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Search: Posts Made By: Cruze
Forum: Plugins 05-11-2021, 14:36
Replies: 15
Views: 1,334
Posted By Cruze
Re: [ANY] Resizable Sprays

Seems promising! Good job man! :bacon!:
Forum: Plugins 05-07-2021, 02:20
Replies: 34
Views: 9,214
Posted By Cruze
Re: [Multi 1v1] No-Scope Only Round

I think boolean is not being set to false for some reason.
Can you try this? (https://github.com/Cruze03/CSGO-Multi1v1-Noscope-Only/blob/master/multi1v1-ns.smx)
Forum: Plugins 05-06-2021, 05:45
Replies: 3
Views: 319
Posted By Cruze
Re: [Multi-1v1] Heavy round

This (https://github.com/2Lynk/multi1v1-heavy-round/blob/daa9535619ffa3382ea8c6ca95c2300ad0e81776/addons/scripting/multi1v1-heavy-round.sp#L103) is pretty dangerous I guess? Bc "g_sModel[iClient]" is...
Forum: Plugin/Gameplay Ideas and Requests 04-30-2021, 08:26
Replies: 1
Views: 378
Posted By Cruze
Re: slay scar20

#include <sourcemod>
#include <sdkhooks>
#include <sdktools>

public Plugin myinfo =
{
name = "Slay on Auto-Sniper pickup",
author = "Cruze",
description = "",
version =...
Forum: Plugins 04-30-2021, 08:08
Replies: 1,914
Views: 764,332
Posted By Cruze
Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]

Main plugin had support to l4d2.
https://prnt.sc/12azrss
Forum: Plugins 04-07-2021, 12:03
Replies: 4
Views: 865
Posted By Cruze
Re: [CSGO] Bhop direction arrows

Should work, unsure.
Forum: Plugins 04-07-2021, 10:50
Replies: 0
Views: 383
Posted By Cruze
[CSGO/ANY?] Body Damage

This is a really old and basic plugin I made long ago! Tested and works well with CSGO.

Video Demonstration (https://www.youtube.com/watch?v=XkaQ5nTgb08)

Cvars:

sm_bodydmg_xcord [X...
Forum: Scripting 04-02-2021, 09:31
Replies: 18
Views: 5,069
Posted By Cruze
Re: getting grenade count in csgo

Tested and working for CSGO

#include <sourcemod>
#include <sdktools>

#define HEGRENADE_OFFSET 14
#define FLASHBANG_OFFSET 15
#define SMOKE_OFFSET 16
#define MOLOTOV_OFFSET 17
#define...
Forum: Scripting 04-02-2021, 08:36
Replies: 5
Views: 317
Posted By Cruze
Re: Compile Errors

I don't anything about L4D1 and its plugins sadly D:
Forum: Scripting 04-01-2021, 01:31
Replies: 5
Views: 458
Posted By Cruze
Re: First time creating natives

public any Native_FlagHelper(Handle plugin, int numParams)
{
int client = GetNativeCell(1);
char flag[5];
GetNativeString(2, flag, 5);
return(CheckCommandAccess(client, "",...
Forum: Scripting 04-01-2021, 01:23
Replies: 5
Views: 317
Posted By Cruze
Re: Compile Errors

Can compile now
Forum: Plugins 04-01-2021, 01:15
Replies: 8
Views: 1,270
Posted By Cruze
Re: [CS:GO] Disable end match nextmap vote

TF, I didn't even that existed. Thanks man <3 :bacon!:
Forum: Plugins 04-01-2021, 01:14
Replies: 1,914
Views: 764,332
Posted By Cruze
Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]

Hi, may I get some help? I know probably it has already been solved somewhere but there are 190 pages so u know...

How to define VIP items in the shop? There is no info on github. There is a flag...
Forum: Scripting 03-31-2021, 03:23
Replies: 1
Views: 233
Posted By Cruze
Re: NEED Grenades GET plugin !molotov !he !grenade !decoy

https://forums.alliedmods.net/showthread.php?t=280959
Forum: Plugins 03-31-2021, 03:15
Replies: 8
Views: 1,270
Posted By Cruze
Re: [CS:GO] Disable end match nextmap vote

Pog! :bacon!:
Is there a way to reduce next level time too? "mp_endmatch_votenextleveltime" doesn't work properly :/ I have set its value to "3" but we still have to wait for 20 seconds.
Forum: Plugins 03-29-2021, 01:04
Replies: 391
Views: 226,368
Posted By Cruze
Forum: Plugin/Gameplay Ideas and Requests 03-26-2021, 05:09
Replies: 1
Views: 251
Posted By Cruze
Re: [REQ] Disable AWP for 2 rounds

Untested.


#include <sourcemod>
#include <sdktools>
#include <cstrike>

#pragma semicolon 1
#pragma newdecls required
Forum: Plugin/Gameplay Ideas and Requests 02-01-2021, 12:00
Replies: 4
Views: 998
Posted By Cruze
Re: Need help DoubleJump

// http://forums.alliedmods.net/showthread.php?p=895212

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#define PLUGIN_VERSION "1.31OPRC"

new g_iJumps[MAXPLAYERS+1]
new ...
Forum: Plugin/Gameplay Ideas and Requests 01-02-2021, 07:27
Replies: 2
Views: 506
Posted By Cruze
Re: [REQ][CS;GO] Add timelimit to the top

by increasing mp_roundtime?
Forum: Plugin/Gameplay Ideas and Requests 01-02-2021, 07:25
Replies: 2
Views: 423
Posted By Cruze
Re: How to set custom model on player spawn?

Try setting model after a frame or timer.

RequestFrame(Frame_PlayerSpawn, client);
OR
CreateTimer(0.1, Timer_PlayerSpawn, client);
Forum: Plugin/Gameplay Ideas and Requests 01-02-2021, 07:18
Replies: 1
Views: 429
Posted By Cruze
Re: [CSGO]HUD join message

sm_scm_left_enable 0
Forum: Scripting 01-02-2021, 02:15
Replies: 4
Views: 860
Posted By Cruze
Re: Is that possible to change a warmup message on CS:GO

It doesn't go off on it's own so just create timer everytime you want it off. Calling this function with `funfact_token` blank after given duration would make it disappear.
Forum: Plugin/Gameplay Ideas and Requests 12-04-2020, 12:39
Replies: 3
Views: 548
Posted By Cruze
Re: Problem with compilation zephyrus store

It will only compile with SM 1.9 or below
Forum: General 12-04-2020, 12:16
Replies: 4
Views: 571
Posted By Cruze
Re: Remove restriction pistol

if above doesn't work ->

public Action Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast)
{
RequestFrame(Frame_PlayerSpawn, event.GetInt("userid"));
}

void...
Forum: General 12-01-2020, 08:15
Replies: 4
Views: 571
Posted By Cruze
Re: Remove restriction pistol

Some maps strips pistols in round start
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