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Search: Posts Made By: Spirit_12
Forum: Metamod:Source Plugins 01-02-2024, 17:36
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

You need to first understand the scope of this extension. What you describe as a problem is not really a problem with this extension.

Here is what this extension does:

It removes the lobby...
Forum: Metamod:Source Plugins 07-31-2023, 14:32
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

It will always show 8 of 12, but you should be able to join via connect command.
Forum: Metamod:Source Plugins 10-19-2021, 16:58
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

I'll be curious to know if this works. Last I tried it, the server was still crashing because TLS update has added more entities into the game and engine limit is the same.
Forum: Metamod:Source Plugins 06-22-2021, 20:23
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

That repo is maintained by Sir Please. Its his responsibility and choice to push it in or not. Not really sure why are asking here rather than talking to Sir directly?
Forum: Metamod:Source Plugins 05-31-2021, 20:45
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Yeah because the version that you downloaded is a special one. It was hard capped at 16 or 18 players because some maps use a ton of entities and with L4DToolz reserving more entities it was causing...
Forum: Metamod:Source Plugins 05-29-2021, 14:42
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

This is no longer needed for L4D2, so you can safely remove it. Not sure about L4D.
Forum: Metamod:Source Plugins 05-25-2021, 01:34
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Nothing to shed the light on. L4D2 bypasses some of the checks when players try to join. I can confirm that blocked players is one of those checks. It is one of the limitations of l4dtoolz.

Just...
Forum: Metamod:Source Plugins 04-16-2021, 00:44
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Did you try it on a fresh install?
Forum: Metamod:Source Plugins 04-02-2021, 13:09
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Forum: Metamod:Source Plugins 04-01-2021, 00:59
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

L4DToolZ works for majority of the servers. If it doesn't work for a specific host, then that's to do with host. Asking a completely new plugin be made for that is asking too much.
Forum: Metamod:Source Plugins 03-30-2021, 19:38
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

If they work on one set and not the other then it's probably the host that has blocked it. Nothing to do with the plugin code.
Forum: Metamod:Source Plugins 03-04-2021, 16:50
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Proper instructions are available on first page.
Forum: Metamod:Source Plugins 12-05-2020, 03:17
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Actually it is related to L4DToolz. I run extended slots and the one version that I tagged is the only way things work for me. If a map is really overloaded then I just decompile the map and compile...
Forum: Metamod:Source Plugins 12-02-2020, 02:47
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Huh? I don't think we are talking about the same thing. The crashes I'm talking about happen due to edict limit being breached which is not the case for Passing. In fact the fix was compiled for...
Forum: Metamod:Source Plugins 11-30-2020, 04:47
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

That doesn't work the last time I tested it. The only way I could make it work as with a recompile with 18 as max slot. To this date it crashes if you switch from 32 to a lower number.


Dead...
Forum: Metamod:Source Plugins 11-22-2020, 19:04
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

https://forums.alliedmods.net/showpost.php?p=2532119&postcount=1341
Forum: Metamod:Source Plugins 10-12-2020, 00:41
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

You say that and yet a lot of your projects are released here. I didn't mean in terms of compatibility, I meant in terms of maintaining it for the future. You are really updating 2-3 scripts, while...
Forum: Metamod:Source Plugins 10-11-2020, 22:23
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Don't you think updating the whole project to Ambuilds is a better idea? That's what Sourcemod is using right now anyway and it avoids the cross compatibility issues.
Forum: Metamod:Source Plugins 10-11-2020, 00:41
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Use Clang. The new gcc is not compatible with the code.
Forum: Metamod:Source Plugins 02-16-2020, 20:21
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

L4DToolz doesn't have a game data file, but it does use signatures from the game binary to hook functions. As far as I know all signatures are correct as long as you use the latest version of the...
Forum: Metamod:Source Plugins 02-16-2020, 17:18
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Those things have nothing to do with L4DToolz. Your ConVars disappearing makes me think, if the right permissions are set or not. As for the game mode issue. L4DToolz doesn't care for the game mode....
Forum: Metamod:Source Plugins 02-13-2020, 18:36
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Yes, I did say that it raises entity count, but stock maps are unaffected by this issue. My recommendation was specifically for maps that are closer to hitting the entity count. Dead Before Dawn...
Forum: Metamod:Source Plugins 02-12-2020, 19:05
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Need crash logs and other outputs to make an argument, so far all that is being said are opinions. I've been running my server with the same L4DToolZ version dating back prior to 2015.

You have...
Forum: Metamod:Source Plugins 04-22-2019, 20:46
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Spawn distance can be fixed by setting the ConVar. That’s not game breaking by any means. Map changing after only one team’s play is a common bug caused by multiple plugins. L4D2Toolz have nothing to...
Forum: Metamod:Source Plugins 04-16-2019, 19:14
Replies: 1,528
Views: 1,717,544
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

What makes you think those bugs are related to L4Dtoolz? To me this plugin doesn’t really do much with entities. Yeah it raises their count and that may cause weapons to not spawn, but that is a map...
Showing results 1 to 25 of 65

 
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