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Search: Posts Made By: Scipizoa
Forum: General 07-07-2013, 13:49
Replies: 278
Views: 140,755
Posted By Scipizoa
Re: L4D2 update broke sourcemod?

i think they mean on steamcmd unless you made the left4dead2 folder yourself example back when tf2 was using the hldsupdater tool, and you decided to install it into the srcds folder[for examples...
Forum: General 07-07-2013, 12:47
Replies: 278
Views: 140,755
Posted By Scipizoa
Re: L4D2 update broke sourcemod?

of course it works, the folder in which sourcemod looks for the sourcemod folder containing the cfg files never changed, so l4d2 can be in home/whatever/wherever/blah/left4dead2 the key is the last...
Forum: General 07-07-2013, 11:25
Replies: 278
Views: 140,755
Posted By Scipizoa
Re: L4D2 update broke sourcemod?

No. What they are saying is everything is the same except now you lack the extra left4dead2 directory
Forum: General 07-06-2013, 08:43
Replies: 278
Views: 140,755
Posted By Scipizoa
Re: L4D2 update broke sourcemod?

you can add smoker lightning, exploding cares and boomer bitchslap to the list of plugns throwing errors since the update ;0
Forum: Plugins 07-02-2013, 14:45
Replies: 475
Views: 263,727
Posted By Scipizoa
Re: [TF2] Force Holidays - 1.8.1, Updated 2012-11-02

is there a holiday cvar to enable unlimited uses of all the other noise makers?? such as koto and vuvuzuzula?
Forum: Unapproved Plugins 06-29-2013, 16:24
Replies: 600
Views: 307,293
Posted By Scipizoa
Re: [TF2] backpack.tf Price Check

Yea well so is alot of things were not supposed todo yet we do it anyways. Also who said anything bout sharing lol
Forum: Unapproved Plugins 06-29-2013, 11:38
Replies: 600
Views: 307,293
Posted By Scipizoa
Re: [TF2] backpack.tf Price Check

Try having someone else generate one for u
Forum: Unapproved Plugins 06-28-2013, 22:19
Replies: 600
Views: 307,293
Posted By Scipizoa
Re: [TF2] backpack.tf Price Check

I did notice on thing with api keys and steam accounts. Apparently if a steam account that obtains an api has a scammer label to it. The api key won't work
Forum: Plugins 06-24-2013, 17:30
Replies: 227
Views: 104,116
Posted By Scipizoa
Re: [TF2] Free Duels v: 2.02C 05/23/2013

ok can we please not have a fight and get this resolved plz thank you ;p
Forum: Plugins 06-24-2013, 14:47
Replies: 141
Views: 114,380
Posted By Scipizoa
Re: [TF2] Rate of Fire

try "sm_rof_access" "t"

note: that ovveride will give players the option to enable rof only on themselves using sm_rof firingspeedhere

"sm_rof_access_target" however lets them target other...
Forum: Plugins 06-24-2013, 14:43
Replies: 227
Views: 104,116
Posted By Scipizoa
Re: [TF2] Free Duels v: 2.02C 05/23/2013

Looks like this plugin, like many are dead in the water ;p
Forum: Plugins 06-22-2013, 17:59
Replies: 79
Views: 62,699
Posted By Scipizoa
Forum: Plugins 06-22-2013, 16:54
Replies: 79
Views: 62,699
Posted By Scipizoa
Re: [TF2] Building Spawner(V 1.0.3 - 20/11/12)

nice, tbh i don't think those offsets work anyways since sentries still can't be sapped ;p
Forum: Plugins 06-20-2013, 14:47
Replies: 360
Views: 163,760
Posted By Scipizoa
Forum: Plugins 06-20-2013, 14:30
Replies: 360
Views: 163,760
Posted By Scipizoa
Re: [TF2] Automatic Halloween Boss Spawner [v1.0]

thats just it i did that but i don't think it works if the plugin has its own cfg file, i think that only applies if the cvar is in server.cfg ;P
Forum: Plugins 06-20-2013, 13:06
Replies: 360
Views: 163,760
Posted By Scipizoa
Re: [TF2] Automatic Halloween Boss Spawner [v1.0]

hey quick q, is it possible to get this plugin to work on different maps via rotiation w/o the need for manually entering the coords each map change??. i have a trade server with a six hour map...
Forum: Plugins 06-20-2013, 10:45
Replies: 79
Views: 62,699
Posted By Scipizoa
Re: [TF2] Building Spawner(V 1.0.3 - 20/11/12)

No the op stopped working on this i think
Forum: Plugins 06-18-2013, 20:00
Replies: 35
Views: 54,352
Posted By Scipizoa
Re: [TF2] Building God Mode

Oh well i guess ill have to wait for that lol
Forum: Plugins 06-18-2013, 14:25
Replies: 35
Views: 54,352
Posted By Scipizoa
Re: [TF2] Building God Mode

yea thats why when I asked i was asking if this update corrected that somehow[i.e does a check on each spawned building] because the previous update ignored any additional building spawned
Forum: Plugins 06-18-2013, 09:52
Replies: 35
Views: 54,352
Posted By Scipizoa
Re: [TF2] Building God Mode

will this plugin work on multiple dispensers and sentries or just ones built directly By an engie, incase your wondering what i mean by multiple dispensers and sentries, I mean ones spawned by this:...
Forum: Plugin/Gameplay Ideas and Requests 06-15-2013, 13:31
Replies: 17
Views: 3,869
Posted By Scipizoa
Re: [REQ][TF2] Inspect Enemies

I know it is. That is why i said have a plugin do a check on the person in question. I am sure it can be done via an api of somekind
Forum: Plugins 06-15-2013, 12:20
Replies: 227
Views: 104,116
Posted By Scipizoa
Forum: Plugin/Gameplay Ideas and Requests 06-15-2013, 12:16
Replies: 17
Views: 3,869
Posted By Scipizoa
Re: [REQ][TF2] Inspect Enemies

Ok wait i just had a thought here, isen't it possible to have a plugin where if you type in like !scheck the plugin can then inspect said target and relay back to you if he or she has a strange...
Forum: Plugin/Gameplay Ideas and Requests 06-15-2013, 12:14
Replies: 2
Views: 631
Posted By Scipizoa
Forum: Plugins 06-13-2013, 20:20
Replies: 360
Views: 163,760
Posted By Scipizoa
Re: [TF2] Automatic Halloween Boss Spawner [v1.0]

Ok i'm sorry but great plugin and all but since HHH does not have a kill timer can you jimmyrig one for him?? i use apg remade 9j and sometimes he'll get glitched in the map so bad that he cannot...
Showing results 1 to 25 of 181

 
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