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Posts Made By:
kabul
Forum:
Approved Plugins
07-25-2009, 07:08
Replies:
36
Buttons Delay Editor [28/08/2009]
Views:
33,889
Posted By
kabul
Re: Buttons Delay Editor
lol, why? lazy?
Forum:
Approved Plugins
07-24-2009, 05:23
Replies:
36
Buttons Delay Editor [28/08/2009]
Views:
33,889
Posted By
kabul
Re: Buttons Delay Editor
Can you please make a cvar for adding a delay to all the buttons?
Forum:
Unapproved/Old Plugins
07-13-2009, 12:08
Replies:
11
[ZP] Zombie Boss
Views:
4,235
Posted By
kabul
Re: [ZP] Zombie Boss
Lame.
Forum:
Approved Plugins
07-11-2009, 06:23
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
986,152
Posted By
kabul
Re: JumpStats by Exolent (unfinished!)
Actually this works very good on non steam too, it depends on the server engine. Take into consideration that a lot of people play for fun or just don't have money to buy steam. Start thinking out of...
Forum:
Suggestions / Requests
07-03-2009, 15:09
Replies:
9
+use
Views:
2,556
Posted By
kabul
Re: +use
Fixed it sorry, works like a charm, thanks xpaw
Forum:
Approved Plugins
06-30-2009, 13:40
Replies:
1,105
Deathrun Manager by xPaw v3.0.3 [13/02/2010]
Views:
869,824
Posted By
kabul
Re: Deathrun Manager by xPaw v2.4 [27/06/2009]
So you really can't add a bot when the terrorist disconnects? Is it that hard to ask for help from someone on this forum who knows scripting better then you?
Forum:
Approved Plugins
06-30-2009, 11:51
Replies:
1,105
Deathrun Manager by xPaw v3.0.3 [13/02/2010]
Views:
869,824
Posted By
kabul
Re: Deathrun Manager by xPaw v2.4 [27/06/2009]
Very bad solution for the whole time limit problem! This plugin sets the timelimit to 0, then, after the mp_timelimit set in server.cfg has passed it sets it back to what it was, but map changing...
Forum:
Approved Plugins
06-09-2009, 05:45
Replies:
47
Anti Camper's Radar
Views:
68,093
Posted By
kabul
Re: Anti Camper's Radar
Can you also add a cvar so the camp meter affects CT on all maps? For the use in deathrun or hns servers. That would be great.
Forum:
Approved Plugins
05-21-2009, 22:41
Replies:
1,105
Deathrun Manager by xPaw v3.0.3 [13/02/2010]
Views:
869,824
Posted By
kabul
Re: Deathrun Manager by xPaw v2.3b [21/05/2009]
xPaw, I belive exolent implemented a fake bot in his hns plugin to be able to end the rounds when necessary. Maybe that can help?
Forum:
Approved Plugins
05-21-2009, 10:26
Replies:
1,105
Deathrun Manager by xPaw v3.0.3 [13/02/2010]
Views:
869,824
Posted By
kabul
Re: Deathrun Manager by xPaw v2.3a [19/05/2009]
Why are you ignoring my message? Are you blind or what?? If you started to make this plugin (because it is far from finished), finish it and fix the bugs!!
Quote:
But what about the major bug...
Forum:
Approved Plugins
05-17-2009, 09:48
Replies:
1,105
Deathrun Manager by xPaw v3.0.3 [13/02/2010]
Views:
869,824
Posted By
kabul
Re: Deathrun Manager by xPaw v2.3 [14/05/2009]
But what about the major bug in your plugin, more specificaly, when it restarts the round because no terrorist was detected, the map time limit also resets. For example: the timeleft on the map is 3...
Forum:
Approved Plugins
05-17-2009, 09:08
Replies:
45
Reset buttons at round start
Views:
50,445
Posted By
kabul
Re: Reset buttons at round start
Nice, but I was wondering, can you also make a plugin that sets a delay for all buttons that you have pressed, something like 20 seconds or so? The reason why I am asking is because there are some...
