Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $183
Target: $400
45%
Page 1 of 8
1
2
3
>
Last
»
Showing results 1 to 25 of 180
Search took
0.01
seconds.
Search:
Posts Made By:
heliumdream
Forum:
Suggestions / Requests
09-23-2020, 14:48
Replies:
1
Knife Menu
Views:
593
Posted By
heliumdream
Re: Knife Menu
You can probably use the Plugin you link to:
Knife Models [XP System & Skills Support]
https://forums.alliedmods.net/showthread.php?t=293632
It looks good!
I used the Individual Weapon Model...
Forum:
Scripting Help
06-22-2020, 16:03
Replies:
1
freezing shield
Views:
917
Posted By
heliumdream
Re: freezing shield
You could rip Magneto and Kraven or Stungun and achieve this.
https://forums.alliedmods.net/showthread.php?t=132532
https://forums.alliedmods.net/showthread.php?t=30252
I cannot find the Magneto...
Forum:
New Submissions
08-30-2019, 11:45
Replies:
1
[New] Cooldown Display - modded shnvault & heroes package
Views:
1,370
Posted By
heliumdream
Re: [New] Cooldown Display - modded shnvault & heroes package
Second Note:
This framework can work with additional cooldown heroes not on the list, but requires updating and modifying the hero itself to include a global array variable that gets keyed with...
Forum:
New Submissions
08-29-2019, 15:56
Replies:
1
[New] Cooldown Display - modded shnvault & heroes package
Views:
1,370
Posted By
heliumdream
[New] Cooldown Display - modded shnvault & heroes package
Found this superhero package maintained by landfall (https://forums.alliedmods.net/member.php?u=290646) / ibiruai:
https://github.com/ibiruai/cstrike-superhero-server/tree/master/cstrike
It had a...
Forum:
Off-Topic / General Chat
08-25-2019, 12:05
Replies:
163
Hero mod Server IP's
Views:
81,083
Posted By
heliumdream
Re: Hero mod Server IP's
Originally launched in 2006, relaunched in 2015!
Free level 16 - 1600hp, Max level 60 - 3200hp.
94 stable heroes.
Quality of Life Improvements:
Custom Anubis - Displays SH damage, as well...
Forum:
Suggestions / Requests
07-24-2019, 17:21
Replies:
1
[request]Hero :Merlin
Views:
919
Posted By
heliumdream
Re: [request]Hero :Merlin
you can achieve this without writing too much code;
by ripping code from other existing heroes and cobbling them together.
there are other heroes that spawn creatures, notably skeletor. also,...
Forum:
Approved Plugins
06-10-2019, 17:24
Replies:
30
call an admin via email
Views:
20,102
Posted By
heliumdream
Re: call an admin via email
Just wanted to let anyone out there know, this bad boy still works ^_^
Got a local notification system up and running really quickly, piggybacking off the copy of mercury email server that came...
Forum:
Tech Support
06-08-2019, 11:39
Replies:
3
XP/Levels Hud Question
Views:
2,253
Posted By
heliumdream
Re: XP/Levels Hud Question
Inside the respective script, look for the lines of code that draw the text in the HUD.
It will have number values, those number values control the x,y coordinates on the screens.
Recompile the...
Forum:
Scripting Help
03-01-2018, 10:23
Replies:
5
Modifying plugins select models zombie plague
Views:
1,621
Posted By
heliumdream
Re: Modifying plugins select models zombie plague
This has been tackled before, here's a link to the CS User Model Menuz:
https://forums.alliedmods.net/showthread.php?t=8631&page=11
I even made a version myself that supports superheroes mod, and...
Forum:
Approved Heroes
08-18-2017, 01:31
Replies:
20
Sandman
Views:
46,830
Posted By
heliumdream
Re: Sandman
Finally found it,
Blade has an implementation that checks if a player has the Dracula hero.
https://forums.alliedmods.net/showthread.php?t=30090
I have used this to create immunity...
Forum:
Code Snippets/Tutorials
05-14-2017, 06:50
Replies:
3
[INC/STOCK] Calculate Player TakeDamage
Views:
1,540
Posted By
heliumdream
Re: [INC/STOCK] Calculate Player TakeDamage
Oooo. That is handy!
I've encountered problems with this in the past:
https://forums.alliedmods.net/showthread.php?p=2364521
And should also be able to shield/stop otherwise lethal damage!...
Forum:
Tech Support
07-08-2016, 15:25
Replies:
5
[Bug] Needs a fix
Views:
2,376
Posted By
heliumdream
Re: [Bug] Needs a fix
make the numbers in these tables match.
