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MAGNAT2645
Forum:
Snippets and Tutorials
08-20-2021, 19:00
Replies:
83
Sticky:
[TUT] SourcePawn Scripting - Tips, Basics to Advanced
Views:
137,257
Posted By
MAGNAT2645
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
As i said, it's not that useful. You can use it in a macro to join text (and put it without quotes).
#define ERROR(%0) PrintToServer( "ERROR: " ... #%0 )
int a = 5;
int b = 0;
int c;
if ( b...
Forum:
Snippets and Tutorials
08-19-2021, 14:17
Replies:
83
Sticky:
[TUT] SourcePawn Scripting - Tips, Basics to Advanced
Views:
137,257
Posted By
MAGNAT2645
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
You can also mention the "stringize" operator (inherited from Pawn) which converts arguments to packed strings in a macro.
I don't find it that useful but still here's an example:
// Note that...
Forum:
Snippets and Tutorials
02-01-2020, 12:53
Replies:
83
Sticky:
[TUT] SourcePawn Scripting - Tips, Basics to Advanced
Views:
137,257
Posted By
MAGNAT2645
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
But StringMap doesn't have a method named FindString.
StringMap API (https://www.sourcemod.net/new-api/adt_trie/StringMap)
When input and output buffers aren't the same.
I heard that...
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