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Search: Posts Made By: Meian
Forum: News 11-03-2014, 11:13
Replies: 18
Views: 29,920
Posted By Meian
Re: SourceMod 1.6.2, Metamod:Source 1.10.3 Released

Thank you for the reply. I wasn't sure if to post here or a new thread since I had mentioned 1.6.2 as well.

So the main issue is needing someone updating the SourceMod's gamedata independently not...
Forum: News 11-03-2014, 10:15
Replies: 18
Views: 29,920
Posted By Meian
Re: SourceMod 1.6.2, Metamod:Source 1.10.3 Released

Hello, not sure if this is the proper thread for it but...

I work with the development team of Pirates, Vikings, Knights II (PVK2) and we had a recent large update on Oct 30th (first time being on...
Forum: Plugins 08-17-2013, 12:47
Replies: 876
Views: 634,792
Posted By Meian
Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)

Hello, I've added my own custom sounds before and they work fine however the !quake /quake menu does not display at all. Even using !settings and clicking quake does not allow the menu to pop up to...
Forum: Plugins 07-28-2013, 10:31
Replies: 1,312
Views: 810,516
Posted By Meian
Re: Say Sounds (including Hybrid Edition) (4.0.8)

Can confirm this works! Not sure why the other one works but glad it did~
Forum: Plugins 07-27-2013, 14:42
Replies: 1,312
Views: 810,516
Posted By Meian
Re: Say Sounds (including Hybrid Edition) (4.0.8)

They're custom sounds that go into the sound/misc folder. Is it possible for the extension to not work but the plugin does work? Because other than that I am at a loss why this is happening. Is there...
Forum: Plugins 07-27-2013, 13:13
Replies: 1,312
Views: 810,516
Posted By Meian
Re: AW: Re: Say Sounds (including Hybrid Edition) (4.0.8)

Let me try to see if I understand. The sound info library extension will read the sound file and use the length of the sound before allowing to play another. The sm_saysoundhe_time_between_sounds is...
Forum: Plugins 07-27-2013, 00:55
Replies: 1,312
Views: 810,516
Posted By Meian
Re: Say Sounds (including Hybrid Edition) (4.0.8)

Hello,
Is there a way to put a time between sounds individually for each instead of an overall time for all as sm_saysoundhe_time_between_sounds does? I ask because we have some short sounds and...
Showing results 1 to 7 of 7

 
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