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Posts Made By:
alasfourom
Forum:
Unapproved Plugins
10-13-2023, 22:30
Replies:
17
[L4D2] Pet Test v0.6 (14th October 2023)
Views:
5,397
Posted By
alasfourom
Re: [L4D2] Pet Test v0.5 (9th October 2023)
Updates:
10/9/2023 > Version 0.5: Initial Release
10/14/2023 > Version 0.6: Added all functions in a menu + improved pet movements when moving from different surfaces + added some abilities
Forum:
Unapproved Plugins
10-08-2023, 19:28
Replies:
17
[L4D2] Pet Test v0.6 (14th October 2023)
Views:
5,397
Posted By
alasfourom
[L4D2] Pet Test v0.6 (14th October 2023)
Hello everyone,
I have been working in the last couple of days on a pet plugin, many people in the community have helped me, but its still not close to the what we call it as an ideal movements.
...
Forum:
Scripting
10-07-2023, 00:41
Replies:
8
How to get the angle direction between two entities
Views:
1,568
Posted By
alasfourom
Re: How to get the angle direction between two entities
Thank you guys, I have seen and read all these scripts which all have helped me build some ideas to improve it. Still working on it, hopefully it becomes as I plan. Thanks a lot
Forum:
Scripting
10-06-2023, 09:28
Replies:
8
How to get the angle direction between two entities
Views:
1,568
Posted By
alasfourom
Re: How to get the angle direction between two entities
monster_generic is a point entity present in all games except the Left 4 Dead games. It's a generic NPC. Does not work in CSS and CSGO.
Sadly I'm using L4D2 for this
Forum:
Scripting
10-06-2023, 00:02
Replies:
8
How to get the angle direction between two entities
Views:
1,568
Posted By
alasfourom
Re: How to get the angle direction between two entities
After much consideration, tilting or adjusting the angle is not a good method, I need as you said to change Z pos.
Forum:
Scripting
10-05-2023, 23:46
Replies:
8
How to get the angle direction between two entities
Views:
1,568
Posted By
alasfourom
Re: How to get the angle direction between two entities
No, I meant the angle, if I can tilt it to face the next pos, I think would be it.
Since currently what I do, is pushing the prop_dynamic from point 1 to point 2, then point 2 to point 3 etc to...
Forum:
Scripting
10-04-2023, 09:50
Replies:
8
How to get the angle direction between two entities
Views:
1,568
Posted By
alasfourom
How to get the angle direction between two entities
Hello guys
Trying to solve an issue where I can't exactly adjust an entity angle direction to my position.
You can see this drawing skills of mine :bacon: to show you what I mean
...
Forum:
Plugins
07-14-2023, 06:55
Replies:
34
[L4D2] Door Lock With Ready Up Mode - v2.4 | June 16, 2023
Views:
11,449
Posted By
alasfourom
Re: [L4D2] Door Lock With Ready Up Mode - v2.4 | June 16, 2023
Try to update your sourcemod https://www.sourcemod.net/downloads.php
Forum:
Plugins
07-13-2023, 21:11
Replies:
34
[L4D2] Door Lock With Ready Up Mode - v2.4 | June 16, 2023
Views:
11,449
Posted By
alasfourom
Re: [L4D2] Door Lock With Ready Up Mode - v2.4 | June 16, 2023
Can you show me your log error?
Forum:
Scripting
06-24-2023, 10:17
Replies:
4
How is revive from ledge health calculated?
Views:
3,030
Posted By
alasfourom
Re: How is revive from ledge health calculated?
Ahh, you are right, didn't check that, this should make it a lot easier now
Forum:
Scripting
06-22-2023, 20:53
Replies:
4
How is revive from ledge health calculated?
Views:
3,030
Posted By
alasfourom
Re: How is revive from ledge health calculated?
AFAIK, u suppose to lose 1 health per sec when u r ledge hanging
I don't know if there is a native to adjust the post hanged health
but you could store client pre health before ledge hanging...
Forum:
Plugins
06-15-2023, 18:29
Replies:
34
[L4D2] Door Lock With Ready Up Mode - v2.4 | June 16, 2023
Views:
11,449
Posted By
alasfourom
Re: [L4D2] Door Lock With Ready Up Mode - v2.3 | June 11, 2023
My assumption is that Superverses is spawning extra bots with some delays, and my plugin is detecting if teams are full earlier.
I added an extra cvar for you to specify the total teams count...
Forum:
Plugins
06-11-2023, 14:14
Replies:
34
[L4D2] Door Lock With Ready Up Mode - v2.4 | June 16, 2023
Views:
11,449
Posted By
alasfourom
Re: [L4D2] Door Lock With Ready Up Mode - v2.2 | February 26, 2023
I think it should be ok now
I dont prefer long panel with long list of players, so I just made a simple hint text notifying that some players are trying to connect
Update:
11-06-2023 >...
