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Search: Posts Made By: JusTGo
Forum: New Plugin Submissions 12-29-2021, 05:37
Replies: 6
Views: 483
Posted By JusTGo
Re: [ReApi/ReGameDll] Unreal Spawn Fixer

You don't need mp_respawn_immunitytime if you set mp_kill_filled_spawn to 0.

mp_kill_filled_spawn disable worldspawn damage unless the map has other issues.
Forum: New Plugin Submissions 12-28-2021, 05:49
Replies: 6
Views: 483
Posted By JusTGo
Re: [ReApi/ReGameDll] Unreal Spawn Fixer

What do you need mp_respawn_immunitytime for?
Forum: Scripting Help 12-05-2021, 07:38
Replies: 4
Views: 331
Posted By JusTGo
Re: hats not turning off

You are removing/enabling the hats for all players with the current approach, do you want the player to remove only his hat or to not see all hats?
Forum: General 12-05-2021, 04:25
Replies: 4
Views: 595
Posted By JusTGo
Re: repair errors on pwn file

For which game is this?
Forum: Zombie Plague Mod 12-02-2021, 05:12
Replies: 2
Views: 448
Posted By JusTGo
Re: Error ZP_Round_Results

Inside plugin_init() you should add this line:

g_msgScoreInfo = get_user_msgid("ScoreInfo")

Try this it should be fixed now
Forum: HL1 Servers (HLDS) 11-25-2021, 12:12
Replies: 6
Views: 898
Posted By JusTGo
Re: How many servers could I run?

HLDS is single-threaded, So each server will use only one core, in your case there are 4, You can run 3 hlds instances easily, and you have enough memory so that's not a concern, what is left is your...
Forum: HL1 Servers (HLDS) 11-24-2021, 13:16
Replies: 6
Views: 898
Posted By JusTGo
Re: How many servers could I run?

this Depends on the servers mods and configuration, You might be able to run 3 servers of 32 slots.
Forum: Scripting Help 11-20-2021, 05:01
Replies: 13
Views: 690
Posted By JusTGo
Re: Run time error 4: index out of bounds

This should fix it:

public eDeath()
{
new iKiller = read_data( 1 )
new iVictim = read_data( 2 );

if(iVictim < 1 || iVictim > get_maxplayers())
return
Forum: General 11-19-2021, 11:56
Replies: 7
Views: 808
Posted By JusTGo
Re: [Help] Error: server failed to transmit file 'sound/weapons/nokia'

That's weird, It should be getting called from somewhere, either you have it in a map, a .res file or a plugin, the error happens if you don't have the file in your cstrike folder and a plugin/map...
Forum: General 11-19-2021, 10:27
Replies: 7
Views: 808
Posted By JusTGo
Forum: HL1 Servers (HLDS) 11-14-2021, 08:12
Replies: 3
Views: 752
Posted By JusTGo
Re: Why is HLDS updating/verifying every startup?

Weird, this shouldn't happen especially that you don't use the -autoupdate command, I run a cs 1.6 server and I never faced such an issue, I don't know what's different in TFC.
Forum: HL1 Servers (HLDS) 11-14-2021, 06:46
Replies: 3
Views: 752
Posted By JusTGo
Re: Why is HLDS updating/verifying every startup?

Are you using some kind of a cpanel to manage your servers? the problem might be there.
Forum: Suggestions / Requests 11-13-2021, 06:46
Replies: 4
Views: 302
Posted By JusTGo
Re: [Request] Remode sounds from plugin

Thought you only wanted to remove round end sounds, try this, all sounds removed now:

#include < amxmodx >
#include < amxmisc >

enum _:ustats
{
kills, heads
}
Forum: Suggestions / Requests 11-13-2021, 06:12
Replies: 4
Views: 302
Posted By JusTGo
Re: [Request] Remode sounds from plugin

Try this:

#include < amxmodx >
#include < amxmisc >

new const src_sound [ ] = "Effects/ha.mp3"

enum _:ustats
{
kills, heads
Forum: Suggestions / Requests 11-12-2021, 07:30
Replies: 1
Views: 292
Posted By JusTGo
Re: [request] - zp (zombieplague) help

Depends on the mod you are using. tell us which mod and frost grenade plugin you use and someone might be able to help.
Forum: General 11-09-2021, 10:22
Replies: 6
Views: 929
Posted By JusTGo
Re: Should i upgrade to latest AMXX version?

If there are some features that you want from the new AMXX 1.9 or AMXX 1.10 then yes go ahead and update, It's pretty stable and all plugins that work on the previous versions should be working there...
Forum: New Plugin Submissions 11-08-2021, 12:17
Replies: 50
Views: 14,464
Posted By JusTGo
Re: Nade Semiclip v2.6

True, you are right.

A few more changes I guess can be made:

#define isC4(%1) (get_pdata_int(%1, m_bIsC4) & (1<<8))

to:

#define isC4(%1) get_pdata_bool(%1, m_bIsC4)
Forum: New Plugin Submissions 11-08-2021, 09:11
Replies: 50
Views: 14,464
Posted By JusTGo
Re: Nade Semiclip v2.5

That's true but in my code, there is a clear context which is the defined name which is IMO pretty descriptive and straightforward.

#define getUserTeam(%1) get_pdata_int(%1, 114)

Anyone who...
Forum: New Plugin Submissions 11-08-2021, 04:52
Replies: 50
Views: 14,464
Posted By JusTGo
Re: Nade Semiclip v2.5

If a reviewer asks for it then I will do it, even though I think it's fine to use it this way as I'm using these numbers only once, also in amx1.9+ there are new natives that use game data files that...
Forum: New Plugin Submissions 11-07-2021, 23:14
Replies: 50
Views: 14,464
Posted By JusTGo
Re: Nade Semiclip v2.5

IMO it's fine if I'm using them only once, and the define name is pretty descriptive but I can change them if that's really needed.
Forum: Scripting Help 11-07-2021, 16:36
Replies: 5
Views: 612
Posted By JusTGo
Forum: Scripting Help 11-07-2021, 13:13
Replies: 5
Views: 543
Posted By JusTGo
Re: Tag Mismatch - ReAPI

post the full error.
Forum: Suggestions / Requests 11-07-2021, 04:29
Replies: 15
Views: 728
Posted By JusTGo
Re: Water

I guess to do it precisely on the surface you might try changing the InWater function in the code I posted to something like this:

isInWater(id)
{
new watertype = pev(id, pev_watertype)
...
Forum: New Plugin Submissions 11-07-2021, 03:17
Replies: 50
Views: 14,464
Posted By JusTGo
Re: Nade Semiclip v2.5

I have already commented on the parts that need to be explained, the rest can be easily figured by variable and function names, which part doesn't seem clear to you?
Forum: New Plugin Submissions 11-06-2021, 16:22
Replies: 50
Views: 14,464
Posted By JusTGo
Re: Nade Semiclip v2.5

Updated:

-V2.5
* Rewritten the code to make it clearer.
* Added a tracking cvar.

I guess it's ready for a review now. :fox:
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