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Search: Posts Made By: Inflikted
Forum: Plugins 10-27-2012, 10:24
Replies: 668
Views: 424,979
Posted By Inflikted
Re: [TF2] Be the Robot (1.1, August 21 2012)

yea I kind of figured... after I saw it was tradable item. Valve probably won't allow servers to run it.
Forum: Plugins 10-26-2012, 10:19
Replies: 668
Views: 424,979
Posted By Inflikted
Re: [TF2] Be the Robot (1.1, August 21 2012)

looking forward to seeing that plugin from you ;)
Forum: Plugins 10-22-2012, 11:37
Replies: 668
Views: 424,979
Posted By Inflikted
Re: [TF2] Be the Robot 1.1

Is there any word on this update, or possibly letting some of us test it out so it can be released? :)
Forum: Plugins 09-15-2012, 13:03
Replies: 668
Views: 424,979
Posted By Inflikted
Re: [TF2] Be the Robot 1.1

Will there be an option to save the robot option so players don't have to type !robot each time they connect or when the server changes maps?
Forum: Plugins 09-14-2012, 20:55
Replies: 668
Views: 424,979
Posted By Inflikted
Re: [TF2] Be the Robot 1.1

having a cvar that will disable wearables will pretty much fix all the texture issues. thanks :)
Forum: Plugins 09-14-2012, 15:56
Replies: 668
Views: 424,979
Posted By Inflikted
Re: [TF2] Be the Robot 1.1

Soldier when he has kris kringle body on also has some unusual texture glitching.
Forum: Plugins 09-12-2012, 12:48
Replies: 668
Views: 424,979
Posted By Inflikted
Re: [TF2] Be the Robot 1.1

Is there any word on adding an option to disable spies?
Forum: Plugins 09-06-2012, 09:38
Replies: 668
Views: 424,979
Posted By Inflikted
Re: [TF2] Be the Robot 1.1

I was wondering if you had a chance to look at the spy related issues masterofthexp. Everything seems to be working perfectly except for that.
Forum: Plugins 08-31-2012, 20:53
Replies: 668
Views: 424,979
Posted By Inflikted
Re: [TF2] Be the Robot 1.1

I second this, there seems to be a particle issue relating to the spy when it dies. Not sure if it is the plugin or something with the model itself.
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