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Search: Posts Made By: nsb
Forum: HL1 Servers (HLDS) 07-27-2011, 11:19
Replies: 13
Views: 4,629
Posted By nsb
Re: Voice-com completely disabled. Help

I have sent email to Alfred reporting the error over the error still has not been repaired, please send an email claiming that you too.

[email protected]
Forum: HL1 Servers (HLDS) 07-22-2011, 12:23
Replies: 13
Views: 4,629
Posted By nsb
Re: Voice-com completely disabled. Help

I'm having the same problem after last update HLbeta egine.


Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 16:55:46 Jul 20 2011 (5382)
Forum: CSDM 07-09-2011, 14:26
Replies: 3
Views: 5,745
Posted By nsb
DM FFA + HLbeta

Recently launched a new version of the HL engine to fix some exploits, the only problem is that DM FFA Mode is not compatible with this engine.

There is the possibility of creating a...
Forum: HL1 Servers (HLDS) 07-07-2011, 14:20
Replies: 6
Views: 4,023
Posted By nsb
Re: New Exploit HLDS?

I have no idea. Servers that are on the same machine does not suffer any side effects, only the server that was attacked is frozen consuming 100% CPU.

This seems more an exploit than a DDoS attack.
Forum: HL1 Servers (HLDS) 07-01-2011, 12:59
Replies: 6
Views: 4,023
Posted By nsb
Re: New Exploit HLDS?

I had already seen it, more thanks for replying, the problem is I have my old glibc and the Orpheus does not work.
Forum: GunGame 06-30-2011, 20:39
Replies: 10
Views: 3,258
Posted By nsb
Re: Possible Gungame 2.13 Beta 4 Issue

I put this variable to 0 to prevent thinking about suicide as a punishment if the player has a death spawned by a defect map.
Forum: HL1 Servers (HLDS) 06-30-2011, 20:27
Replies: 6
Views: 4,023
Posted By nsb
New Exploit HLDS?

Someone is going through the same problems or have any idea how to fix this? Unfortunately these children are hurting my servers.
The symptom is sad, the server freezes consuming 100% CPU.

...
Forum: GunGame 06-29-2011, 13:21
Replies: 10
Views: 3,258
Posted By nsb
Re: Possible Gungame 2.13 Beta 4 Issue

My server has 31 slots and most of the day is full, I spent a PM with my cfg.

Depending on the suicide, the punishment works properly, more if you hit it from high places on purpose, you have no...
Forum: GunGame 06-26-2011, 19:50
Replies: 10
Views: 3,258
Posted By nsb
Re: Possible Gungame 2.13 Beta 4 Issue

I have this problem on occasion. An example would be when the player falls from the top of the house on the map cs_militia.
Forum: New Plugin Submissions 05-08-2011, 23:24
Replies: 92
Views: 64,562
Posted By nsb
Re: [DeathRun] Triggers & Entities Fix v1.4.1 [UPDATE 21/03/11]

Your plugin is great but there is still a very annoying bug on some maps.

When two or more people get together or near, all die.

It is possible to fix this?
Forum: xREDIRECT 03-21-2011, 12:14
Replies: 1
Views: 1,539
Posted By nsb
Doubts on the order of the servers.

serverlist.ini - Server1

[SERVER 1]
address=xxx.xxx.xxx.xxx
port=27015
noauto=0
nomanual=0
nodisplay=0
adminslots=1
Forum: Off-Topic 03-08-2011, 22:21
Replies: 6
Views: 2,111
Posted By nsb
Help to find a plugin.

Hello people,

Anyone know this plugin used in deathmatch servers?

After killing the opponent your screen flashes blue, hitting headshot you gain health.

The video below clearly shows how the...
Forum: Approved Plugins 02-24-2011, 15:22
Replies: 1,718
Views: 13,957,571
Posted By nsb
Re: Block Wallhack v8 [CS & CZ]

I use Debian 6.0 Squeeze @ c2 quad q6600 / 3 gb ddr
Forum: Approved Plugins 02-24-2011, 14:00
Replies: 1,718
Views: 13,957,571
Posted By nsb
Forum: Approved Plugins 02-24-2011, 13:41
Replies: 1,718
Views: 13,957,571
Posted By nsb
Re: Block Wallhack v8 [CS & CZ]

I do not know what your hardware more disagree, for me the CPU usage is still huge, about 40% higher.

I'll post my stats on the map dust2 with and without the plugin.

@edit

Without the...
Forum: Approved Plugins 02-19-2011, 12:48
Replies: 1,633
Views: 1,053,710
Posted By nsb
Re: Galileo 1.1.290 (a feature rich map voting plugin)

This works perfectly with no errors so far.
Forum: Approved Plugins 02-15-2011, 22:21
Replies: 1,633
Views: 1,053,710
Posted By nsb
Re: Galileo 1.1.290 (a feature rich map voting plugin)

gal_vote_mapchoices 8

I'm having the same problem in version 1.1.290, so I posted here.

http://forums.alliedmods.net/showpost.php?p=1359947&postcount=915
Forum: Approved Plugins 02-15-2011, 09:46
Replies: 1,633
Views: 1,053,710
Posted By nsb
Re: Galileo 1.1.290 (a feature rich map voting plugin)

This problem is happening with me. At the end of the current map does not appear to vote to choose the next map, and it is always changed to the first map of "mapcycle.txt.

I am using revision...
Forum: Plugins 02-08-2011, 19:41
Replies: 688
Views: 464,157
Posted By nsb
Forum: Plugins 02-03-2011, 13:02
Replies: 688
Views: 464,157
Posted By nsb
Re: [L4D] Force Mission Changer 1.4.0

I'm using this version and am having a problem.

http://forums.alliedmods.net/showpost.php?p=1318855&postcount=552

The campaign is not followed and restarts in the first chapter of the campaign....
Forum: General 01-23-2011, 15:06
Replies: 0
Views: 768
Posted By nsb
Amxmodx not read the cfg file when the server starts.

18:04:59 amxx version
18:04:59 AMX Mod X 1.8.2-dev (http://www.amxmodx.org)
Authors:
<TAB>David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
<TAB>Felix "SniperBeamer"...
Forum: Unapproved/Old Plugins 12-27-2010, 21:55
Replies: 575
Views: 426,360
Posted By nsb
Re: Realism for Paintball Gun & Mod

I'm not.


00:52:41 meta list
00:52:41 Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN -...
Forum: Unapproved/Old Plugins 12-26-2010, 13:54
Replies: 575
Views: 426,360
Posted By nsb
Re: Realism for Paintball Gun & Mod

L 12/24/2010 - 17:10:17: Start of error session.
L 12/24/2010 - 17:10:17: Info (map "cs_paintball") (file "addons/amxmodx/logs/error_20101224.log")
L 12/24/2010 - 17:10:17: Invalid weapon id 0
L...
Forum: Approved Plugins 12-25-2010, 15:31
Replies: 1,633
Views: 1,053,710
Posted By nsb
Re: Galileo 1.1.290 (a feature rich map voting plugin)

It turns out the vote correctly in the final map, soon after the final round and made the exchange of map correctly.

Occurs only trouble with this cvar(gal_srv_start).
Forum: Approved Plugins 12-25-2010, 15:22
Replies: 1,633
Views: 1,053,710
Posted By nsb
Re: Galileo 1.1.290 (a feature rich map voting plugin)

No, the map that was when the fall was zm_dust2.
Showing results 1 to 25 of 63

 
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