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Posts Made By:
Sanji
Forum:
Approved Plugins
07-26-2004, 15:21
Replies:
218
Fireworks++ 3.0
Views:
194,436
Posted By
Sanji
heh no problem :) i have no time to code. well,...
heh no problem :) i have no time to code. well, its nice to see, that my code inspirates other to code plugins or extends other ones.
good work :)
my old name was neo, now it is sanji
Forum:
Approved Plugins
04-29-2004, 17:40
Replies:
59
AMX Fireworks
Views:
95,554
Posted By
Sanji
http://www.gcs-clan.de/extra.rar use this ...
http://www.gcs-clan.de/extra.rar use this
well i have currently no time to code/update the plugin and other stuff
Forum:
Approved Plugins
04-10-2004, 07:36
Replies:
35
Start Weapon
Views:
57,372
Posted By
Sanji
i dont tested it with cs 1.5, only with 1.6. i...
i dont tested it with cs 1.5, only with 1.6. i dont have 1.5 :?
Forum:
Approved Plugins
04-10-2004, 04:41
Replies:
35
Start Weapon
Views:
57,372
Posted By
Sanji
hmm it works fine on my dedicated servers...
hmm it works fine on my dedicated servers (czero,cstrike)
do you using it with a listen server?
i need more informations like os (win,linux) and so on
ok, strtonum chnaged to str_to_num :)...
Forum:
Module Coding
04-09-2004, 12:51
Replies:
14
Module: Sven Co-Op Module
Views:
9,989
Posted By
Sanji
well the problem in svencoop is, the offsets are...
well the problem in svencoop is, the offsets are very high (up to 40000)
thats why i use it on this way
update :)
Forum:
Module Coding
04-09-2004, 10:06
Replies:
14
Module: Sven Co-Op Module
Views:
9,989
Posted By
Sanji
well i write it to a file and check the content...
well i write it to a file and check the content with an hexeditor :)
Forum:
Module Coding
04-09-2004, 09:52
Replies:
14
Module: Sven Co-Op Module
Views:
9,989
Posted By
Sanji
yes it will. im using it in this mod, because i...
yes it will. im using it in this mod, because i will not have 1000 modules in my amxmod(x) :)
well you can have my little plugin for easy save if you wish it
Forum:
Module Coding
04-09-2004, 06:05
Replies:
14
Module: Sven Co-Op Module
Views:
9,989
Posted By
Sanji
Module: Sven Co-Op Module
here is a little module for svencoop.
there are currently only 3 natives for svencoop and 1 to find offsets in it.
update:
now with set/get deaths (deaths are only updated on resethud)
update...
Forum:
Suggestions / Requests
04-08-2004, 11:06
Replies:
3
Offset Functions
Views:
3,005
Posted By
Sanji
Offset Functions
i've tried the offset natives and found some bugs/errors
i edited the natives and add the new ones?
look here:
static cell AMX_NATIVE_CALL set_offset_short(AMX *amx, cell *params)
{
int...
Forum:
Approved Plugins
04-08-2004, 05:26
Replies:
35
Start Weapon
Views:
57,372
Posted By
Sanji
no, its no the same. well weapon arena gives only...
no, its no the same. well weapon arena gives only weapons with maximum amount of baclpack ammo what cs allows.
with my plugin you can give it with unlimied ammo (example: 200 hegrenades)
Forum:
Approved Plugins
04-07-2004, 22:19
Replies:
35
Start Weapon
Views:
57,372
Posted By
Sanji
Start Weapon
well this is a simple but funny plugin. it allows you to give every player on spawn (round start) weapons.
install:
make a file named ammo.ini in addons/amxx/ with this content:
;weapon number...