//Trigger
trigger_level 16
weapon_maxclip p228 20
weapon_maxclip scout 15
weapon_maxclip xm1014 12
weapon_maxclip mac10 45
weapon_maxclip aug 45...
Forum:
Tech Support
07-08-2016, 11:46
Replies:
5
[Bug] Needs a fix
Views:
2,376
Posted By
heliumdream
Re: [Bug] Needs a fix
1) Just why? If a player has Punisher, they have effectively infinite ammo...who cares if you have a larger clip?
2) This is not so much a bug, but a code collision.
I didn't look super hard,...
Forum:
Plugin/Gameplay Ideas and Requests
07-07-2016, 20:48
Replies:
174
Poll:
[REQ] Superhero Mod for CS:GO
Views:
48,724
Posted By
heliumdream
Re: [REQ] Superhero Mod for CS:GO
Aloha,
I'm about the last nut left alive playing and developing superheroes for cs1.6...
and I'd be happy to pitch in on any development or conversion tasks related to migrating to CS:GO.
I...
Forum:
Approved Heroes
07-07-2016, 20:13
Replies:
20
Sandman
Views:
46,830
Posted By
heliumdream
Re: Sandman
I've been active for like the last year or two, and its been mostly just me.
Occasionally I think old devs peek in, but there ain't much news or updates, or even active players. Just lurkers and...
Forum:
Approved Heroes
07-05-2016, 12:58
Replies:
20
Sandman
Views:
46,830
Posted By
heliumdream
Re: Sandman
Sorry for all the hassle; I wasn't super thrilled to be making these code changes, and rushed thru it...
I loaded it up on my server, got a buddies account logged in to test with, and got...
Forum:
Approved Heroes
07-03-2016, 16:33
Replies:
20
Sandman
Views:
46,830
Posted By
heliumdream
Re: Sandman
There was an error in the logic; I was checking against the id of ability users not the targets. (line 172)
Try this out, it should be good.
Check the last post in the thread for the latest code
Forum:
Approved Heroes
06-29-2016, 15:41
Replies:
20
Sandman
Views:
46,830
Posted By
heliumdream
Re: Sandman
change line 246 from:
origin[2] = parameters[2]
to this instead:
origin[2] = parameters[2] + 40
and let me know if that helps. this will add a few additional units of height to the targets...
Forum:
Approved Heroes
06-28-2016, 15:38
Replies:
20
Sandman
Views:
46,830
Posted By
heliumdream
Re: Sandman
sorry buddy, i loaded up my compiler.
i forgot i renamed one of the 'params' arrays to 'parameters' for clarity. i didnt test it on my server, but it compiles fine now.
as far as your request...
Forum:
Approved Heroes
06-27-2016, 11:30
Replies:
20
Sandman
Views:
46,830
Posted By
heliumdream
Re: Sandman
i didn't compile and test this, but i did make the code changes.
arguably it was fine the way it was. this is good punishment for not having a hero to counter with - like blink, shadowcat or the...
Forum:
New Submissions
05-05-2016, 14:20
Replies:
39
Hero: Tracker
Views:
27,168
Posted By
heliumdream
Re: Hero: Tracker
I am running this hero on my server; I have eliminated pretty much any console errors. I never download amx files the web, I always download the sma code file and compile myself - this often...
Forum:
New Submissions
01-28-2016, 15:20
Replies:
4
Hero: Claire
Views:
2,241
Posted By
heliumdream
Re: Hero: Claire
Quickshooting with guns has been done before, 1sh0t2killz has figured that out here, in his psycho hero (https://forums.alliedmods.net/showthread.php?t=188070&highlight=hero+psycho).
It registers...
Forum:
New Submissions
01-11-2016, 13:19
Replies:
4
Hero: Claire
Views:
2,241
Posted By
heliumdream
Re: Hero: Claire
pretty dope reskin.
you could consider adding a special function to make it unique! perhaps something could happen when you secondary fire, similar to veronika.
Forum:
HL1 Servers (HLDS)
09-07-2015, 15:46
Replies:
0
Server plug - [db] Superheroes
Views:
404
Posted By
heliumdream
Server plug - [db] Superheroes
Currently about 90% thru the development phase.
todo list:
-finish adding gun heroes, and gun models
-finish adding sql support to remember player choices for amx_skin_menu and custom gun models...
Forum:
HL1 Servers (HLDS)
06-23-2015, 15:31
Replies:
130
ReHLDS, Reverse-engineered HLDS
Views:
58,729
Posted By
heliumdream
Re: ReHLDS, Reverse-engineered HLDS
some folks even went to extremes to develop their own client ;-). i can recall a few examples of 3rd party clients for ultima online.
Showing results 1 to 25 of 180
Page 1 of 8
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
19:19
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Theme made by Freecode