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Posts Made By:
pear
Forum:
Plugins
03-21-2021, 15:22
Replies:
16
[TF2] Sheens 1.2
Views:
8,265
Posted By
pear
Re: [TF2] Sheens 1.1
As I said before I dunno how to add database support. However Teamkiller324 is helping me with the implementation (basically doing it all alone while I drink my tea). So ye, maybe
Forum:
Plugins
03-21-2021, 05:53
Replies:
16
[TF2] Sheens 1.2
Views:
8,265
Posted By
pear
Re: [TF2] Sheens 1.1
hmm
Forum:
Plugins
03-19-2021, 06:04
Replies:
10
[TF2] Spells 1.1
Views:
4,554
Posted By
pear
Re: [TF2] Spells 1.1
this (https://i.imgur.com/jao303f.png) and string empty check does the job just fine~
Also removed sm_spells_cooldown_rare cvar for this one, enjoy
Forum:
Plugins
03-16-2021, 08:07
Replies:
10
[TF2] Spells 1.1
Views:
4,554
Posted By
pear
Re: [TF2] Spells
Added in v1.1!
Forum:
Plugins
03-08-2021, 12:38
Replies:
10
[TF2] Spells 1.1
Views:
4,554
Posted By
pear
[TF2] Spells 1.1
This plugin allows you to cast halloween spells.
It equips the player with a spellbook magazine and fires the spells from there so that the animations play.
r2UQavyePqo
Command:
sm_spells |...
Forum:
Plugins
02-03-2021, 16:28
Replies:
16
[TF2] Sheens 1.2
Views:
8,265
Posted By
pear
Re: [TF2] Sheens 1.1
Didn't really take a break but just never looked at these forums for a while
I can take all the help I get >:)
Forum:
Plugins
02-03-2021, 10:11
Replies:
16
[TF2] Sheens 1.2
Views:
8,265
Posted By
pear
Re: [TF2] Sheens 1.1
Sorry I sadly don't know how to do this for the plugin. If anyone could help me with it, that would be great
Added this one in 1.1.2!
Forum:
Plugins
03-11-2019, 13:18
Replies:
16
[TF2] Sheens 1.2
Views:
8,265
Posted By
pear
Re: [TF2] Sheens
Thanks! I fixed the leaks and made it use the same gamedata file then. I'm not that familiar with methodmapping yet so I'll do that once I'm more experienced with it.
Forum:
Plugins
03-11-2019, 09:03
Replies:
16
[TF2] Sheens 1.2
Views:
8,265
Posted By
pear
Re: [TF2] Sheens
I don't really like using external stuff for the plugins I make.
You can also use the gamedata/tf2attributes.txt if you rename it to sheens.txt and it will work with the plugin though.
Forum:
Plugins
03-10-2019, 19:19
Replies:
16
[TF2] Sheens 1.2
Views:
8,265
Posted By
pear
[TF2] Sheens 1.2
This plugin allows you to apply sheens and killstreak effects on a weapon.
nAb3kX566sY
Commands:
sm_sheens [sheen] [effect]
sm_sheen [sheen] [effect]
Default flag: k
Cvars:
Forum:
Plugins
12-04-2018, 12:03
Replies:
6
[TF2] Market Garden Only 1.3
Views:
4,114
Posted By
pear
Re: [TF2] Market Garden Only
I'm workin' on it.
Forum:
Plugins
11-26-2018, 13:08
Replies:
36
[TF2] SMFire 2.4
Views:
18,607
Posted By
pear
Re: build everywhere?
If you can't place them on the props then use one of these commands to move them to your desired location:
sm_fire !picker addorg <x y z>
sm_fire !aim shift
sm_fire !aim move
Personally find...
Forum:
Plugins
01-02-2018, 20:28
Replies:
36
[TF2] SMFire 2.4
Views:
18,607
Posted By
pear
Re: [TF2] SMFire 1.9
1.9 - Added area selection
sm_fire !aim select (0/range)
to deselect:
sm_fire !aim deselect (0/range)
if u give no value, +speed selecting/deselecting will be toggled instead.
0 means the...
Forum:
Scripting
12-27-2017, 11:54
Replies:
1
Creating your own entity/datamaps?
