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Posts Made By:
Dreamy
Forum:
Plugin/Gameplay Ideas and Requests
04-08-2012, 06:57
Replies:
56
[Any] Allow Admins to spectate the other team
Views:
16,510
Posted By
Dreamy
Re: [Any] Allow Admins to spectate the other team
Dude look for yourself, the only difference is:
PrintToChat(this, "Hook fired");
if(!DHookGetReturn(hReturn))
{
PrintToChat(this, "Change return!");
}
This has nothing to do with...
Forum:
General
04-07-2012, 16:34
Replies:
1
[req]mods
Views:
645
Posted By
Dreamy
Re: [req]mods
All in One (http://www.sourcemod.net/plugins.php) -.^
Forum:
General
04-07-2012, 13:54
Replies:
12
Run command on steam id on join
Views:
3,211
Posted By
Dreamy
Re: Run command on steam id on join
so you concluded that from this sentence?
ofc the plugin and the way to do this seems very trivial, but I learned to wait until i exactly know what sb. wants.
saves so much time :O
Forum:
General
04-07-2012, 13:18
Replies:
12
Run command on steam id on join
Views:
3,211
Posted By
Dreamy
Re: Run command on steam id on join
u gotta be more precise with ur questions:
how many steamids (more like 5-10 or 1000-10000)?
which commands (static amount or dynamic)?
Forum:
Plugin/Gameplay Ideas and Requests
03-23-2012, 08:51
Replies:
14
How can i do this?
Views:
4,652
Posted By
Dreamy
Re: How can i do this?
http://forums.alliedmods.net/showthread.php?p=607043
Forum:
Plugin/Gameplay Ideas and Requests
03-22-2012, 19:14
Replies:
9
[REQ] CS:S Hide admin spectators list
Views:
2,959
Posted By
Dreamy
Re: [REQ] CS:S Hide admin spectators list
alternative: http://forums.alliedmods.net/showthread.php?p=725328
Forum:
Scripting
03-21-2012, 16:44
Replies:
9
help
Views:
1,643
Posted By
Dreamy
Re: help
PrintToConsole?
Forum:
Plugin/Gameplay Ideas and Requests
03-21-2012, 15:51
Replies:
56
[Any] Allow Admins to spectate the other team
Views:
16,510
Posted By
Dreamy
Re: [Any] Allow Admins to spectate the other team
first of all fudgepoly should investigate the problem of his server crashing when using dhooks...
wrote him this a couple of days ago:
#include <sourcemod>
#include <dhooks>
new...
Forum:
Scripting
03-19-2012, 17:14
Replies:
21
Run a server command for 5 rounds
Views:
9,590
Posted By
Dreamy
Re: Run a server command for 5 rounds
ding ding ding..
we are hooking the ingame event "round_start" which is fired.. wait for it.. once per round ;O
in the callback of that hook we add 1 to a global variable with the name...
Forum:
Scripting
03-19-2012, 17:01
Replies:
21
Run a server command for 5 rounds
Views:
9,590
Posted By
Dreamy
Re: Run a server command for 5 rounds
^^ that will execute the command for 6 rounds.
public Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
if (++Rounds <= 5)
ServerCommand("exec my_config.cfg");
}
Forum:
Scripting
03-18-2012, 12:24
Replies:
6
[code structure] Point of view @ manual + automatic processing
Views:
1,757
Posted By
Dreamy
Re: [code structure] Point of view @ manual + automatic processing
since you are coding that plugin for others, you should rather ask yourself if the stupidest users can handle 3 different files ;P
edit: like necavi id go for 3, then 2, then 4, def not 1. or...
Forum:
Scripting
03-16-2012, 13:37
Replies:
6
Youtube MotD
Views:
3,045
Posted By
Dreamy
Re: Youtube MotD
great idea, I can even set when the video should stop playin if I embedded it in a html page..
so I just throw the page on the server and do it like this? :
ShowMOTDPanel(client, "Youtube:",...
Forum:
Plugin/Gameplay Ideas and Requests
03-16-2012, 13:18
Replies:
56
[Any] Allow Admins to spectate the other team
Views:
16,510
Posted By
Dreamy
Re: [Any] Allow Admins to spectate the other team
haha really thought about taking your awesome extension (did it with sdkhooks b4 but hooking playerthink kinda felt wrong)..