Forum:
Trash
04-05-2004, 23:44
Replies:
23
Admin Model
Views:
11,894
Posted By
Sanji
ok done. check it out :)
ok done. check it out :)
Forum:
Module Coding
04-04-2004, 22:33
Replies:
13
Module: Low Level File Access
Views:
8,041
Posted By
Sanji
ah cool :) but i found one issue. change...
ah cool :)
but i found one issue. change this line (file.inc)
//Delete a file (delete_file macro)
native unlink(const filename[],{Float,_}:...);
into
//Delete a file (delete_file macro)
Forum:
Trash
04-04-2004, 22:08
Replies:
23
Admin Model
Views:
11,894
Posted By
Sanji
ok an example: you have this line: ...
ok an example:
you have this line:
"gina" "test" "b" ;only users can use this model
so, now, to use this model, you need to set the password to "test" (setinfo _model_password...
Forum:
Module Coding
04-03-2004, 13:08
Replies:
13
Module: Low Level File Access
Views:
8,041
Posted By
Sanji
works fine for me: 20:47:56 amx_test_file ...
works fine for me:
20:47:56 amx_test_file
20:47:56 filetest: Char: 10, String: teststring, Size: 14
123 123 123 123 123.123001
file test done without errors.
my system: windows...
Forum:
Trash
04-02-2004, 14:09
Replies:
23
Admin Model
Views:
11,894
Posted By
Sanji
ah cool *changed* can everyone add config...
ah cool *changed*
can everyone add config file support to file attachments? like ini, inf and cfg?
Forum:
Trash
04-01-2004, 15:58
Replies:
23
Admin Model
Views:
11,894
Posted By
Sanji
password support is done :) @BAILOPAN can...
password support is done :)
@BAILOPAN
can you add the ini and cfg extension for file attachment
Forum:
Trash
03-31-2004, 10:13
Replies:
23
Admin Model
Views:
11,894
Posted By
Sanji
Admin Model
This Plugin allows you to add access levels to models.
Example: you have a mod called svencoop and a model named kermit. now you can add access level b and every admin with level b can use this...
Forum:
Module Coding
03-27-2004, 05:30
Replies:
13
Module: Low Level File Access
Views:
8,041
Posted By
Sanji
well you can use read/write file style like in...
well you can use read/write file style like in c/c++ with the fopen/fread/fwrite/fclose and other
for example:
you can use it to make a database like the csstats database
i use it to log...
Forum:
Module Coding
03-27-2004, 05:22
Replies:
13
Module: Low Level File Access
Views:
8,041
Posted By
Sanji
yea, thisl will be grat. you can use it! :)
yea, thisl will be grat. you can use it! :)
Forum:
Suggestions / Requests
03-26-2004, 10:33
Replies:
4
Upgrades!
Views:
2,271
Posted By
Sanji
well the native code cahnged sinze 2.4.0 is...
well the native code cahnged sinze 2.4.0 is released, so you need the new compiler
edit: :oops: backwards compatible, the engine read the old code but the new compiler code works only with 2.4.0 ...
Forum:
Suggestions / Requests
03-26-2004, 06:23
Replies:
4
Upgrades!
Views:
2,271
Posted By
Sanji
Upgrades!
well is it possible to update the small enginge from 2.1.0 to 2.4.0?
this will be nice
edit: 2.5.0 is released
Forum:
Module Coding
03-25-2004, 19:39
Replies:
66
Compiling Modules on Windows?
Views:
24,717
Posted By
Sanji
hmm i dont see any xeon optimizing option, i...
hmm i dont see any xeon optimizing option, i think its the same as pentium 3 or 4
Forum:
Module Coding
03-25-2004, 13:07
Replies:
66
Compiling Modules on Windows?
Views:
24,717
Posted By
Sanji
1. no. 7.0 is 2002 7.1 is 2003 8.0 is 2004...
1. no.
7.0 is 2002
7.1 is 2003
8.0 is 2004 (currently beta)
i use 7.1 with p4 optimizing for my server
2. yes, is the best way with full optimize for windows. there only one bad thing, very...
Forum:
Approved Plugins
03-24-2004, 05:14
Replies:
59
AMX Fireworks
Views:
95,554
Posted By
Sanji
uhm im missing the "Plugin: " in front of the...
uhm im missing the "Plugin: " in front of the title, is this normal?
Showing results 1 to 25 of 43
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