like 20 seconds or so? The reason why I am asking is because there are some...
Forum: Approved Plugins 05-14-2009, 21:33
Replies: 45
Views: 50,445
Posted By kabul
Re: Reset buttons at round start

Nice, but I was wondering, can you also make a plugin that sets a delay for all buttons that you have pressed, something like 20 seconds or so? The reason why I am asking is because there are some...
Forum: Zombie Plague Mod 03-31-2009, 15:19
Replies: 10
Views: 2,380
Posted By kabul
Re: [REG] Last zombie/Human HP

Suppose someone else gave me -karma with that message, although it is likely, I don't give a damn about the karma system anyway, so here it is. Statsme is an addon, not a plugin, you also have 3...
Forum: Zombie Plague Mod 03-30-2009, 13:09
Replies: 10
Views: 2,380
Posted By kabul
Re: [REG] Last zombie/Human HP

you're giving me -karma saying shut up and than you want help you ignorant?
Forum: Zombie Plague Mod 03-30-2009, 07:42
Replies: 10
Views: 2,380
Posted By kabul
Re: [REG] Last zombie/Human HP

anggara shut up you 12 year old!
kazuki put statsx on your server then type in console amx_statscfgmenu you'll manage from there.
Forum: Zombie Plague Mod 03-21-2009, 03:32
Replies: 5
Views: 1,803
Posted By kabul
Re: Survivor's Ammo Packs

Uhm... I just found this topic but I have an compilation error, some help please? Or do I have to install version 4.3 of zp?

http://img257.**************/img257/8320/svammo.png
Forum: Trash 03-19-2009, 02:48
Replies: 5
Views: 1,787
Posted By kabul
Re: [ZP] Ammopacks to buy ZCLASSES

completely useless modification of the original zp plugin. don't try to argue because i only tell the truth. it is an instant gameplay killer.
Forum: Zombie Plague Mod 03-18-2009, 16:46
Replies: 56
Views: 12,564
Posted By kabul
Forum: Zombie Plague Mod 03-18-2009, 03:51
Replies: 8,633
Views: 6,715,535
Posted By kabul
Re: [Zp] Another Zombie's models Collection

of course everyone wants new models, d'oh
Forum: Zombie Plague Mod 03-15-2009, 14:12
Replies: 28
Views: 29,192
Posted By kabul
Re: [ZP] Class Zombie: Reflect Zombie

yes, it does use the human models by default, although I wouldn't recommend to use this zm since any user can easily set cl_minmodels to 1 thus easily spoting this zm.
Forum: Zombie Plague Mod 03-08-2009, 08:15
Replies: 6
Views: 1,653
Posted By kabul
Forum: Zombie Plague Mod 03-08-2009, 08:13
Replies: 6
Views: 1,653
Posted By kabul
Re: [IDEA]For all PRo scripterz ......

instead of please make that mode pleeeaase etc you should have wrote please delete my useless topic pleaseee
Forum: Zombie Plague Mod 03-07-2009, 01:08
Replies: 97
Views: 74,612
Posted By kabul
Re: [ZP] Class : Ghost Zombie || Updated v1.3.1 [25/02/2009]

why that, why this...because fry doesnt test his 'subplugins' so yes nemesis is invizible and so on.If his plugins had to be approved, he wouldn't have half of them posted here
Forum: Zombie Plague Mod 03-05-2009, 04:34
Replies: 97
Views: 67,883
Posted By kabul
Re: [ZP] Class : Zombie Regeneration

looks prety nice, I will sure test it, thanks. +k
Showing results 1 to 25 of 33

 
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