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Search: Posts Made By: Lord Nightmare
Forum: Scripting 02-25-2020, 12:57
Replies: 7
Views: 1,796
Posted By Lord Nightmare
Re: KickClient Message translation

Dragokas yeah propably i will use a GeoIP for translations , sometimes you need to go compromise.
Thanks all for help and understatning.
Cheers
Forum: Scripting 02-23-2020, 04:49
Replies: 7
Views: 1,796
Posted By Lord Nightmare
Re: KickClient Message translation

Ok so the Lang while connect to my server is 0 (getting by getclientlanguage) but after spawn it change to my native lang "pl" so engine force a lang to en????
Can someone tell me, how to change...
Forum: Scripting 02-22-2020, 13:59
Replies: 7
Views: 1,796
Posted By Lord Nightmare
Re: KickClient Message translation

Yeah i tried to change the code, what are you both suggest and still showing english translate.
OnAdminCheckPost force to show English lang maybe ?
Forum: Scripting 02-22-2020, 12:19
Replies: 7
Views: 1,796
Posted By Lord Nightmare
KickClient Message translation

Hi folks
I can't figure out how to force a translated message on player kick.
Translation file has been created and still showing me a English phrase.
Can someone help me with that or maybe show...
Forum: Plugins 02-21-2018, 16:32
Replies: 10
Views: 14,895
Posted By Lord Nightmare
Re: [Store] Coinflip

Polish Translation
Forum: Scripting 04-16-2017, 02:42
Replies: 2
Views: 1,804
Posted By Lord Nightmare
Re: How to hook the end of warmup period?

Use Props in game


if (GameRules_GetProp("m_bWarmupPeriod") == 1) {
g_Warmup_Round = true;
}
else if (GameRules_GetProp("m_bWarmupPeriod") == 0) {
g_Warmup_Round = false;
}
Forum: Scripting Help 04-13-2017, 04:17
Replies: 10
Views: 1,878
Posted By Lord Nightmare
Re: Boolean not changing

Because the NewRound Event dont storage ID of Player
You must create id like here :


/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>

#define PLUGIN...
Forum: Scripting Help 04-13-2017, 01:45
Replies: 14
Views: 2,567
Posted By Lord Nightmare
Re: Exp problem

2)
That's happend becasue you change model of knife in menu.
Plugin set you model only to moment when you switch weapon after that you will always have standard viewmodel
Conclusion > You must...
Forum: Plugins 03-22-2017, 11:42
Replies: 14
Views: 16,909
Posted By Lord Nightmare
Re: [CS:GO] New Custom HUD Connect Message (v1.3, 22-03-2017)

Size of text is still not working as should.
On github is a request to fix this > https://github.com/ValveSoftware/csgo-osx-linux/issues/1351
Forum: Unapproved Plugins 01-14-2017, 04:32
Replies: 187
Views: 167,725
Posted By Lord Nightmare
Re: [CS:GO] First Person View Models Interface (with World Models support)

Hello i just try to use you plugin with natives and work good but i found a issue.
Console just try to spam like crazy with "Failed to set custom material for 'm9a1', no matching material name found...
Forum: Zombie:Reloaded 10-16-2016, 14:40
Replies: 1
Views: 1,473
Posted By Lord Nightmare
Zombie Reloaded "Group" Change

Hello everyone

I want to change a system in zombireloaded for zombie class vip from "Groups" to flags.
Can anyone help me with this, i start change some code from main mod but isn't working.
Forum: Scripting 09-11-2016, 12:06
Replies: 0
Views: 841
Posted By Lord Nightmare
AntiRush CSGO problem

Hi there folks
I need your help again , specific on antirush plugin.
A zones are broken on last update and i don't know how to fix
Pls Help





#pragma semicolon 1
Forum: Scripting 08-16-2016, 02:16
Replies: 7
Views: 4,893
Posted By Lord Nightmare
Re: [CS:GO] How can I hook warmup end

Part code of my plugin
Checking a warmup



if (GameRules_GetProp("m_bWarmupPeriod") == 1) {
g_Warmup_Round = true;
}
else if (GameRules_GetProp("m_bWarmupPeriod") == 0)...
Forum: Scripting 08-10-2016, 15:04
Replies: 4
Views: 1,126
Posted By Lord Nightmare
Re: SquareRoot errors , how to fix?

Ok , problem is fixed
Thanks shavit for your time and help :)
Forum: Scripting 08-10-2016, 04:05
Replies: 4
Views: 1,126
Posted By Lord Nightmare
Re: SquareRoot errors , how to fix?

stock Float:GetPlayerSpeed(iClient)
{
new Float:faVelocity[3];
GetEntPropVector(iClient, Prop_Data, "m_vecVelocity", faVelocity);

new Float:fSpeed;
fSpeed = ...
Forum: Scripting 08-10-2016, 02:14
Replies: 4
Views: 1,126
Posted By Lord Nightmare
SquareRoot errors , how to fix?

Hello everyone
I need help with 2 plugins using a SquareRoots.
"Exception reported: Cannot evaluate the square root of a negative number (val:-3590.175781) "
Main reason is they spam server...
Forum: Unapproved Plugins 03-28-2016, 02:24
Replies: 2,853
Views: 1,098,655
Posted By Lord Nightmare
Re: [CS:GO] ckSurf (1.18b, 24.11.2015)

Hello , i have a problem with challange/Beting and reducing a number of rewards.
Can anybody tell me who change this value to lower.
Forum: News 06-17-2015, 04:57
Replies: 62
Views: 60,147
Posted By Lord Nightmare
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released

Question if my Sourcemod have been updated to 1.7.2 then i need to recompile some plugin to new version or new syntax version?
Forum: Scripting 04-04-2015, 08:35
Replies: 1
Views: 773
Posted By Lord Nightmare
Block Map Buttons with variable

Hello everyone i need help with blocking a buttons for player on map deathrun in plugin.
I want to block/unlock with command in variable.
Please Help
THX
Forum: Scripting 09-16-2014, 07:48
Replies: 5
Views: 1,545
Posted By Lord Nightmare
Re: KeyValue Save

GsiX you save sytem keyvalues work good but is don't save exp for diffrent class.
I think i will start to create a mysql save data for my own.
This topic can be closed.
Forum: Scripting 09-14-2014, 11:16
Replies: 5
Views: 1,545
Posted By Lord Nightmare
Re: KeyValue Save

GsiX thx i will test your code
Yes i know that you try to say me it's not really good method to save.

Optimaly the best way is MySQL but the create a save/load with using a database for me is...
Forum: Scripting 09-14-2014, 04:34
Replies: 5
Views: 1,545
Posted By Lord Nightmare
KeyValue Save

Hello
Can someone write a keyvalue save system to my mode
with class,level,exp

i have part of code to this


#include <sourcemod>

public Plugin:myinfo =
Forum: Scripting 09-02-2014, 09:18
Replies: 0
Views: 519
Posted By Lord Nightmare
SQLite save code

Hello everywone
I have a couple of questions.

1. did nvault save exists on sourcemod maybe not the same but something fimiliar.
2. Can someone can learn me how to create a save and load in sql...
Forum: Unapproved Plugins 02-05-2014, 15:11
Replies: 155
Views: 82,088
Posted By Lord Nightmare
Re: Knife_Get (With Menu)

Hello i have problem with this plugin.
I dont know why he doesn't start

I give you my error logs
Pleas Help

/home/data/bik1139/316978.csgo/csgo/addons/sourcemod/extensions/sdkhooks.ext.so:...
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