Forum:
Approved Plugins
05-14-2009, 21:33
Replies:
45
Reset buttons at round start
Views:
50,445
Posted By
kabul
Re: Reset buttons at round start
Nice, but I was wondering, can you also make a plugin that sets a delay for all buttons that you have pressed, something like 20 seconds or so? The reason why I am asking is because there are some...
Forum:
Zombie Plague Mod
03-31-2009, 15:19
Replies:
10
[REG] Last zombie/Human HP
Views:
2,380
Posted By
kabul
Re: [REG] Last zombie/Human HP
Suppose someone else gave me -karma with that message, although it is likely, I don't give a damn about the karma system anyway, so here it is. Statsme is an addon, not a plugin, you also have 3...
Forum:
Zombie Plague Mod
03-30-2009, 13:09
Replies:
10
[REG] Last zombie/Human HP
Views:
2,380
Posted By
kabul
Re: [REG] Last zombie/Human HP
you're giving me -karma saying shut up and than you want help you ignorant?
Forum:
Zombie Plague Mod
03-30-2009, 07:42
Replies:
10
[REG] Last zombie/Human HP
Views:
2,380
Posted By
kabul
Re: [REG] Last zombie/Human HP
anggara shut up you 12 year old!
kazuki put statsx on your server then type in console amx_statscfgmenu you'll manage from there.
Forum:
Zombie Plague Mod
03-21-2009, 03:32
Replies:
5
Survivor's Ammo Packs
Views:
1,803
Posted By
kabul
Re: Survivor's Ammo Packs
Uhm... I just found this topic but I have an compilation error, some help please? Or do I have to install version 4.3 of zp?
http://img257.**************/img257/8320/svammo.png
Forum:
Trash
03-19-2009, 02:48
Replies:
5
Please delete this
Views:
1,787
Posted By
kabul
Re: [ZP] Ammopacks to buy ZCLASSES
completely useless modification of the original zp plugin. don't try to argue because i only tell the truth. it is an instant gameplay killer.
Forum:
Zombie Plague Mod
03-18-2009, 16:46
Replies:
56
delete this post
Views:
12,564
Posted By
kabul
Re: [ZP] Choose the weapons survivor v1.5b
lower cpu usage
Forum:
Zombie Plague Mod
03-18-2009, 03:51
Replies:
8,633
[Zp] Another Zombie's models Collection
Views:
6,715,535
Posted By
kabul
Re: [Zp] Another Zombie's models Collection
of course everyone wants new models, d'oh
Forum:
Zombie Plague Mod
03-15-2009, 14:12
Replies:
28
[ZP] Class Zombie: Reflect Zombie
Views:
29,192
Posted By
kabul
Re: [ZP] Class Zombie: Reflect Zombie
yes, it does use the human models by default, although I wouldn't recommend to use this zm since any user can easily set cl_minmodels to 1 thus easily spoting this zm.
Forum:
Zombie Plague Mod
03-08-2009, 08:15
Replies:
6
[IDEA]For all PRo scripterz ......
Views:
1,653
Posted By
kabul
Re: [IDEA]For all PRo scripterz ......
double post
Forum:
Zombie Plague Mod
03-08-2009, 08:13
Replies:
6
[IDEA]For all PRo scripterz ......
Views:
1,653
Posted By
kabul
Re: [IDEA]For all PRo scripterz ......
instead of please make that mode pleeeaase etc you should have wrote please delete my useless topic pleaseee
Forum:
Zombie Plague Mod
03-07-2009, 01:08
Replies:
97
[ZP] Class : Ghost Zombie || Updated v1.3.1 [25/02/2009]
Views:
74,612
Posted By
kabul
Re: [ZP] Class : Ghost Zombie || Updated v1.3.1 [25/02/2009]
why that, why this...because fry doesnt test his 'subplugins' so yes nemesis is invizible and so on.If his plugins had to be approved, he wouldn't have half of them posted here
Forum:
Zombie Plague Mod
03-05-2009, 04:34
Replies:
97
[ZP] Class : Healing Zombie || Updated v1.0.6 [26/12/2009]
Views:
67,883
Posted By
kabul
Re: [ZP] Class : Zombie Regeneration
looks prety nice, I will sure test it, thanks. +k
Showing results 1 to 25 of 33
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