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Search: Posts Made By: Vaim
Forum: Scripting Help 04-17-2021, 14:37
Replies: 0
Views: 456
Posted By Vaim
custom weapons behind your back

Hello dear community members.
I found the Back Weapons plugin (https://forums.alliedmods.net/showthread.php?p=359356), it displays the player's main weapon behind him.
On my server, some...
Forum: Scripting Help 01-30-2021, 08:29
Replies: 10
Views: 1,191
Posted By Vaim
Re: Return of the knife model Please Help

After applying the injector, the returned model is not visible. There are sounds, but no model

https://drive.google.com/file/d/1HzDm-FH1h9JBR03aF47EbzJKezeS_3Eg/view?usp=sharing
Forum: Scripting Help 01-30-2021, 07:46
Replies: 10
Views: 1,191
Posted By Vaim
Re: Return of the knife model Please Help

Hi, the topic is still relevant.
Tell me how to correctly implement a custom model return.

Example of incorrect work on video...
Forum: Scripting Help 01-18-2021, 15:40
Replies: 10
Views: 1,191
Posted By Vaim
Re: Return of the knife model Please Help

does not work, the knife models are not replaced but the standard one is and the knife is not returned
Forum: Scripting Help 01-18-2021, 08:46
Replies: 10
Views: 1,191
Posted By Vaim
Re: Return of the knife model Please Help

I tried like this

knife_model.sma
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
Forum: Scripting Help 01-18-2021, 02:00
Replies: 10
Views: 1,191
Posted By Vaim
Re: Return of the knife model Please Help

plugin "knife_models" uses 3 knife models.
I need to return one of three models to the player.
I thought it could be solved through my own, but I absolutely do not understand how to do it...
Forum: Scripting Help 01-17-2021, 19:09
Replies: 10
Views: 1,191
Posted By Vaim
Re: Return of the knife model Please Help

I do not quite understand, can you please for more details?
Forum: Scripting Help 01-17-2021, 15:13
Replies: 10
Views: 1,191
Posted By Vaim
Return of the knife model Please Help

Hello.
Please tell me how to correctly return the model to the player?


There is a plugin "injector" which replenishes the player's health when he holds a knife and presses "G" (drop weapons)...
Forum: Suggestions / Requests 01-17-2021, 08:33
Replies: 5
Views: 754
Posted By Vaim
Re: return of the knife model through the native

Please tell me if you put on the server several such systems as your plugin, for example knife, awp, ak and so on. Will they not conflict with each other? And if it's not difficult for you, can you...
Forum: Suggestions / Requests 01-17-2021, 02:34
Replies: 5
Views: 754
Posted By Vaim
Re: return of the knife model through the native

Wow, cool plugin) Thank you. Maybe you have a similar plugin where you can replace AK, M4, DGl, AWP, USP? by the same principle


i saw your XP plugin, very cool :)...
Forum: Suggestions / Requests 01-16-2021, 17:16
Replies: 5
Views: 754
Posted By Vaim
return of the knife model through the native

Hello.
Please tell me how to correctly return the model to the player?


There is a plugin "injector" which replenishes the player's health when he holds a knife and presses "G" (drop weapons)...
Forum: Suggestions / Requests 01-02-2020, 14:41
Replies: 4
Views: 909
Posted By Vaim
Re: Replacing sprites on the server

Thank you very much, you helped a lot)
Forum: Suggestions / Requests 01-02-2020, 09:29
Replies: 4
Views: 909
Posted By Vaim
Re: Replacing sprites on the server

Thank you, you really helped.
Please tell me, maybe there is a list of .spr files that can be replaced.
Forum: Suggestions / Requests 01-01-2020, 18:16
Replies: 4
Views: 909
Posted By Vaim
Replacing sprites on the server

Dear guests and community members, tell me please, is there an actual method for replacing sprites on the server today?
For example, a radar sprite, grenades, timers, or kilstat sprites?
P.S....
Forum: Scripting Help 05-04-2019, 07:35
Replies: 0
Views: 697
Posted By Vaim
Voice Control

Hello dear community members.
***Help me please.
I found the code on the Internet, it does not work.
*He should do a voice delay after killing 5 seconds.

/*
* Обновление 28.02.2015
* v1.4 -...
Forum: Scripting Help 02-18-2019, 06:58
Replies: 0
Views: 924
Posted By Vaim
The voice timer counted out the time mp_roundtime, not mp_timelimit

Hello, please tell me how to do it?
what would The voice timer counted out the time mp_roundtime, not mp_timelimit

amxx.cfg

// Show the remaining time until the end of the map
// a - white...
Forum: Scripting Help 02-18-2019, 06:53
Replies: 4
Views: 1,346
Posted By Vaim
Re: Play .wav file during model selection at start + overtime cointoss

Hello, what you need, I sort of deleted, but I could not add sound because of my inexperience.
Let me know if it works.
Forum: Scripting Help 02-18-2019, 06:24
Replies: 15
Views: 9,162
Posted By Vaim
Re: time left in a round

I'm trying and I still can't do something:roll:


// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development...
Forum: Scripting Help 02-18-2019, 05:51
Replies: 4
Views: 1,144
Posted By Vaim
Re: Vip . Admin Level

Try this
#define ADMIN_RESERVATION (1 << 1)



add a check to the flag

if(get_user_flags(id) & ADMIN_RESERVATION)
like this
Forum: Scripting Help 02-18-2019, 05:26
Replies: 4
Views: 1,144
Posted By Vaim
Re: Vip . Admin Level

Hello, try replacing #define ADMIN_RESERVATION
on any


#define ADMIN_ALL 0 / * все * /
#define ADMIN_IMMUNITY (1 << 0) / * флаг "а" * /
#define ADMIN_RESERVATION (1 << 1) / * флаг "b" * /...
Forum: Scripting Help 02-17-2019, 17:55
Replies: 9
Views: 1,827
Posted By Vaim
Re: MapManager: instead of extending the map, restart the current map

corrected, the error was here:

copy(g_NextMap, charsmax(g_NextMap),g_sCurMap); ChangeLevel();


I did this:

copy(g_NextMap, charsmax(g_NextMap), g_sVoteMap[map]); ChangeLevel();
Forum: Scripting Help 02-17-2019, 17:48
Replies: 15
Views: 9,162
Posted By Vaim
Re: time left in a round

Hello, please tell me how to do it

amxx.cfg

// Show the remaining time until the end of the map
// a - white text at the bottom center of the screen
// b - voice accompaniment
// c - do not...
Forum: Scripting Help 02-17-2019, 07:26
Replies: 9
Views: 1,827
Posted By Vaim
Re: MapManager: instead of extending the map, restart the current map

If no one votes, the server restarts the card.
Forum: Scripting Help 02-17-2019, 02:23
Replies: 9
Views: 1,827
Posted By Vaim
Forum: Scripting Help 02-17-2019, 02:11
Replies: 9
Views: 1,827
Posted By Vaim
Re: MapManager: instead of extending the map, restart the current map

Everything works fine :)
Imindfreak, thank you very much))
you helped me a lot:up::)
Showing results 1 to 25 of 37

 
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