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Posts Made By:
fingerprint
Forum:
Scripting Help
05-06-2022, 09:11
Replies:
2
Help with "w" model
Views:
480
Posted By
fingerprint
Re: Help with "w" model
public SetModel(ent, model[])
{
if(!pev_valid(ent) || !equal(model, "models/w_your_old_model.mdl")) {
return FMRES_IGNORED
}
new id = pev(ent, pev_owner);
if(!has_weapon[id]) {...
Forum:
Suggestions / Requests
04-30-2022, 16:05
Replies:
4
Cs 1.6 Levels Mod (XP Mod)
Views:
3,916
Posted By
fingerprint
Re: Cs 1.6 Levels Mod (XP Mod)
#include <amxmodx>
#include <amxmisc>
#include <csx>
#define LVL 20
// Experience Variavles //
static g_killxp = 150, g_hsexp = 60, expLevelRatio = 35,g_Hud; // 150 , 600,
// LEVEL UP //
Forum:
Scripting Help
04-19-2022, 14:51
Replies:
6
Solved
Run time error 10: native error (native "pev")
Views:
523
Posted By
fingerprint
Re: Run time error 10: native error (native "pev")
This code compile fine , what is the problem ?
Just make sure you have all the includes in your scripting/includes/%s
Forum:
Scripting Help
04-16-2022, 16:00
Replies:
6
deathrun used buttons
Views:
885
Posted By
fingerprint
Re: deathrun used buttons
Can you explain what you exactly want to do ?
Terrorist will not be able to start free round ?
Forum:
Scripting Help
04-07-2022, 12:19
Replies:
1
Hud Message Dissapear without any error in console
Views:
638
Posted By
fingerprint
Re: Hud Message Dissapear without any error in console
Try this :grrr:
Forum:
Scripting Help
04-07-2022, 11:57
Replies:
2
add HUD message to plugin
Views:
780
Posted By
fingerprint
Re: add HUD message to plugin
:wink: here you go
Forum:
Scripting Help
04-06-2022, 16:18
Replies:
2
About buy menu
Views:
553
Posted By
fingerprint
Re: About buy menu
Here you go :):oops:
Showing results 1 to 7 of 7
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