Forum:
Plugin/Gameplay Ideas and Requests
06-05-2023, 18:57
Replies:
36
Tank Damage Announce by griffin
Views:
21,900
Posted By
alasfourom
Re: Tank Damage Announce by griffin
Untested
#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdkhooks>
#include <sdktools>
#define PLUGIN_VERSION "1.0"
Forum:
Plugins
05-28-2023, 05:19
Replies:
2
[L4D2] Simple Custom Revive Health Buffer v1.5【2024-03-21】
Views:
1,973
Posted By
alasfourom
Re: [L4D2] Simple Custom Revive Health Buffer v1.0【2023-05-28】
Is it similar to this cvar?
survivor_revive_health : 30 : , "sv", "cheat" : How much temp health you get revived with.
Forum:
Plugin/Gameplay Ideas and Requests
05-25-2023, 20:20
Replies:
4
Solved
[L4D2] Beginning of Game Message
Views:
632
Posted By
alasfourom
Re: [L4D2] Beginning of Game Message
#include <sourcemod>
#include <left4dhooks>
#pragma semicolon 1
#pragma newdecls required
bool g_bLeftSafeArea;
Handle g_hTimerMessage[MAXPLAYERS+1];
public Plugin myinfo =
Forum:
Scripting
05-21-2023, 10:48
Replies:
4
[L4D2] Changing a revive speed for an individual player
Views:
950
Posted By
alasfourom
Re: [L4D2] Changing a revive speed for an individual player
You can try this: Survivor Utilities - By: Earendil (https://forums.alliedmods.net/showthread.php?p=2766858)
/**
* @brief Called when a survivor revives another one
*
*...
Forum:
Scripting
05-14-2023, 20:19
Replies:
6
[L4D2] how to get when a survivor died by themselves?
Views:
816
Posted By
alasfourom
Re: [L4D2] how to get when a survivor died by themselves?
This should show any deaths happens to survivors
Forum:
Scripting
05-14-2023, 13:18
Replies:
6
[L4D2] how to get when a survivor died by themselves?
Views:
816
Posted By
alasfourom
Re: [L4D2] how to get when a survivor died by themselves?
This is not exactly like what you want, but I would say it would be better this way maybe?
Untested
Forum:
Scripting
05-13-2023, 15:44
Replies:
6
[L4D2] how to get when a survivor died by themselves?
Views:
816
Posted By
alasfourom
Re: [L4D2] how to get when a survivor died by themselves?
share your script
Forum:
Plugin/Gameplay Ideas and Requests
05-01-2023, 08:49
Replies:
2
[L4D2] Flying Addon (FIX REQUEST)
Views:
454
Posted By
alasfourom
Re: [L4D2] Flying Addon (FIX REQUEST)
Would you try this?
https://forums.alliedmods.net/showpost.php?p=2789256&postcount=76
Forum:
Plugin/Gameplay Ideas and Requests
04-03-2023, 20:56
Replies:
5
Plugin that drops a ball when a player is killed until a new round starts
Views:
745
Posted By
alasfourom
Re: Plugin that drops a ball when a player is killed until a new round starts
cause u need to use sdktools
add "#include <sdktools>" in top of the script
and this is wont give ur the desired thing, this is like a snippet
Forum:
Scripting
03-20-2023, 11:49
Replies:
5
Solved
[ANY]How can I use userid to store and retreive a variable?
Views:
962
Posted By
alasfourom
Re: [ANY]How can I use userid to store and retreive a variable?
I would say using StringMap would be the best for you as previously mentioned by "ddhoward ", I cant find his snippet now, but here how it looks like, using it to store points and reset at the start...
Forum:
Scripting
03-14-2023, 18:01
Replies:
1
Solved
[L4D2] Trying to make sure clients are in the correct team
Views:
678
Posted By
alasfourom
[L4D2] Trying to make sure clients are in the correct team
Hello guys, this is part of a long script
Left 4 Dead 2 - Versus Mode
Trying to sort clients and put them in their correct team upon changing to next map.
This will also help me solve other...
Forum:
General
03-13-2023, 17:58
Replies:
1
30minutes give 1 point csgo plugin?
Views:
634
Posted By
alasfourom
Re: 30minutes give 1 point csgo plugin?
This is as precise as your 2 line request :D
#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
int g_iPoints [MAXPLAYERS+1];
Handle g_hTimer_AddPoints[MAXPLAYERS+1];
...
Showing results 1 to 25 of 344
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