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Search: Posts Made By: heliumdream
Forum: Suggestions / Requests 09-23-2020, 14:48
Replies: 1
Views: 593
Posted By heliumdream
Re: Knife Menu

You can probably use the Plugin you link to:
Knife Models [XP System & Skills Support]
https://forums.alliedmods.net/showthread.php?t=293632

It looks good!

I used the Individual Weapon Model...
Forum: Scripting Help 06-22-2020, 16:03
Replies: 1
Views: 917
Posted By heliumdream
Re: freezing shield

You could rip Magneto and Kraven or Stungun and achieve this.

https://forums.alliedmods.net/showthread.php?t=132532
https://forums.alliedmods.net/showthread.php?t=30252
I cannot find the Magneto...
Forum: New Submissions 08-30-2019, 11:45
Replies: 1
Views: 1,370
Posted By heliumdream
Re: [New] Cooldown Display - modded shnvault & heroes package

Second Note:

This framework can work with additional cooldown heroes not on the list, but requires updating and modifying the hero itself to include a global array variable that gets keyed with...
Forum: New Submissions 08-29-2019, 15:56
Replies: 1
Views: 1,370
Posted By heliumdream
[New] Cooldown Display - modded shnvault & heroes package

Found this superhero package maintained by landfall (https://forums.alliedmods.net/member.php?u=290646) / ibiruai:
https://github.com/ibiruai/cstrike-superhero-server/tree/master/cstrike

It had a...
Forum: Off-Topic / General Chat 08-25-2019, 12:05
Replies: 163
Views: 81,083
Posted By heliumdream
Re: Hero mod Server IP's

Originally launched in 2006, relaunched in 2015!

Free level 16 - 1600hp, Max level 60 - 3200hp.
94 stable heroes.

Quality of Life Improvements:
Custom Anubis - Displays SH damage, as well...
Forum: Suggestions / Requests 07-24-2019, 17:21
Replies: 1
Views: 919
Posted By heliumdream
Re: [request]Hero :Merlin

you can achieve this without writing too much code;
by ripping code from other existing heroes and cobbling them together.

there are other heroes that spawn creatures, notably skeletor. also,...
Forum: Approved Plugins 06-10-2019, 17:24
Replies: 30
Views: 20,102
Posted By heliumdream
Re: call an admin via email

Just wanted to let anyone out there know, this bad boy still works ^_^

Got a local notification system up and running really quickly, piggybacking off the copy of mercury email server that came...
Forum: Tech Support 06-08-2019, 11:39
Replies: 3
Views: 2,253
Posted By heliumdream
Re: XP/Levels Hud Question

Inside the respective script, look for the lines of code that draw the text in the HUD.
It will have number values, those number values control the x,y coordinates on the screens.
Recompile the...
Forum: Scripting Help 03-01-2018, 10:23
Replies: 5
Views: 1,621
Posted By heliumdream
Re: Modifying plugins select models zombie plague

This has been tackled before, here's a link to the CS User Model Menuz:
https://forums.alliedmods.net/showthread.php?t=8631&page=11

I even made a version myself that supports superheroes mod, and...
Forum: Approved Heroes 08-18-2017, 01:31
Replies: 20
Views: 46,830
Posted By heliumdream
Re: Sandman

Finally found it,
Blade has an implementation that checks if a player has the Dracula hero.

https://forums.alliedmods.net/showthread.php?t=30090

I have used this to create immunity...
Forum: Code Snippets/Tutorials 05-14-2017, 06:50
Replies: 3
Views: 1,540
Posted By heliumdream
Re: [INC/STOCK] Calculate Player TakeDamage

Oooo. That is handy!
I've encountered problems with this in the past:
https://forums.alliedmods.net/showthread.php?p=2364521

And should also be able to shield/stop otherwise lethal damage!...
Forum: Tech Support 07-08-2016, 15:25
Replies: 5
Views: 2,376
Posted By heliumdream
Re: [Bug] Needs a fix

make the numbers in these tables match.

