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Search: Posts Made By: Lux
Forum: Plugins 03-26-2024, 20:33
Replies: 34
Views: 17,112
Posted By Lux
Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)[19/05/2023]

Reverted back to old patch
https://github.com/LuxLuma/L4D-small-plugins/commit/3577fcf8166db2b4a8a0ce7bb39d4db228cca070
as checking the binary it appears to be all fine with that.
Forum: Plugins 03-05-2024, 04:22
Replies: 100
Views: 53,709
Posted By Lux
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)

The animations after reload and known issue thanks.
The second of those double reload are due to desync since animation times for GetSequenceDuration differ between server and client hence different...
Forum: Plugins 03-05-2024, 03:57
Replies: 25
Views: 21,373
Posted By Lux
Re: [L4D2]Charger_Collision_patch[Left 4 Fix][06/04/2022]

Thanks Ill add the check for that however this stopsound call for l4d_heartbeat is out of line should not be triggering this since client is not ingame anyway this plugin should check rather than...
Forum: Plugins 02-05-2024, 03:47
Replies: 199
Views: 101,605
Posted By Lux
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

That was the build i updated to yes for windows test server, you can try 1.12 that is what the live linux servers i host use.

If you mean locally as in local server i'm not sure never used local...
Forum: Plugins 02-05-2024, 02:25
Replies: 264
Views: 208,932
Posted By Lux
Re: [L4D/L4D2]Lux's Model Changer(30/03/2020)

The render mode for general entities are hologram, This is only set once you can change it after the creation of the overlay model to something that you want to change colour.
Forum: Plugins 02-05-2024, 02:22
Replies: 199
Views: 101,605
Posted By Lux
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

My windows test server was 1.10 and kept crashing, I moved it to 1.11 and crash nolonger happens
so anyone crashing due to this plugin try update to 1.11 the gamedata is fine for the plugin as...
Forum: Plugins 02-05-2024, 02:19
Replies: 43
Views: 41,814
Posted By Lux
Re: [L4D2]Defib_Fix[Left 4 Fix][28/02/2023]

The a dirty solution would be to kill the body of the owner who went spec.
Forum: Plugins 02-05-2024, 01:58
Replies: 199
Views: 101,605
Posted By Lux
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

The gamedata update from sourcemod here https://github.com/alliedmodders/sourcemod/commit/b9b2e514e63d6bc7488ab20df1dabae206bee511
should of solved the crashing issues from last update for linux...
Forum: Plugins 02-05-2024, 01:55
Replies: 199
Views: 101,605
Posted By Lux
Forum: Plugins 11-10-2023, 16:04
Replies: 128
Views: 59,923
Posted By Lux
Re: [L4D & L4D2]Witch fixes[Left 4 Fix]

This use to happen alot on my servers, idk what i did but it stopped happening ¯\_(ツ)_/¯
Forum: Plugins 11-10-2023, 16:01
Replies: 128
Views: 186,781
Posted By Lux
Re: [L4D2]Survivor_Legs(1.6.0 - 07/07/23)

That is something that could be done yes.
Forum: Plugins 11-10-2023, 16:00
Replies: 39
Views: 27,089
Posted By Lux
Re: [L4D2] Proper Changelevel [Left 4 Fix] [17/11/2019]

There was more it did don't remember it's been years now.
Forum: Plugins 11-10-2023, 15:59
Replies: 11
Views: 5,678
Posted By Lux
Re: [L4D1/L4D2]noteam_nudging

I intentionally left the pushing of the bots, since they can get stuck.
Thanks for convar sharing.
Forum: Plugins 11-10-2023, 15:54
Replies: 43
Views: 41,814
Posted By Lux
Re: [L4D2]Defib_Fix[Left 4 Fix][28/02/2023]

Update dhooks(sm 1.11 current of this post) there was a bug fixed year or 2 ago regarding that.
Forum: Scripting 09-15-2023, 13:37
Replies: 3
Views: 893
Posted By Lux
Re: [L4D2] how to filter glass in TR_TraceRayFilterEx? about player visible

I looked again at my trace filter code, I used this

GetEntProp(iEntity, Prop_Data, "m_iEFlags")) & (1<<25)
to filter entity glass like that EFL_DONTBLOCKLOS
Forum: Plugins 09-15-2023, 13:07
Replies: 100
Views: 53,709
Posted By Lux
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)

shoving fatigue idk about that one.
Forum: Plugins 09-15-2023, 13:07
Replies: 39
Views: 27,089
Posted By Lux
Re: [L4D2] Proper Changelevel [Left 4 Fix] [17/11/2019]

It's what valve does as mentioned it just calls valve method to change the level.
Forum: Scripting 09-15-2023, 13:03
Replies: 3
Views: 893
Posted By Lux
Re: [L4D2] how to filter glass in TR_TraceRayFilterEx? about player visible

You wanna not include CONTENTS_WINDOW in your trace mask,
Never really used MASK_VISIBLE macro, I just build own.
Forum: Plugins 07-07-2023, 10:21
Replies: 128
Views: 186,781
Posted By Lux
Re: [L4D2]Survivor_Legs(1.6.0 - 07/07/23)

Updated to 1.6.0
https://github.com/LuxLuma/-L4D2-Survivor_Legs/commit/12bc735ee39ce251ea3a17b0d56c5c5d9bc5a4ac

Uses slightly different system to animate legs inline with this thank shadowysn for...
Forum: Plugins 07-07-2023, 10:15
Replies: 100
Views: 53,709
Posted By Lux
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)

No please don't include weaponhandling in any package point them to forum page


idk
Forum: Plugins 05-19-2023, 14:29
Replies: 1,092
Views: 420,974
Posted By Lux
Re: [L4D & L4D2] Left 4 DHooks Direct (1.130) [01-May-2023]

Update source scramble if you are getting crashes in the extension it's self, there was a bug that got fixed a while ago.
Forum: Plugins 05-19-2023, 14:26
Replies: 63
Views: 73,101
Posted By Lux
Re: [L4D & L4D2] Dynamic Light (1.10) [07-Feb-2022]

The AMBIENTLIGHT_USE_ATTACHMENT true, uses attachpoints, with it false it would just maintain an offset from the viewmodel.

ambient light is only what you see and others who spec you, the other...
Forum: Plugins 05-19-2023, 09:34
Replies: 34
Views: 17,112
Posted By Lux
Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)[19/05/2023]

Thanks for trying to fix it guys.
The function "CTerrorPlayer::OnLadderMount" got inlined.

I did the patch to just jump to the OnDismount every time, I would hope it would be more resistant to...
Forum: Plugins 02-28-2023, 08:32
Replies: 47
Views: 32,060
Posted By Lux
Re: [L4D2]M60_GrenadeLauncher_patches[28/02/2023]

Update: 1.0.9 m60 plugin
Added crude fix for m60 droping and not being accounted for.
Forum: Plugins 02-28-2023, 08:05
Replies: 0
Views: 1,807
Posted By Lux
[L4D1 & L4D2]witch_pipebomb_exploit_fix_&_death_optmizer[Left 4 Fix][28/02/2023]

Fixes exploit throwing pipebomb at witch with horde because z_fatal_blast_max_ragdolls & z_fatal_blast_min_ragdolls function casts for Infected class which the witch shares and can outright delete...
Showing results 1 to 25 of 500

 
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