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Posts Made By:
ProjectSky
Forum:
Scripting
04-06-2024, 12:29
Replies:
5
[L4D2] How to make special infections focus on attacking survivors
Views:
756
Posted By
ProjectSky
Re: [L4D2] How to make special infections focus on attacking survivors
vscript has a StartAssault function, which can be invoked using RunScriptCode or SDKCall.
Forum:
Extensions
03-17-2024, 08:36
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
19,570
Posted By
ProjectSky
Re: [L4D2] nb_update_frequency fix (Experimental)
same issue, I know it cannot be full fixed, just reporting it.
https://imgur.com/a/b11VB30
Forum:
General
12-07-2023, 09:19
Replies:
17
Parser for Sourcemod Handle Dumps
Views:
7,034
Posted By
ProjectSky
Re: Parser for Sourcemod Handle Dumps
try this HandleDumpParser (https://srcdslab.github.io/HandleDumpParser/#)
Forum:
Plugins
11-24-2023, 06:47
Replies:
9
[L4D & L4D2] Stagger Animation - Gravity Allowed (1.4) [10-Jan-2024]
Views:
3,818
Posted By
ProjectSky
Re: [L4D & L4D2] Stagger Animation - Gravity Allowed (1.2) [23-Nov-2023]
stagger distance in the air seem farther than on the ground?
stagger player can still perform action (WASD, attack...)
https://imgur.com/BWI7Mjw
Forum:
Plugin/Gameplay Ideas and Requests
11-13-2023, 05:40
Replies:
6
[L4D1] How to create timers for each player
Views:
1,194
Posted By
ProjectSky
Re: [L4D1] How to create timers for each player
Handle g_hTimer[MAXPLAYERS+1];
// client index
g_hTimer[client] = CreateTimer(60.0, Weapon_fire1, 60, TIMER_FLAG_NO_MAPCHANGE);
Forum:
Extensions
10-04-2023, 06:23
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
19,570
Posted By
ProjectSky
Re: [L4D2] nb_update_frequency fix (Experimental)
confirm fix, but found new issue
https://imgur.com/a/OMZh0c6
Forum:
Extensions
09-25-2023, 10:14
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
19,570
Posted By
ProjectSky
Re: [L4D2] nb_update_frequency fix (Experimental)
witch still gets stuck
server tick: 96
nb_update_frequency: 0.0
https://imgur.com/HtwILWX
Forum:
Plugins
09-10-2023, 13:42
Replies:
281
[L4D & L4D2] Mission and Weapons - Info Editor (1.25) [25-Oct-2023]
Views:
124,651
Posted By
ProjectSky
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.22) [10-Sep-2023]
// Weapons config
BuildPath(Path_SM, g_sConfigWeapons, sizeof(g_sConfigWeapons), CONFIG_WEAPONS);
if( FileExists(g_sConfigWeapons) )
{
g_bGameMode = false;
ParseConfigFile(g_sConfigMission);...
Forum:
Plugins
09-02-2023, 10:52
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
436,744
Posted By
ProjectSky
Re: [L4D & L4D2] Left 4 DHooks Direct (1.135) [18-Aug-2023]
I didn't have any crash on my server, you need provide more info
Forum:
Plugin/Gameplay Ideas and Requests
07-06-2023, 20:29
Replies:
1
Solved
[L4D2] How to make the modified sm_cvar take effect for everyone ?
Views:
566
Posted By
ProjectSky
Re: [L4D2] How to make the modified sm_cvar take effect for everyone ?
cl_* is a client command, the server cannot modify it
Forum:
Scripting
06-28-2023, 08:06
Replies:
3
Tank rock killed other tanks .....
Views:
879
Posted By
ProjectSky
Re: Tank rock killed other tanks .....
use collisionhook
public Action CH_PassFilter(int ent1, int ent2, bool &result)
{
if (!IsValidEdict(ent1) || !IsValidEdict(ent2)) return Plugin_Continue;
static char ent1Name[20],...
Forum:
Scripting
05-26-2023, 12:39
Replies:
5
[L4D2] More characters in PrintHintText
Views:
1,027
Posted By
ProjectSky
Re: [L4D2] More characters in PrintHintText
this is engine limit cannot be changed
DLL_MessageEnd: Refusing to send user message HintText of 256 bytes to client, user message size limit is 255 bytes
Forum:
Plugins
04-08-2023, 23:39
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
436,744
Posted By
ProjectSky
Re: [L4D & L4D2] Left 4 DHooks Direct (1.129) [31-Mar-2023]
With server hibernated it reports true, server not hibernated it reports false?
this is so weird.
