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Search: Posts Made By: UMTeleporter
Forum: Plugins 07-14-2016, 12:27
Replies: 38
Views: 26,191
Posted By UMTeleporter
Re: [TF2] ShapeShift (v1.5.5, 2016-07-14)

I have updated the plugin, I believe this and other things (weapon/class mismatches) are now fixed.
Forum: Plugins 09-04-2014, 16:53
Replies: 38
Views: 26,191
Posted By UMTeleporter
Re: [TF2] ShapeShift (v1.5.3, 2014-09-04)

A friend found that the case where if you ShapeShifted inside a friendly SG/Dispenser, or other solid objects, you lose your items.

Try the latest version. I added a tracehull so it doesn't permit...
Forum: Plugins 09-01-2014, 21:39
Replies: 38
Views: 26,191
Posted By UMTeleporter
Re: [TF2] ShapeShift (v1.5.2.1, 2014-08-24)

I don't have any problems at all with this on 3 servers that run it. Tested.

All I can say is to try the version I uploaded a few days ago, if you haven't already.

I will however, continue...
Forum: Plugins 08-24-2014, 12:46
Replies: 38
Views: 26,191
Posted By UMTeleporter
Re: [TF2] ShapeShift (v1.5, 2014-04-10)

are you using the latest version of ShapeShift?

(don't bother checking the sm_shapeshift_version, theres mistake that prevents that from from showing the correct value)

Try re-downloading it....
Forum: Plugins 05-26-2014, 21:15
Replies: 38
Views: 26,191
Posted By UMTeleporter
Re: [TF2] ShapeShift (v1.5, 2014-04-10)

Yes. the sm_shapeshift_access override does this. That's why I mentioned it earlier.

https://wiki.alliedmods.net/Overriding_Command_Access_%28SourceMod%29

Just set it to "o" as seen in those...
Forum: Plugins 05-19-2014, 17:43
Replies: 38
Views: 26,191
Posted By UMTeleporter
Re: [TF2] ShapeShift (v1.5, 2014-04-10)

This gives users who have sm_shapeshift_access the ability to ignore the Punishment ConVar settings. Just set the punishment cvars you would normally, set the sm_shapeshift_access override in your...
Forum: Plugins 05-04-2014, 17:33
Replies: 38
Views: 26,191
Posted By UMTeleporter
Re: [TF2] ShapeShift (v1.4, 2014-01-02)

/**
* @brief Called right a client's shapeshift command (_Force and native-called
* shapeshifts do not call this)
*
* @param client Client that is attempting to shapeshift
*...
Forum: General 01-24-2014, 00:02
Replies: 5
Views: 2,007
Posted By UMTeleporter
Re: Linux server debug mode.

Make sure gdb is installed
Forum: Plugins 01-02-2014, 16:35
Replies: 38
Views: 26,191
Posted By UMTeleporter
Re: [TF2] ShapeShift (v1.4, 2014-01-02)

Bunch of important bug fixes, and a few features added
Forum: General 01-02-2014, 15:15
Replies: 54
Views: 10,861
Posted By UMTeleporter
Re: We may have a problem...

No, this guy isn't kind.

He originally wanted to sell it to people. So I offered him some things, he accepted a TF2 server.
I did this, because I wanted to make sure this wouldn't get out so...
Forum: General 01-02-2014, 11:50
Replies: 54
Views: 10,861
Posted By UMTeleporter
Re: We may have a problem...

He did base it on that code, but it does function differently.

This is capable of full bonemerges with the player and any model, and visible to all clients.

To my knowledge, that linked...
Forum: General 01-02-2014, 05:00
Replies: 54
Views: 10,861
Posted By UMTeleporter
Re: We may have a problem...

Wasn't the last guy that made something like this public banned from AlliedModders?

This guy (the guy who released it today) knew that Valve would probably break a lot of other people's plugins...
Forum: Plugins 02-09-2013, 17:27
Replies: 38
Views: 26,191
Posted By UMTeleporter
Re: [TF2] ShapeShift (v1.0, 2013-02-07)

sm_shapeshift_disable_toclass "class,names"
sm_shapeshift_disable_fromclass "class,names,here"

It can work with class restrictions just fine. You just have to edit cvars.