Views:
800
Posted By
pear
Creating your own entity/datamaps?
Hey,
is it possible to create your own entities in hammer, give them some random keyvalues and read those with GetEntProp or something similar? Would be cool if that works.
Forum:
Scripting
12-23-2017, 09:25
Replies:
2
Getting certain datamaps from path_track
Views:
819
Posted By
pear
Re: Getting certain datamaps from path_track
Nope, both of those give me -1 output. :<
Forum:
Scripting
12-22-2017, 14:15
Replies:
2
Getting certain datamaps from path_track
Views:
819
Posted By
pear
Getting certain datamaps from path_track
Hey Guys!
Does anyone know how to retrieve the datamaps m_pprevious and m_pnext from the path_track entity? If possible in string format.
I can't seem to get them with GetEntData... :cry:
Forum:
Plugins
10-01-2017, 07:03
Replies:
13
[TF2] Dispenser Detonator (0.2)
Views:
20,373
Posted By
pear
Re: [TF2] Dispenser Detonator (0.2)
I know this post is old but this plugin has a bug where if you bind a key to "destroy 0; build 0" and spam that key while alive, it will constantly make explosions in the middle of the map that still...
Forum:
Plugins
09-26-2017, 19:17
Replies:
6
[TF2] Market Garden Only 1.3
Views:
4,114
Posted By
pear
[TF2] Market Garden Only 1.3
Description:
Simple plugin that restricts class to Soldier and gives everyone a Rocket Jumper + Market Gardener.
Features:
It only allows crit kills from the MG unless a Soldier is hit and...
Forum:
Plugins
09-15-2017, 13:16
Replies:
36
[TF2] SMFire 2.4
Views:
18,607
Posted By
pear
Re: [TF2] SMFire 1.8
1.8.1 - copy works for multiple now. (just dont do !fire prop_dynamic copy, it crashes the server) Aaaand to select you use +speed!
EEEEDIT:
1.8.4 - select fixes and prop saving works...
Forum:
Plugins
09-12-2017, 16:37
Replies:
36
[TF2] SMFire 2.4
Views:
18,607
Posted By
pear
Re: [TF2] SMFire 1.8
copy is for single targets only because multiple cause crashing rn so don't use dat. (I'll fix it in the future)
And shift is an !aim action and only multiple actions (addorg, color etc.) work with...
Forum:
Plugins
09-11-2017, 16:17
Replies:
36
[TF2] SMFire 2.4
Views:
18,607
Posted By
pear
Re: [TF2] SMFire 1.7.7
Released version 1.8! This one is safe~
Select works now but still don't know what rendermode I should use for the selected props :v!
Select/Deselect props: !aim select
Clear selected props:...
Forum:
Plugins
09-08-2017, 16:23
Replies:
36
[TF2] SMFire 2.4
Views:
18,607
Posted By
pear
Re: [TF2] SMFire 1.7
I'll make it so it cancels move when you die. That should fix it.
sm_fire !aim move 1 - thats move copy mode but your +speed suggestion sounds interesting and I think I'll change it to that.
...
Forum:
Plugins
09-07-2017, 14:41
Replies:
36
[TF2] SMFire 2.4
Views:
18,607
Posted By
pear
Re: [TF2] SMFire 1.7
jeeez I'm not that expierienced xd. But I got an idea on how to do it. I'll try it and thanks for the suggestion~
Forum:
Plugins
09-07-2017, 14:05
Replies:
36
[TF2] SMFire 2.4
Views:
18,607
Posted By
pear
Re: [TF2] SMFire 1.7
I started hating dynamic arrays. Uhm... It'll be done eventually.
Here's how it will work in the future:
sm_fire !aim select -toggles the prop selecting
+speed -selects prop (changes rendermode...
Forum:
Plugins
09-07-2017, 13:44
Replies:
36
[TF2] SMFire 2.4
Views:
18,607
Posted By
pear
Re: [TF2] SMFire 1.7
Sorry for the confusion Tick Tock Man :c!
Basically if you want to use !aim choose you have to bind keys to +speed and +walk for it to work. I made it like this so it's faster to cycle and place...
Showing results 1 to 25 of 41
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