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Search: Posts Made By: SkaP
Forum: Metamod:Source Plugins 05-06-2010, 04:24
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)

I messed up Dead Air Finale camp stop. Had to get rid of one more prop to stop people form jumping the fence, forgot that one. If they try to jump over it now they will incap themselves if they...
Forum: Metamod:Source Plugins 05-04-2010, 04:40
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)

Ok I did some editing to those L4D1 pro maps.

Combined mine and their configs for some maps. Edited out his weapon removal/moving as that is better done by Frus's plugin. Also edited No Mercy...
Forum: Metamod:Source Plugins 05-03-2010, 20:16
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)

I like a lot of those configs but I think they don't really solve some of the problems with some spots. If there something I have learned from playing this game is if you can still do something, then...
Forum: Metamod:Source Plugins 05-03-2010, 01:50
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)

I know some of you don't play l4d1 anymore but I still do. I never got around to post these but here is some simple stripper cfgs to stop the untouchable camp spots. These aren't meant to stop...
Forum: Metamod:Source Plugins 05-01-2010, 20:10
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Working great. There are a few mall problems with the fences for the hard path and the other escalators existing invisibly in the other paths and blocking any progress. The hard path is also not...
Forum: Metamod:Source Plugins 05-01-2010, 01:12
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Yes its happening to me to on Realism VS. The plugin isn't firing at all.

Edit: It is actually working its just the props are invisible you can still use forcepath to bring them back. There is...
Forum: Metamod:Source Plugins 04-30-2010, 20:51
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Ok I edited the c5m2_park with those new fences to work with the new plugin when Atomic gets around to fixing it to fire proper. Also I fixed c4m3_sugarmill_b which was using that wasteland fence as...
Forum: Metamod:Source Plugins 04-30-2010, 18:22
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I removed the version I edited, Thanks Atomic. I am also getting the same problem untalanted has for Realsim VS. The plugin isn't firing at all. And yes untalented you'll need to use the new...
Forum: Metamod:Source Plugins 04-30-2010, 07:16
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

^^Done with the new c2m1_highway and c2m3_coaster.

c2m1 is just a fence switch for those that were getting error signs. It still has the point of no return props, if you don't want them get rid...
Forum: Metamod:Source Plugins 04-30-2010, 04:31
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I haven't noticed until now since the Parish has been broken but I thought I would let you know Atomic that the routing plugin is broken on Realism VS. You can forcepaths but it will not load a path...
Forum: Metamod:Source Plugins 04-26-2010, 14:27
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

The side house is blocked(just test it and look). The part where most people camp at the second set of stairs. The other parts of the house are still open but those parts of the house are easy to...
Forum: Metamod:Source Plugins 04-26-2010, 07:53
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I said that one in the paragraph.
Forum: Metamod:Source Plugins 04-25-2010, 20:57
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I can't believe I forgot this one for L4D2 but it needed to be fixed. This is a fix for the camping spot in the Swamp Fever Finale. It's not the camping that is annoying about this spot but for...
Forum: Metamod:Source Plugins 04-23-2010, 22:37
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Yeah I just saw, I am surprised this gets fixed but the coaster skip, Dead Center 1, Swamp Fever 2, and every other exploit since the start of the game still exists.
Forum: Metamod:Source Plugins 04-23-2010, 21:18
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Anyone seen VMFs of the Passing maps yet? There is an easy exploit jump to skip the crescendo on the second map and an exploit on the first that lets you go underneath the map. I want to cover them...
Forum: Metamod:Source Plugins 03-02-2010, 01:05
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Check my last c1m3 strip file about 4 pages back, they were swapped around before and yes it worked. The hammerids switched around it wasn't human error. Also like I said that dynamic hammerids...
Forum: Metamod:Source Plugins 03-01-2010, 19:54
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I know that but what I am saying is the hammerid's for the those props switched around since I first removed them. No joke they used to be in the reversed order. So something changed them. What I...
Forum: Metamod:Source Plugins 02-28-2010, 20:48
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

It seems to be working. It's was bugin out on the mall with stripper not working. No idea what set it off but if it happens again I will let you know. Also for some reason the chairs aren't being...
Forum: Metamod:Source Plugins 02-21-2010, 07:26
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I have no idea the only things I can think of is doing this:

1. Strip all the nav blockers and logics completely and just create two vending machine props to block either path and a logic_relay...
Forum: Metamod:Source Plugins 02-21-2010, 06:58
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I re-updated to see if I missed anything but I am getting the same problem. This time I ran into another bug on c1m3 where if the easy path is enforced the first team can't shoot the glass to start...
Forum: Metamod:Source Plugins 02-21-2010, 05:47
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Still getting it although this time for whatever reason the door toward the glass was open but still blocked by the vending machine.

http://img193.**************/img193/5028/c1m3mall0002.jpg
...
Forum: Metamod:Source Plugins 02-21-2010, 00:52
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Works great Atomic just one problem in C1M3. Both paths get blocked for the second team so this happens:

http://img193.**************/img193/278/c1m3mall0001s.jpg
Forum: Metamod:Source Plugins 02-19-2010, 05:10
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Nice work Atomic.

Edit: There is a problem with the plugin. The first team will go and it will be dynamic but the second team to go gets to choose what path they want to use. All of the nav...
Forum: Metamod:Source Plugins 02-18-2010, 01:41
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Your right I did see this today. It doesn't seem to happen often but I can attest that it does do this. This is probably why Valve set most dynamic pathing based on director anger. This in turn...
Forum: Metamod:Source Plugins 02-16-2010, 23:45
Replies: 1,843
Views: 1,281,251
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

You don't compile the map. Just get the stripper dump from your server. Just change the map to what you want and then rcon stripper_dump. The dump goes in your stripper folder which you can open. ...
Showing results 1 to 25 of 43

 
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