//Trigger
trigger_level 16
weapon_maxclip p228 20
weapon_maxclip scout 15
weapon_maxclip xm1014 12
weapon_maxclip mac10 45
weapon_maxclip aug 45...
Forum: Tech Support 07-08-2016, 11:46
Replies: 5
Views: 2,376
Posted By heliumdream
Re: [Bug] Needs a fix

1) Just why? If a player has Punisher, they have effectively infinite ammo...who cares if you have a larger clip?

2) This is not so much a bug, but a code collision.

I didn't look super hard,...
Forum: Plugin/Gameplay Ideas and Requests 07-07-2016, 20:48
Replies: 174
Views: 48,724
Posted By heliumdream
Re: [REQ] Superhero Mod for CS:GO

Aloha,

I'm about the last nut left alive playing and developing superheroes for cs1.6...
and I'd be happy to pitch in on any development or conversion tasks related to migrating to CS:GO.

I...
Forum: Approved Heroes 07-07-2016, 20:13
Replies: 20
Views: 46,830
Posted By heliumdream
Re: Sandman

I've been active for like the last year or two, and its been mostly just me.
Occasionally I think old devs peek in, but there ain't much news or updates, or even active players. Just lurkers and...
Forum: Approved Heroes 07-05-2016, 12:58
Replies: 20
Views: 46,830
Posted By heliumdream
Re: Sandman

Sorry for all the hassle; I wasn't super thrilled to be making these code changes, and rushed thru it...

I loaded it up on my server, got a buddies account logged in to test with, and got...
Forum: Approved Heroes 07-03-2016, 16:33
Replies: 20
Views: 46,830
Posted By heliumdream
Re: Sandman

There was an error in the logic; I was checking against the id of ability users not the targets. (line 172)
Try this out, it should be good.

Check the last post in the thread for the latest code
Forum: Approved Heroes 06-29-2016, 15:41
Replies: 20
Views: 46,830
Posted By heliumdream
Re: Sandman

change line 246 from:
origin[2] = parameters[2]

to this instead:
origin[2] = parameters[2] + 40

and let me know if that helps. this will add a few additional units of height to the targets...
Forum: Approved Heroes 06-28-2016, 15:38
Replies: 20
Views: 46,830
Posted By heliumdream
Re: Sandman

sorry buddy, i loaded up my compiler.

i forgot i renamed one of the 'params' arrays to 'parameters' for clarity. i didnt test it on my server, but it compiles fine now.

as far as your request...
Forum: Approved Heroes 06-27-2016, 11:30
Replies: 20
Views: 46,830
Posted By heliumdream
Re: Sandman

i didn't compile and test this, but i did make the code changes.
arguably it was fine the way it was. this is good punishment for not having a hero to counter with - like blink, shadowcat or the...
Forum: New Submissions 05-05-2016, 14:20
Replies: 39
Views: 27,168
Posted By heliumdream
Re: Hero: Tracker

I am running this hero on my server; I have eliminated pretty much any console errors. I never download amx files the web, I always download the sma code file and compile myself - this often...
Forum: New Submissions 01-28-2016, 15:20
Replies: 4
Views: 2,241
Posted By heliumdream
Re: Hero: Claire

Quickshooting with guns has been done before, 1sh0t2killz has figured that out here, in his psycho hero (https://forums.alliedmods.net/showthread.php?t=188070&highlight=hero+psycho).

It registers...
Forum: New Submissions 01-11-2016, 13:19
Replies: 4
Views: 2,241
Posted By heliumdream
Re: Hero: Claire

pretty dope reskin.

you could consider adding a special function to make it unique! perhaps something could happen when you secondary fire, similar to veronika.
Forum: HL1 Servers (HLDS) 09-07-2015, 15:46
Replies: 0
Views: 404
Posted By heliumdream
Server plug - [db] Superheroes

Currently about 90% thru the development phase.

todo list:
-finish adding gun heroes, and gun models
-finish adding sql support to remember player choices for amx_skin_menu and custom gun models...
Forum: HL1 Servers (HLDS) 06-23-2015, 15:31
Replies: 130
Views: 58,729
Posted By heliumdream
Re: ReHLDS, Reverse-engineered HLDS

some folks even went to extremes to develop their own client ;-). i can recall a few examples of 3rd party clients for ultima online.
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