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Search: Posts Made By: Pawn 3-pg
Forum: Plugin/Gameplay Ideas and Requests 09-09-2011, 08:21
Replies: 1
Views: 2,476
Posted By Pawn 3-pg
Re: Spycrab taunt competition plugin - TF2

What type of stakes did you have in mind?
Forum: Plugin/Gameplay Ideas and Requests 09-09-2011, 08:17
Replies: 6
Views: 3,071
Posted By Pawn 3-pg
Re: [REQ-TF2] No Airblast

Removing the knock back from the airblast can't be done with just a simple plugin - it requires an extension. There are only a few people here who have the ability and time to create that.

If...
Forum: Plugins 09-08-2011, 10:11
Replies: 696
Views: 401,359
Posted By Pawn 3-pg
Re: [TF2Items] Randomizer (v1.46, 09/07/2011)

In the Giveweapon (https://forums.alliedmods.net/showthread.php?t=141962) thread, you said:

Is this in the current version of Randomizer? I looked through the plugin and didn't see anything, but...
Forum: Scripting 09-08-2011, 09:26
Replies: 2
Views: 924
Posted By Pawn 3-pg
Re: SetEntityModel question

Yes, you can use models that are packaged with the map. Just remember to precache the model first.
Forum: Plugin/Gameplay Ideas and Requests 08-12-2011, 08:26
Replies: 2
Views: 801
Posted By Pawn 3-pg
Re: object.txt problem

When you reduce the cost in objects.txt, the game still requires you to have the normal amount of metal to build it. It will only deduct the reduced cost from your metal, but you still have to have...
Forum: Scripting 08-05-2011, 13:30
Replies: 3
Views: 1,575
Posted By Pawn 3-pg
Re: Custom Particle Systems

If you want to use custom particle effects, you have to force the client to download a particle manifest file that is named after the current map (for example, cp_dustbowl_particles.txt).

If a...
Forum: Scripting 07-29-2011, 10:45
Replies: 4
Views: 1,157
Posted By Pawn 3-pg
Re: Random position in the range of player as the center

I edited my previous post. It should be pos[1] for the y position.
Forum: Scripting 07-29-2011, 08:47
Replies: 8
Views: 5,008
Posted By Pawn 3-pg
Re: Scale a model?

Use m_flModelWidthScale instead of m_fScale.
The problem is that it only makes the model appear to be smaller - the collision model is still the same size. Also, you can only make the model smaller...
Forum: Scripting 07-29-2011, 08:39
Replies: 4
Views: 1,157
Posted By Pawn 3-pg
Re: Random position in the range of player as the center

This will find a random position within a 128 unit square around the client (64 units on each side from the player).

new Float:x
new Float:y
new Float:pos[3]
GetClientAbsOrigin(client, pos)
x...
Forum: TF2Items 07-28-2011, 16:17
Replies: 1,524
Views: 1,246,833
Posted By Pawn 3-pg
Re: TF2Items - Items with custom attributes.

It will be invalid for the first plugin that receives the TF2Items_OnGiveNamedItem call. If that plugin modifies the item handle, every other plugin that has TF2Items_OnGiveNamedItem will see the...
Forum: Scripting 07-26-2011, 15:37
Replies: 7
Views: 1,529
Posted By Pawn 3-pg
Re: getplayerhandle

Some entities are spawned more than once. Just add this to the end of Hook_EntitySpawned so it only gets called once.

SDKUnhook(entity, SDKHook_Spawn, Hook_EntitySpawned);


I'm not sure what...
Forum: TF2Items 07-25-2011, 16:17
Replies: 1,524
Views: 1,246,833
Posted By Pawn 3-pg
Re: TF2Items - Items with custom attributes.

I am not attempting to create my own Strange weapons.

If a player is using the Strange version of a weapon that is defined in tf2items.weapons.txt, the weapon will stop tracking kills (because the...
Forum: TF2Items 07-25-2011, 14:27
Replies: 1,524
Views: 1,246,833
Posted By Pawn 3-pg
Re: TF2Items - Items with custom attributes.

