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Search: Posts Made By: finishlast
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 15:17
Replies: 11
Views: 391
Posted By finishlast
Re: L4d - Prevent infected cloning on servers with unlimited team switching

That is true, Marttt, the initial question is solved with the script (https://forums.alliedmods.net/showpost.php?p=2768644&postcount=3) I attached.

The incap thing is not connected to it, it is a...
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 13:24
Replies: 11
Views: 391
Posted By finishlast
Re: L4d - Prevent infected cloning on servers with unlimited team switching

When I do it, I see:

On Dead Air
OnTakeDamage victim: 2,attacker: 667, damage is 100.000000 (only incap)

On Blood harvest
OnTakeDamage victim: 2,attacker: 297, damage is 500.000000 (instant...
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 02:57
Replies: 11
Views: 391
Posted By finishlast
Re: L4d - Prevent infected cloning on servers with unlimited team switching

Blocking the jointeam within x seconds after spawn will not help, I tested that.
Even after 60 seconds it happens, my first guess was wrong, you don't have to switch immediately.

Restricting it...
Forum: Plugin/Gameplay Ideas and Requests 01-17-2022, 12:21
Replies: 11
Views: 391
Posted By finishlast
Re: L4d - Prevent infected cloning on servers with unlimited team switching

That makes sense, unfortunately this does not solve the issue with being incapped.

I just tried that, I only see 1 message now, but when I become survivor again, the survivor gets incapped...
Forum: Plugin/Gameplay Ideas and Requests 01-15-2022, 15:58
Replies: 11
Views: 391
Posted By finishlast
L4d - Prevent infected cloning on servers with unlimited team switching

Hi,

is there already a plugin preventing cloning of infected on servers with unlimited team switching?

The problem will occur when you have only 3 survivors or less on versus servers with...
Forum: Plugins 01-04-2022, 13:07
Replies: 8
Views: 778
Posted By finishlast
Re: [L4D] Death Toll tunnel block crescendo (v0.0.1, 2022-01-02)

Thanks for making a video, Krufftys Killers



Yes the wall should be very solid, tanks, specials or commons cannot pass it.



No problem, you people share tons of stuff too.
Forum: Plugins 01-03-2022, 13:44
Replies: 8
Views: 778
Posted By finishlast
Re: [L4D] Death Toll tunnel block crescendo (v0.0.1, 2022-01-02)

Good to know, I didn't test l4d2 bc no server.

Sorry harry, don't have the toolz to record installed.

I added some screenshots o0
Forum: Plugins 01-02-2022, 11:59
Replies: 8
Views: 778
Posted By finishlast
[L4D] Death Toll tunnel block crescendo (v0.0.1, 2022-01-02)

This plugin blocks the tunnel entrance at death toll chapter 1, adds a mini crescendo in form of an explosion.

You really don't want to stand next to it, oh and don't let the rocks get you or they...
Forum: Plugins 01-02-2022, 11:44
Replies: 47
Views: 7,227
Posted By finishlast
Re: [L4D] L4D Tank announce and lock door (v1.1.7, 2022-01-02)

Thank you once again Silvers, I replaced the timer with the GetGameTime() + 6.0 and fut cooldown check first.

ZBzibing I updated first page. 1.1.7
Forum: Scripting 01-02-2022, 07:10
Replies: 18
Views: 728
Posted By finishlast
Re: cleaning up timers

Oh, now I see, I understood it wrong.

Now it is working as intended without TIMER_FLAG_NO_MAPCHANGE.

Thanks a lot guys, you are great.
Forum: Plugins 01-01-2022, 13:27
Replies: 56
Views: 9,104
Posted By finishlast
Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]

Sometimes I see the infected eyes prespawn.
They float around when infected move to find a place to spawn.

L4D1

vs. 1.0.6 (10-July-2021)
Forum: Scripting 12-31-2021, 12:18
Replies: 18
Views: 728
Posted By finishlast
Re: cleaning up timers

I put it on a server without those plugins but it still shows the behavior.

