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Posts Made By:
incnovikov
Forum:
Plugins
08-25-2022, 18:13
Replies:
11
[CS:GO] Custom Weapons (v1.0.4 | 4 May 2022)
Views:
6,072
Posted By
incnovikov
Re: [CS:GO] Custom Weapons (v1.0.4 | 4 May 2022)
fix pls, SM 1.10 stable
https://i.imgur.com/UjtfDPn.png
Forum:
Plugin/Gameplay Ideas and Requests
05-06-2021, 13:40
Replies:
3
Animation (m_nSequence)
Views:
1,349
Posted By
incnovikov
Re: Animation (m_nSequence)
I mixed up the section. need to move it to the help section "Scripting"
Forum:
Plugin/Gameplay Ideas and Requests
05-06-2021, 12:45
Replies:
3
Animation (m_nSequence)
Views:
1,349
Posted By
incnovikov
Re: Animation (m_nSequence)
CS:Source
Forum:
Plugin/Gameplay Ideas and Requests
05-06-2021, 08:23
Replies:
3
Animation (m_nSequence)
Views:
1,349
Posted By
incnovikov
Animation (m_nSequence)
Hello. I set the animation but it ends ahead of time, what could be the problem?
on weapon_usp works well, on weapon_glock aborts.
SetEntData(giClientViewmodel[client], gm_nSequence, giAnim);
...
Forum:
Plugins
09-24-2020, 02:50
Replies:
104
[CS:GO/CS:S] No-Scope Detector
Views:
61,790
Posted By
incnovikov
Re: [CS:GO/CS:S] No-Scope Detector
Thank you, it works
Forum:
Plugins
09-23-2020, 16:23
Replies:
104
[CS:GO/CS:S] No-Scope Detector
Views:
61,790
Posted By
incnovikov
Re: [CS:GO/CS:S] No-Scope Detector
Hi, please help me to add a check of the WUA. I have a new weapons plugin from FrozDark and there for each skin the name of the weapon is given to weapon_awp_dark of this type. Because of this, when...
Showing results 1 to 6 of 6
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