As for overrides,...
Forum: Plugins 02-08-2013, 14:28
Replies: 38
Views: 26,191
Posted By UMTeleporter
Re: [TF2] ShapeShift (v1.0, 2013-02-07)

what version of Shapeshift are you running? the first one or two releases didn't have sm_shapeshift

run sm_cvar sm_shapeshift_version for me - should say 1.0.1
Forum: Plugins 02-08-2013, 14:08
Replies: 38
Views: 26,191
Posted By UMTeleporter
Re: [TF2] ShapeShift (v1.0, 2013-02-07)

no idea, depends on how that mod restricts classes.

let me know.

also of possible interest:
sm_shapeshift_disable_fromclass "classes,separated,by,commas"
sm_shapeshift_disable_toclass...
Forum: Plugins 02-07-2013, 19:39
Replies: 38
Views: 26,191
Posted By UMTeleporter
Re: [TF2] ShapeShift (v1.0, 2013-02-07)

* Released v1.0
* Fixed a weapon regeneration bug. If the client had FL_NOTARGET applied, the client wouldn't get weapons on regeneration.
* sm_shapeshift_tag is now 0 by default.
* Added...
Forum: Plugins 02-06-2013, 16:17
Replies: 4
Views: 6,327
Posted By UMTeleporter
Re: [ANY]Admin force player reconnect

#include <sdktools>

.... etc

ReconnectClient(client)

no need for ClientCommand(client, "retry");
Forum: Plugins 02-03-2013, 14:54
Replies: 38
Views: 26,191
Posted By UMTeleporter
Re: [TF2] ShapeShift (v0.3, 2013-02-03)

sm_shapeshift_adminonly - Default 0. Override sm_shapeshift_access to set flags.

For the mod to be Admin Only, you must set sm_shapeshift_adminonly to 1.
Also note that you must do this in...
Forum: Plugins 02-03-2013, 14:16
Replies: 38
Views: 26,191
Posted By UMTeleporter
Re: [TF2] ShapeShift (v0.3, 2013-02-03)

Updated to 0.3
Fixed a health exploit oversight on my part. Nothing major, but you health could scale up if it wasn't already full health, didn't mean to have that. Additional info is in the...
Forum: Plugins 02-02-2013, 14:36
Replies: 38
Views: 26,191
Posted By UMTeleporter
Re: [TF2] ShapeShift (v0.2, 2013-02-02)

For arena mode, you can't open the class menu. Atleast, I don't know of a way to enable that, i've looked around. So you'll have to make do with /shape class, or bind key "shape class", etc. I added...
Forum: Plugins 02-01-2013, 14:13
Replies: 38
Views: 26,191
Posted By UMTeleporter
[TF2] ShapeShift (v1.5.5, 2016-07-14)

http://i252.photobucket.com/albums/hh38/iamthehax/shape_from_demo_zpse786008e.pnghttp://i252.photobucket.com/albums/hh38/iamthehax/shape_to_pyro_zps4e6df4bb.png

[TF2] ShapeShift (v1.5.5,...
Forum: Source Servers (SRCDS) 02-01-2013, 01:02
Replies: 1,188
Views: 290,771
Posted By UMTeleporter
Re: So, who will be dropping Pinion?

Are you contractually required to run their advertisements [for a certain time?]

As far as i'm concerned, if you are *optionally* running their plugin, -- even if you absolutely require...
Forum: Source Servers (SRCDS) 02-01-2013, 00:30
Replies: 1,188
Views: 290,771
Posted By UMTeleporter
Re: So, who will be dropping Pinion?

I just gotta say..

free money != something to complain about. or be entitled to.

technically, they're giving you free money to run their ads. it doesn't even matter if they change their terms,...
Forum: Scripting 01-24-2013, 14:25
Replies: 0
Views: 374
Posted By UMTeleporter
Tracing bug/glitch/lack?

I have been attempting various ways of using TraceRay to pick up children of parented entities, such as prop_dynamic(_override)s.

Can't seem to get children to register WHATSOEVER.

Heres an...
Forum: Scripting 07-01-2009, 19:50
Replies: 6
Views: 2,523
Posted By UMTeleporter
Are TF2 cameras/monitors really impossible?

I know that info_camera_link doesn't work in TF2..

as well as many other methods to create things like live monitors of other rooms, etc. I've tried lots of ways for awhile.

Is there any...
Showing results 1 to 25 of 38

 
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