True if the server is ticking, false otherwise.
server ticking while hibernated? or did i...
Forum:
Plugins
04-08-2023, 13:45
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
436,744
Posted By
ProjectSky
Re: [L4D & L4D2] Left 4 DHooks Direct (1.129) [31-Mar-2023]
Request add L4D_IsServerHibernating() native
"CGameServer::IsHibernating"
{
"library" "engine"
"linux" "@_ZNK11CGameServer13IsHibernatingEv"
"windows" "\x8A\x81\x81\xD3\x02\x00"
}
Forum:
Scripting
04-03-2023, 11:21
Replies:
0
[socket] receive strange data
Views:
557
Posted By
ProjectSky
[socket] receive strange data
I'm trying to receive websocket data use socket ext. connect is successful, but the SocketReceive callback returns some strange data
g_hSockets.Connect(OnSocketConnected, OnSocketReceive,...
Forum:
Extensions
03-26-2023, 08:09
Replies:
420
Accelerator - Crash Reporting That Doesn't Suck
Views:
281,144
Posted By
ProjectSky
Re: Accelerator - Crash Reporting That Doesn't Suck
crash report cannot be uploaded. Is there a problem with the backend?
i was using it a few weeks ago.
it appears to be related to the SM version. rolled back 1.12 to 1.11, crash report upload.
...
Forum:
Scripting
03-11-2023, 14:09
Replies:
1
Solved
[dhooks] How to get special return data
Views:
737
Posted By
ProjectSky
[dhooks] How to get special return data
CMatchExtL4D::GetGameModeInfo return keyvalue data, but dhooks only have these return type
ReturnType_Void: "void"
ReturnType_Int: "int"
ReturnType_Bool: "bool"
ReturnType_Float: "float"...
Forum:
Plugins
03-09-2023, 22:11
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
436,744
Posted By
ProjectSky
Re: [L4D & L4D2] Left 4 DHooks Direct (1.128) [06-Feb-2023]
l4d2, linux
load test.smx
sm_l4dd_reload
sm_l4dd_detours not listed test.smx is use L4D_OnReplaceTank
change map? result same
test.sp
public void L4D_OnReplaceTank(int tank, int newtank)
Forum:
Plugins
03-09-2023, 12:57
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
436,744
Posted By
ProjectSky
Re: [L4D & L4D2] Left 4 DHooks Direct (1.128) [06-Feb-2023]
L4D_OnReplaceTank forward doesn't seem to work.
plugin is load, but it not list in sm_l4dd_detours
Forum:
Plugin/Gameplay Ideas and Requests
02-26-2023, 06:06
Replies:
1
[l4d2] about award_earned event
Views:
459
Posted By
ProjectSky
[l4d2] about award_earned event
Structure award_earned
short userid player who earned the award
long entityid client likes ent id
long subjectentid entity id of other party in the award, if any
short award id of award earned
...
Forum:
Extensions
02-25-2023, 13:18
Replies:
21
[TF2 & CS:S & Other] [Linux] Performance optimizer - reduce server frame time by ~40%
Views:
13,398
Posted By
ProjectSky
Re: [TF2 & CS:S & Other] [Linux] Performance optimizer - reduce server frame time by
support l4d2?
Forum:
Scripting
01-15-2023, 09:48
Replies:
4
Solved
set sv_downloadurl to server ip
Views:
980
Posted By
ProjectSky
Re: set sv_downloadurl to server ip
need SteamWorks
#include <sourcemod>
#include <SteamWorks>
ConVar
g_hSvDownloadUrl;
public void OnPluginStart()
Forum:
Scripting
01-04-2023, 19:51
Replies:
4
push 2D array to GlobalForward?
Views:
758
Posted By
ProjectSky
Re: push 2D array to GlobalForward?
answer from chatgpt?
Forum:
Scripting
01-04-2023, 05:19
Replies:
4
push 2D array to GlobalForward?
Views:
758
Posted By
ProjectSky
push 2D array to GlobalForward?
idk how to implement it
int[][] iTotalKillData = new int[MaxClients][8];
int iPlayerCount;
Call_StartForward(g_hForwardRoundPrint);
Call_PushArray(iTotalKillData, iPlayerCount); // error:...
Forum:
Plugins
12-24-2022, 06:04
Replies:
51
[L4D2] Tickrate Enabler
Views:
27,687
Posted By
ProjectSky
Re: [L4D2] Tickrate Enabler
try adjust the rate param on the client but i got this
"rate" = "30000" ( def. "10000" )
** NOTE: The real value is 96000.000 but the server has temporarily restricted it to 30000.000 **
user
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