How do we use FORCE_GENERATION? I see it defined in the .inc, but I don't see where I would use it. Am I correct to assume that this will allow us to replace a weapon at TF2Items_OnGiveNamedItem and...
Forum: Scripting 07-15-2011, 13:28
Replies: 3
Views: 1,905
Posted By Pawn 3-pg
Re: [HOWTO] detect if plugin is loaded from another plugin

FindPluginByFile (http://docs.sourcemod.net/api/index.php?fastload=show&id=143&) and GetPluginStatus (http://docs.sourcemod.net/api/index.php?fastload=show&id=589&) should do what you want.
Forum: Scripting 07-13-2011, 13:18
Replies: 10
Views: 2,826
Posted By Pawn 3-pg
Re: [TF2]Need help with adding health to a player

The only way I've found to properly set one client's health is to add a +hp bonus to their weapon with TF2Items.
Forum: Plugins 06-27-2011, 18:32
Replies: 12
Views: 18,937
Posted By Pawn 3-pg
Re: [TF2] 2Free2Spray

Brilliant idea. Thanks.
Forum: Scripting 06-22-2011, 17:02
Replies: 4
Views: 1,942
Posted By Pawn 3-pg
Re: GivePlayerItem and entity index?

EquipPlayerWeapon (http://docs.sourcemod.net/api/index.php?fastload=show&id=243&) should work with the entity returned by GetPlayerWeaponSlot.
Forum: Scripting 06-22-2011, 09:38
Replies: 2
Views: 689
Posted By Pawn 3-pg
Re: Checking for the existence of weapons

They are not the same (because -1 isn't the only invalid index), but almost every function that returns an entity will only return either a valid entity index, or -1.

Most of the time, you can...
Forum: Extensions 06-20-2011, 12:09
Replies: 2,726
Views: 2,766,752
Posted By Pawn 3-pg
Re: SDK Hooks 2.0

No. Each prop can only have 1 owner.

You should probably start a thread in the Scripting (https://forums.alliedmods.net/forumdisplay.php?f=107) section since this isn't related to SDK Hooks....
Forum: Extensions 06-20-2011, 08:38
Replies: 2,726
Views: 2,766,752
Posted By Pawn 3-pg
Re: SDK Hooks 2.0

If you don't need to change which player can walk through the prop after it is created, you can just set the player as the owner of the prop. The owner of a prop cannot collide with it.
Forum: Scripting 05-29-2011, 21:31
Replies: 2
Views: 1,941
Posted By Pawn 3-pg
Re: [TF2] Hooking use_action_slot_item?

Thank you! Using use_action_slot_item_server works perfectly.
Forum: Scripting 05-29-2011, 19:07
Replies: 2
Views: 1,941
Posted By Pawn 3-pg
[TF2] Hooking use_action_slot_item?

I'm trying to trigger something when a player uses the new taunt that is triggered with the action button. The console command is use_action_slot_item, but neither AddCommandListener nor...
Forum: TF2Items 05-14-2011, 11:39
Replies: 1,524
Views: 1,246,833
Posted By Pawn 3-pg
Re: TF2Items - Items with custom attributes.

I think it's just you. I just tested it and everything is working fine on my server.
Forum: General 05-13-2011, 18:25
Replies: 2
Views: 1,878
Posted By Pawn 3-pg
[TF2] Fix for the Witcher 2 preorder item crash

Valve gave the Witcher 2 preorder items (1 (http://wiki.teamfortress.com/wiki/Sign_of_the_Wolf%27s_School) 2 (http://wiki.teamfortress.com/wiki/Hero%27s_Tail) 3...
Forum: Plugin/Gameplay Ideas and Requests 05-13-2011, 13:47
Replies: 3
Views: 1,029
Posted By Pawn 3-pg
Re: Extension for TF2 Round Events?

It was in the Extensions section: https://forums.alliedmods.net/showthread.php?t=154217
Showing results 1 to 25 of 189

 
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