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Search: Posts Made By: MapleRabbit
Forum: Metamod:Source Plugins 03-13-2013, 13:12
Replies: 323
Views: 244,286
Posted By MapleRabbit
Re: Dota 2 Fixups

thank you very much for the reply :D
Im sorry but im a newbie in this
So im a little afraid that using this and metamod when dota 2 is still in beta will be considered as hack or crack or...
Forum: Metamod:Source Plugins 03-13-2013, 12:43
Replies: 323
Views: 244,286
Posted By MapleRabbit
Re: Dota 2 Fixups

Is it legal for us to run a server with this plugin?
Forum: Scripting Help 08-18-2010, 11:08
Replies: 1
Views: 992
Posted By MapleRabbit
A question about the vector~

I've tried to make it , but it seems so hard for me to find the way or function to get the vector...

that is ,how can I get the vector when I have the origin , angle(a array angle[3]) , and a...
Forum: Scripting Help 05-16-2010, 11:44
Replies: 1
Views: 888
Posted By MapleRabbit
How to config Orpheu to use a new monstermod (new version)

Orpheu is a excellent module and I'm using it, but I got some problem
Could you please help me a little?

I'd want to use a new version of monstermod(for more monster supported)
but it seems...
Forum: Scripting Help 05-09-2010, 03:04
Replies: 0
Views: 618
Posted By MapleRabbit
set monster angle

I've used this , but I can't set the angle of the monsters
how to do it?
OrpheuCall( spawn_monster, Controller, origin, 0.0, 0 );
there is no angle...
Forum: Scripting Help 05-03-2010, 10:54
Replies: 3
Views: 1,758
Posted By MapleRabbit
Re: Problem about Arkshine's Orpheu Monster Sample

yes , I'm sure that I'm playing CS

I edited it but it turned out to be

Controller 63 - Anim Event 1
L 05/03/2010 - 22:52:56: [ORPHEU] Invalid function [0]
L 05/03/2010 - 22:52:56: [AMXX]...
Forum: Scripting Help 05-02-2010, 12:12
Replies: 3
Views: 1,758
Posted By MapleRabbit
Re: Problem about Arkshine's Orpheu Monster Sample

then I change the right version of monstermod then this occurs:

Controller 56 - Anim Event 1
L 05/03/2010 - 00:10:41: [ORPHEU] Invalid function [0]
L 05/03/2010 - 00:10:41: [AMXX] Displaying...
Forum: Scripting Help 05-02-2010, 12:04
Replies: 3
Views: 1,758
Posted By MapleRabbit
Problem about Arkshine's Orpheu Monster Sample

I've download the Orpheu files and the sample files , put them in the correct floder(like "function"),add orpheu_amxx.dll to module.ini , add plugin in the plugins.ini


In the begining , it...
Forum: Scripting Help 04-27-2010, 10:23
Replies: 5
Views: 2,004
Posted By MapleRabbit
Re: how to modify the round time (for immediately modification)

sorry for that wrong example
I mean
can I modify the time like 0:33to0:44
Forum: Scripting Help 04-16-2010, 08:58
Replies: 5
Views: 2,004
Posted By MapleRabbit
how to modify the round time (for immediately modification)

How can I change the round time (displayed in the bottom of the screen)?

I'd like to change it directly,
for example , when it is 0:33 I change it to 0:66
Forum: Scripting Help 04-11-2010, 11:17
Replies: 0
Views: 632
Posted By MapleRabbit
How to point out a Specific Entity Zone Entering

Like some thing in the jailbreaking mod
Could you please teach me how to find out a Specific Entity Zone Entering (like info_player_escape)
and the execute some codes?
Forum: Suggestions / Requests 01-19-2010, 11:26
Replies: 0
Views: 729
Posted By MapleRabbit
I'm a green hand and I am in need of a plugin~~

Eh, sorry for my bad English...
And I am in need of a plugin when one of the T player entered the certain zone of the CT player's base, the T's team score (1 will be good) will increasing a certain...
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