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Posts Made By:
dirka_dirka
Forum:
Metamod:Source Plugins
12-19-2010, 19:40
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Mac support added)
bobzy what u posted isnt valid code and more importantly its adding a button, not removing it.
austinbots, try using spawnflags instead.. as far as densities go, it would have to be a map by map...
Forum:
Metamod:Source Plugins
11-29-2010, 23:35
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Mac support added)
he most likely wont answer.. so the answer is no. its been mentioned several times in the 80 pages of this thread
Forum:
Metamod:Source Plugins
11-10-2010, 23:20
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Mac support added)
go to where you want to put something and then type: getpos in the console. use that in stripper and adjust by a few units as needed because it is never exactly where you want it.
Forum:
Metamod:Source Plugins
10-15-2010, 23:22
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Mac support added)
it took them less then 3 months!
Forum:
Metamod:Source Plugins
10-14-2010, 23:52
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Mac support added)
untalented theres a plugin request about that and atomic posted a fix. he basically makes it unbreakable to the survivors. im sure valve will fix it in 3-6 months, just like they did in l4d1.
...
Forum:
Metamod:Source Plugins
10-08-2010, 14:30
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Mac support added)
you mean c8m4 and i believe it is part of the model, so no.
Forum:
Metamod:Source Plugins
10-07-2010, 01:47
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Mac support added)
you will have to put it in every map config except that one.
Forum:
Metamod:Source Plugins
09-29-2010, 00:10
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Mac support added)
you only need 1 add: line DieTeetasse
Forum:
Metamod:Source Plugins
09-26-2010, 13:01
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Mac support added)
dan0ne either that server is using an existing plugin that you can find around here, or they have a private one (they wrote it and didnt release it).. either way, you need a plugin that removes...
Forum:
Metamod:Source Plugins
09-25-2010, 15:47
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Mac support added)
it has to do with director controlled densities.. lasers are already on that map so the director wont add anymore because he believes they are not needed. increase the density and it should work.
...
Forum:
Metamod:Source Plugins
08-27-2010, 09:47
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Mac support added)
this will do the same thing
filter:
{
"classname" "trigger_hurt"
"hammerid" "3830903"
}you only need to include the minimum number of matches to make it work (hammerids are unique, so it will...
Forum:
Metamod:Source Plugins
08-07-2010, 17:07
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Mac support added)
there is no classname survival_alarm_button or prop_survival_radio so obviously it isnt removing anything
try
filter:
{
"classname" "func_button"
"targetname" "survival_alarm_button"
}since...
Forum:
Metamod:Source Plugins
08-02-2010, 10:31
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Mac support added)
with that line ALL weapon_molotov_spawn would be removed
there is no remove X # of an entity. you need a plugin to figure something like that out.
plus many/most of the molotovs found in l4d2...
Forum:
Metamod:Source Plugins
07-09-2010, 16:16
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Mac support added)
install metamod and stripper locally and do your dumps that way if you want..
dunno about the non-solid - prol wont work. maybe try and delete that prop and spawn a new/non-solid prop.
Forum:
Metamod:Source Plugins
07-08-2010, 10:09
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Mac support added)
i believe the 2nd will work.. but you could just leave out the 2nd modify: line. im not sure what would happen if you did the first case.
Forum:
Metamod:Source Plugins
07-07-2010, 17:47
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Mac support added)
alinayg (http://forums.alliedmods.net/member.php?u=51769) - it looks like that config code is correct.. so that only leaves where is the code? it should be in stripper/maps/cp_orange_n5_final.cfg
...
Forum:
Metamod:Source Plugins
06-26-2010, 13:20
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Mac support added)
for a continual respawn - you would need a plugin.
also have no idea about the game, but if it doesnt have first aid kits already, you cant just add them.
Forum:
Metamod:Source Plugins
06-11-2010, 16:28
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
you cant go everywhere - there are invisible brushes (which cant be removed) all over the maps.
Forum:
Metamod:Source Plugins
05-14-2010, 14:08
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
maybe i wasnt clear enough
REMOVE THE TARGETNAME FROM THE info_zombie_spawn
i used something like this:
{
"origin" "-845 -8598 670"
"population" "witch"
"angles" "0 0 0"
...
Forum:
Metamod:Source Plugins
05-13-2010, 16:34
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
your using the targetname spawn_witch -> valve kills ALL spawn_witch targetnames on that map
from stripper dump of c4m3_sugarmill_b.cfg:
{
"origin" "408 -7640 208"
"targetname"...
Forum:
Metamod:Source Plugins
05-13-2010, 11:44
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
its either global, or per map.
Forum:
Metamod:Source Plugins
05-12-2010, 12:46
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
and even better:
"origin" "-1147 -12843 181"
COPY/PASTE isnt a good idea
Forum:
Metamod:Source Plugins
05-12-2010, 01:08
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
eraa.. its the TOP line in your code. as atomicstryker says.. LOOK HARD AT IT. that should work if you fix it.
as atomicstryker sorta also mentioned.. in another post:
copy/paste isnt a good idea.
Forum:
Metamod:Source Plugins
05-04-2010, 19:43
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
marvel - you cant remove that.. its part of the elevator, not an individual item.
triggerman, dont know if/how you could spawn zombies with stripper.. i only knew that after sifting thru the files...
Forum:
Metamod:Source Plugins
05-04-2010, 19:38
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,265,092
Posted By
dirka_dirka
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
your log has 0 errors in it.
Showing results 1 to 25 of 55
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