+i didnt know how to get those offsets..
dammit its only in alpha, but...
Forum:
Scripting
03-15-2012, 21:25
Replies:
6
Youtube MotD
Views:
3,045
Posted By
Dreamy
Re: Youtube MotD
ty vm! according to psychonic's dynamic motd plugin you can simply hook "closed_htmlpage".. ill try that out tmr!
Forum:
Scripting
03-15-2012, 21:13
Replies:
42
Odd SourcePawn "feature"?
Views:
8,268
Posted By
Dreamy
Re: Odd SourcePawn "feature"?
amen to that!
Forum:
Scripting
03-15-2012, 19:16
Replies:
6
Youtube MotD
Views:
3,045
Posted By
Dreamy
Youtube MotD
so if a client closes the motd panel I send to him using:
ShowMOTDPanel(client, "Youtube:", <myYoutubeLink>, MOTDPANEL_TYPE_URL);
the youtube vid keeps playing in the background.. how to prevent...
Forum:
Plugin/Gameplay Ideas and Requests
03-15-2012, 13:13
Replies:
56
[Any] Allow Admins to spectate the other team
Views:
16,510
Posted By
Dreamy
Re: [Any] Allow Admins to spectate the other team
final code, just ~120 lines and working smoothly on css (for me).. can sb test it on other games as well pls? =)
Forum:
Plugin/Gameplay Ideas and Requests
03-14-2012, 19:54
Replies:
56
[Any] Allow Admins to spectate the other team
Views:
16,510
Posted By
Dreamy
Re: [Any] Allow Admins to spectate the other team
set mp_forcecamera 0 and try this:
#pragma semicolon 1
#include <sourcemod>
#define FFADE_IN 0x0001
#define FFADE_OUT 0x0002
#define FFADE_STAYOUT 0x0008
#define...
Forum:
Plugin/Gameplay Ideas and Requests
03-14-2012, 13:42
Replies:
56
[Any] Allow Admins to spectate the other team
Views:
16,510
Posted By
Dreamy
Re: [Any] Allow Admins to spectate the other team
**removing posts is so fun**
Forum:
Plugin/Gameplay Ideas and Requests
03-14-2012, 13:05
Replies:
56
[Any] Allow Admins to spectate the other team
Views:
16,510
Posted By
Dreamy
Re: [Any] Allow Admins to spectate the other team
**lets remove our posts so others dont see our buggy code anymore
and while we are at it, lets make it appear like somebody explicitly told us to remove them**
Forum:
Plugin/Gameplay Ideas and Requests
03-14-2012, 12:19
Replies:
56
[Any] Allow Admins to spectate the other team
Views:
16,510
Posted By
Dreamy
Re: [Any] Allow Admins to spectate the other team
nah there was a reason why I created a timer.. :P
but its actually quite simple with sdkhooks:
#include <sourcemod>
#include <sdkhooks>
public OnPluginStart()
HookEvent("player_death",...
Forum:
Plugin/Gameplay Ideas and Requests
03-14-2012, 11:55
Replies:
56
[Any] Allow Admins to spectate the other team
Views:
16,510
Posted By
Dreamy
Re: [Any] Allow Admins to spectate the other team
*post removed.
coz im maaaaad!
Forum:
Scripting
03-13-2012, 18:29
Replies:
42
Odd SourcePawn "feature"?
Views:
8,268
Posted By
Dreamy
Re: Odd SourcePawn "feature"?
if (Condition)
if (otherCondition)
callSomething();
else
if (yetAnotherCondition)
callSomethingElse();
if (Condition)
{
if (otherCondition)
Forum:
Scripting
03-13-2012, 18:04
Replies:
42
Odd SourcePawn "feature"?
Views:
8,268
Posted By
Dreamy
Re: Odd SourcePawn "feature"?
any experienced coder would say that:
if (a > b)
b = 1;
is way better than
if (a > b)
{
b = 1;
}
Forum:
Plugin/Gameplay Ideas and Requests
03-13-2012, 17:36
Replies:
56
[Any] Allow Admins to spectate the other team
Views:
16,510
Posted By
Dreamy
Re: [Any] Allow Admins to spectate the other team
ye no fail post afterall xD thought u can still see the radar after the fade, which apparently is NOT the case ;)
here it is:
#include <sourcemod>
#define FFADE_OUT 0x0002
#define...
Showing results 1 to 25 of 56
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