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Posts Made By:
megusta
Forum:
Scripting
04-21-2015, 19:05
Replies:
17
L4D2 SetEntityRenderColor for Special Infected
Views:
7,952
Posted By
megusta
Re: L4D2 SetEntityRenderColor for Special Infected
Well, yep, works now. Hook player spawn - set glow type 1/2/3. Hook player death - set glow type 0.
Thx again for awesome stocks Dr.Api.
Forum:
Scripting
04-21-2015, 18:47
Replies:
17
L4D2 SetEntityRenderColor for Special Infected
Views:
7,952
Posted By
megusta
Re: L4D2 SetEntityRenderColor for Special Infected
No, not on radgoll. It stays in the last point SI was killed (doesn't matter where).
Let's say if I kill Hunter in the air - the glow will be in the air for a while (around emptyness, not around...
Forum:
Scripting
04-21-2015, 18:25
Replies:
17
L4D2 SetEntityRenderColor for Special Infected
Views:
7,952
Posted By
megusta
Re: L4D2 SetEntityRenderColor for Special Infected
Wow, thank you Dr. Api! I personally like m_iGlowType 2 for SI, cuz 3 is too xray-ish for me :).
Btw I have 1 problem: the glow doesn't disappear immediately after infected's death, it stays for a...
Forum:
Scripting
04-14-2015, 16:45
Replies:
17
L4D2 SetEntityRenderColor for Special Infected
Views:
7,952
Posted By
megusta
Re: L4D2 SetEntityRenderColor for Special Infected
The script looks better when we hook just 1 event. Thank you DeathChaos25. And about glowing stuff - unfortunately it is not what I need.
About coloring SI: I tried to color players using VScript...
Forum:
Scripting
04-11-2015, 14:45
Replies:
17
L4D2 SetEntityRenderColor for Special Infected
Views:
7,952
Posted By
megusta
Re: L4D2 SetEntityRenderColor for Special Infected
Unfortunatelly, looks like this is it.
We can set transparency for all survivors and special infected (except Witch).
We can set color for all survivors and some special infected (Tank, Jockey,...
Forum:
Scripting
04-11-2015, 13:30
Replies:
17
L4D2 SetEntityRenderColor for Special Infected
Views:
7,952
Posted By
megusta
Re: L4D2 SetEntityRenderColor for Special Infected
Yep, I have pure sourcemod-1.7.0-linux server (Ubuntu Server 14.04.2). I'm gonna follow your advice. Thx again for responding.
// ====================================
Hm... GetClientAimTarget is...
Forum:
Scripting
04-11-2015, 12:25
Replies:
17
L4D2 SetEntityRenderColor for Special Infected
Views:
7,952
Posted By
megusta
Re: L4D2 SetEntityRenderColor for Special Infected
Thx for respond BAILANDO. I followed your advice.
Results:
- Tank, Jockey, Spitter changed their colors in 100% cases, 20 times in 20 tries for each one (yes, I counted :lol:)
- Charger, Hunter,...
Forum:
Scripting
04-11-2015, 09:05
Replies:
17
L4D2 SetEntityRenderColor for Special Infected
Views:
7,952
Posted By
megusta
L4D2 SetEntityRenderColor for Special Infected
Hi everyone.
I'm trying to set colors for SI using SetEntityRenderColor (https://sm.alliedmods.net/new-api/entity_prop_stocks/SetEntityRenderColor).
It works fine for Tank, Jockey, Spitter and...
Forum:
Plugins
10-05-2014, 04:35
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,693,227
Posted By
megusta
Re: Advertisements 0.6 (Updated 2013/03/08)
that's bad.
Thx, Amroth, but the link you sent is just about CS. My game is l4d2.
Anyway, thx for the answers guys!
Forum:
Plugins
10-03-2014, 12:07
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,693,227
Posted By
megusta
Re: Advertisements 0.6 (Updated 2013/03/08)
Hi guys. Is there multilingualism support in this plugin?
