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Search: Posts Made By: diavolar
Forum: Zombie:Reloaded 08-14-2018, 08:20
Replies: 995
Views: 372,618
Posted By diavolar
Re: [CS:GO] Experimental: Zombie Plague 8.3.2

gubka can be added to every infected human reward a frag
Forum: Zombie:Reloaded 08-11-2018, 08:47
Replies: 995
Views: 372,618
Posted By diavolar
Re: [CS:GO] Experimental: Zombie Plague 8.3.1

gubka two problems:
1. a.Lasermine give xp/ammo on damage , with a single laser you get the maximum level , suggestion give xp/ammo only on kill
b. "EventPlayerDeath" don't work , Kill...
Forum: Plugin/Gameplay Ideas and Requests 07-29-2018, 12:27
Replies: 0
Views: 504
Posted By diavolar
[REQ] Set map light for one player.

It is possible to make a plugin which will set light on map for one player or team like this https://forums.alliedmods.net/showthread.php?t=248883
or light_dynamic to be seen only by a team
i want...
Forum: Zombie:Reloaded 07-29-2018, 06:05
Replies: 995
Views: 372,618
Posted By diavolar
Re: [CS:GO] Experimental: Zombie Plague 8.1.0

good point romeo7

gubka add native ZP_GameModeStarted() would use to block items to be used before starting a mod
Forum: Zombie:Reloaded 07-26-2018, 08:27
Replies: 1
Views: 1,126
Posted By diavolar
[CS:GO/ZP] ExtraItem: Lasermines

Description:
Allow humans to buy lasermines and plant them

How to use:
A human must press SHIFT button to plant and R to pickup back

Add in translations/zombieplague.phrases.txt


I have...
Forum: Zombie:Reloaded 07-20-2018, 17:08
Replies: 8
Views: 3,261
Posted By diavolar
Forum: Zombie:Reloaded 07-20-2018, 08:18
Replies: 8
Views: 3,261
Posted By diavolar
Re: [CS:GO/ZP] Addon: Glow v1.1 (20.07.2018)

Nice ..
you can share this addons / script or sell it ?
Forum: Zombie:Reloaded 07-20-2018, 06:57
Replies: 8
Views: 3,261
Posted By diavolar
Re: [CS:GO/ZP] Addon: Glow

romeo7 you think it goes by making the lightdynamic setting on the client ?
ex. aura to the survivor can only be seen as a survivor
thx.
Forum: Zombie:Reloaded 07-20-2018, 05:31
Replies: 995
Views: 372,618
Posted By diavolar
Re: [CS:GO] Experimental: Zombie Plague 8.0.8

wtf nightvision is poor on dark maps https://steamcommunity.com/sharedfiles/filedetails/?id=1445789651
a suggestion / plugin to solve the problem?
Forum: Zombie:Reloaded 07-13-2018, 14:05
Replies: 995
Views: 372,618
Posted By diavolar
Re: [CS:GO] Experimental: Zombie Plague 8.0.3

Many errors
compiled locally

L 07/13/2018 - 20:59:43: [SM] Blaming: zbm3_core.smx
L 07/13/2018 - 20:59:43: [SM] Call stack trace:
L 07/13/2018 - 20:59:43: [SM] [0] GetArraySize
L 07/13/2018...
Forum: Zombie:Reloaded 07-04-2018, 02:46
Replies: 995
Views: 372,618
Posted By diavolar
Re: [CS:GO] Release: Zombie Plague 7.8fix2

G.J. gubka

suggestions:
Can make the grenade(fire and frost) explode when it touches something solid (floor , wall or zombie )
New human grenade with holy water (high damage for zombies )
New...
Forum: Zombie:Reloaded 06-26-2018, 07:37
Replies: 995
Views: 372,618
Posted By diavolar
Forum: Zombie:Reloaded 06-19-2018, 10:46
Replies: 6
Views: 1,595
Posted By diavolar
Re: Update of ZP

add clip, recoil control on CBaseWeapon

night vision on zombie is poor
zm_ maps have many dark places that are inappropriate
Forum: Zombie:Reloaded 01-24-2018, 09:03
Replies: 995
Views: 372,618
Posted By diavolar
Re: [CS:GO] Release: Zombie Plague 7.8fix

thank you one solved:wink:
Forum: Zombie:Reloaded 01-23-2018, 03:12
Replies: 995
Views: 372,618
Posted By diavolar
Re: [CS:GO] Release: Zombie Plague 7.8fix

More basic plugins have the same error when I try to compile locally :

......\scripting\include\zombieplague.inc(454) : warning 217: loose indentation...
Forum: Zombie:Reloaded 12-25-2017, 09:10
Replies: 995
Views: 372,618
Posted By diavolar
Re: [CS:GO] Release: Zombie Plague 7.6

Hy
you can add SetLightStyle "z" just for the zombie
at the same time in humans remain set value from the cvar
NVG. does not increase the brightness in the dark places of the map

sorry...
Forum: Zombie:Reloaded 12-13-2017, 15:07
Replies: 3
Views: 5,286
Posted By diavolar
Re: [ZP] Lasermine

not working

takes ammo pack but do not give the mine

without errors in the console
Forum: Approved Plugins 12-06-2013, 13:27
Replies: 64
Views: 70,002
Posted By diavolar
Re: New NightVision Goggle (No Lag)

you can telling us how you did
please
Forum: Zombie Plague Mod 11-01-2013, 06:45
Replies: 3
Views: 698
Posted By diavolar
Re: exec Mapname.cfg

must execut cfg named the map that runs

function get_mapname must be added
and do not know
Forum: Zombie Plague Mod 11-01-2013, 06:12
Replies: 3
Views: 698
Posted By diavolar
exec Mapname.cfg

Hy
can help me please

to mod nemesis (zp5.0)

I use and goes well
public zp_fw_gamemodes_start()
{
server_cmd( "zp_lighting a" )
}
Forum: Module Coding 05-24-2013, 08:01
Replies: 278
Views: 124,655
Posted By diavolar
Re: Hamsandwich Updating

hy
I did update to 1.4 and now the server does not start
error
i use OS Ubuntu (Linux)
starting line is



please can you help me
Forum: Zombie Plague Mod 12-18-2012, 08:33
Replies: 7
Views: 4,970
Posted By diavolar
Hud team score acg

Hy , I have this plugin working fine but I want to show my Zombie and human not counter and terrorist
I want to use the ZombiePlague4.3 mode
Can help me please

sorry for my english...
Forum: General 10-05-2012, 09:20
Replies: 66
Views: 52,352
Posted By diavolar
Re: error item count is over 512

I understand trying to give an idea "can can"
Forum: General 10-05-2012, 08:27
Replies: 66
Views: 52,352
Posted By diavolar
Re: error item count is over 512

Arkshine cso_nst beta 3 pass 512 limit
hlsd client used module metahook_amxx.dll
dll used cilent metahook.dll
I used my zombie server + all NRC weapons (100 guns) and runs without any problems...
Forum: Zombie Plague Mod 11-25-2011, 13:19
Replies: 4
Help / Support Size HUD info
Views: 1,936
Posted By diavolar
Re: Size HUD info

Ro.
ce te face sa crezi ca nu stiu despre "dhudmessage" ? eu vreau sa maresc dimensiunea
Showing results 1 to 25 of 53

 
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