I put a

PrintToChatAll ("DELETE");

to see if it reaches the delete part


public void OnMapEnd()
Forum: Scripting 12-31-2021, 11:41
Replies: 18
Views: 728
Posted By finishlast
Re: cleaning up timers

That's what I was trying with:


public void OnPluginStart()
{
HookEvent("round_freeze_end", event_round_freeze_end, EventHookMode_PostNoCopy);
HookEvent("round_end", event_round_end,...
Forum: Scripting 12-31-2021, 09:19
Replies: 18
Views: 728
Posted By finishlast
Re: cleaning up timers

Oh, thank you Marttt, silly me.

so

if(other > 0 && other <= MaxClients){

would work too
Forum: Scripting 12-31-2021, 08:55
Replies: 18
Views: 728
Posted By finishlast
Re: cleaning up timers

Strange, when I change
g_timer = CreateTimer(0.1, gate, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
to
g_timer = CreateTimer(0.1, gate, _, TIMER_REPEAT);

it would still run after changing map...
Forum: Scripting 12-31-2021, 08:06
Replies: 18
Views: 728
Posted By finishlast
Re: cleaning up timers

Oh, I see, thank you. I always thought the cleaning up timers would accomplish that.

With TIMER_FLAG_NO_MAPCHANGE it is working now, thanks a lot!

Good to know about the 0.1 min too.

***...
Forum: Scripting 12-31-2021, 06:06
Replies: 18
Views: 728
Posted By finishlast
Re: cleaning up timers

Oh, that's very helpful, Silvers, thank you for that link!

Going to change and test that!

***

But I am still lost.

See this example 1st level sacrafice, when I press the button at the...
Forum: Scripting 12-30-2021, 14:34
Replies: 18
Views: 728
Posted By finishlast
cleaning up timers

Everytime I try to play with timers, I encounter various errors in the error logs.

Like this one:

L 12/30/2021 - 19:16:38: [SM] Exception reported: Invalid timer handle 65740965 (error 1)
L...
Forum: Plugins 12-30-2021, 05:09
Replies: 47
Views: 7,227
Posted By finishlast
Re: [L4D] L4D Tank announce and lock door (v1.1.6, 2021-12-18)

I cannot reproduce the problem.
The player_use hook should only be hooked when the tanks are alive (1 time) and unhooked when all tanks are dead (1 time).


case LOCK:
{ ...
Forum: Source Servers (SRCDS) 12-21-2021, 12:56
Replies: 0
Views: 368
Posted By finishlast
inbound spoofed tsource engine queries produce outbound traffic

Hi,

what to do if your server gets hit by thousends of spoofed udp packets.

spoofed ips serverip UDP 88 27005 → 27015 Len=46
spoofed ips serverip UDP 67 40902 → 27015 Len=25
spoofed...
Forum: Scripting 12-19-2021, 13:37
Replies: 2
Views: 420
Posted By finishlast
Re: gas station explosion damage

I forgot about the simple things....

thx anyways

float Teleport_Entrance1[3] = { -12573.0, -9913.0, 30.0 };


for(int Client = 1; Client <= MaxClients; Client++)
{
//Ingame:
Forum: Scripting 12-19-2021, 09:14
Replies: 2
Views: 420
Posted By finishlast
gas station explosion damage

Hi,

I know how to make the gas station explosion particle ect. but how do you actually hurt people from it when they are near it?

Does anyone know how do it via plugin?

I created the...
Forum: Plugins 12-18-2021, 15:25
Replies: 8
Views: 1,082
Posted By finishlast
Re: [L4D1 & L4D2] Tank Rock Nice Shot [v1.0.0 | 18-December-2021]

It is working for me.

Only thing I would change if the cheer from dead people.
Or play the sound accorindly who shot, that way no need to check for dead players.

The volume is low, mb you just...
Forum: Plugins 12-18-2021, 09:51
Replies: 47
Views: 7,227
Posted By finishlast
Re: [L4D] L4D Tank announce and lock door (v1.0.7, 2020-03-28)

I think that map is fixed by itself, since when you rush there alone and start the event you get killed anyway by the event.

I have no idea how to fix that.
I simply don't know how to disable...
Forum: Plugins 12-16-2021, 13:51
Replies: 47
Views: 7,227
Posted By finishlast
Re: [L4D] L4D Tank announce and lock door (v1.0.7, 2020-03-28)

Thank you, have to read into that bc I never messed around with gamedata tbh.

@ZBzibing

Please try this version now, I added a 6 seconds cooldown for the open message.
Showing results 1 to 25 of 189

 
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