For example,
"es" "Direccion IP: "
"en" "IP address: "
Or I should make 2 separate advertisements and server players will see both of...
Forum:
Plugin/Gameplay Ideas and Requests
10-03-2014, 11:53
Replies:
4
l4d2 server. Add more weapons/characters.
Views:
1,055
Posted By
megusta
Re: l4d2 server. Add more weapons/characters.
thx :)
Forum:
Plugin/Gameplay Ideas and Requests
09-20-2014, 01:01
Replies:
4
l4d2 server. Add more weapons/characters.
Views:
1,055
Posted By
megusta
Re: l4d2 server. Add more weapons/characters.
Yeah, I thought there is no big difference between tf2/l4d/cs in this case... So no chances to add new weapons/skins in l4d2? Sorry if it is a silly question.
Forum:
Plugin/Gameplay Ideas and Requests
09-19-2014, 23:52
Replies:
4
l4d2 server. Add more weapons/characters.
Views:
1,055
Posted By
megusta
l4d2 server. Add more weapons/characters.
Hi guys! Can someone explain me if it's possible to add to my l4d2 server more characters/weapons. Not just replace, but keep default ones and in the same time add new ones? Or this topic...
Forum:
Plugin/Gameplay Ideas and Requests
09-10-2014, 14:07
Replies:
0
L4D2 server plugin to make client side "voice_mute"
Views:
762
Posted By
megusta
L4D2 server plugin to make client side "voice_mute"
TF2 has a client side "mute players" button (http://i.ytimg.com/vi/DOVJrI7saKQ/maxresdefault.jpg) in a menu. Unfortunatelly, there is no such button in menu in L4D2.
So if someone is making voice...
Forum:
Plugins
09-08-2014, 19:01
Replies:
345
[L4D2] Super Tanks
Views:
336,168
Posted By
megusta
Re: [L4D2] Super Tanks
Amazing plugin! Love it!
Forum:
Metamod:Source Plugins
09-07-2014, 10:41
Replies:
1,528
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,718,120
Posted By
megusta
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Hi guys! Can someone to explain (mb to post some kind of tutorial) how to compile l4dtoolz from GitHub (https://github.com/ivailosp/l4dtoolz/) for last stable MetaMod (www.sourcemm.net/downloads)...
Forum:
Plugin/Gameplay Ideas and Requests
07-26-2014, 17:25
Replies:
11
How the server can "understand" what language the client is using?
Views:
1,948
Posted By
megusta
Re: How the server can "understand" what language the client is using?
Thx for answers, guys.
Forum:
Metamod:Source Plugins
07-21-2014, 07:19
Replies:
1,528
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,718,120
Posted By
megusta
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
But I see this messages in console:
Forum:
Plugin/Gameplay Ideas and Requests
07-19-2014, 07:06
Replies:
11
How the server can "understand" what language the client is using?
Views:
1,948
Posted By
megusta
Re: How the server can "understand" what language the client is using?
Is there some way to know the language that user chose for the game in Steam? Not GeoIP "guessing" according to location, no. But user's choice in Steam? Like I can be in China but use Spanish for my...
Forum:
Plugin/Gameplay Ideas and Requests
07-18-2014, 13:48
Replies:
11
How the server can "understand" what language the client is using?
Views:
1,948
Posted By
megusta
Re: How the server can "understand" what language the client is using?
Hehe, agree. But generally it is not within the bounds of the current topic. The fact is that auto-translation (no matter if it's good or bad option, we know that every option has its pros and cons)...
Forum:
Plugin/Gameplay Ideas and Requests
07-17-2014, 08:37
Replies:
11
How the server can "understand" what language the client is using?
Views:
1,948
Posted By
megusta
How the server can "understand" what language the client is using?
Hi, guys. First of all, I'm sorry for my newbie question. And I'm sorry for my bad English as well. I'm trying my best and I hope someone can help me.
I didn't get from this topic...
Showing results 1 to 21 of 21
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