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Posts Made By:
XSlayer
Forum:
Scripting Help
08-05-2022, 02:38
Replies:
14
Switch Player to Spectator
Views:
1,232
Posted By
XSlayer
Re: Switch Player to Spectator
first of all, ur saying thing that u event know, who said that is a counter strike server??,if you are going to answer something coherent, that the answer is not a supposition
I do not understand...
Forum:
Scripting Help
08-05-2022, 00:22
Replies:
14
Switch Player to Spectator
Views:
1,232
Posted By
XSlayer
Re: Switch Player to Spectator
cause i will add cstrike module only for that function, and I thought that it is unnecessary to add a library to only use that function, maybe there is another way to do it, thats why i askt that
Forum:
Scripting Help
08-04-2022, 21:24
Replies:
14
Switch Player to Spectator
Views:
1,232
Posted By
XSlayer
Switch Player to Spectator
Hi!, i wanted to know how can i switch a player to Spectator without using cstrike:
client_cmd(id,"kill")
cs_set_user_team(id, CS_TEAM_SPECTATOR)
Forum:
Scripting Help
08-01-2022, 21:42
Replies:
3
Solved
get Model native
Views:
614
Posted By
XSlayer
Re: get Model native
yeah my bad i didnt write it correctly
Forum:
Scripting Help
08-01-2022, 00:03
Replies:
3
Solved
get Model native
Views:
614
Posted By
XSlayer
Re: get Model native
Solved!
public __getClientMODEL()
{
set_string( 2, __Player_MDL[get_param(1)], get_param(2) );
}
Forum:
Scripting Help
07-31-2022, 23:32
Replies:
3
Solved
get Model native
Views:
614
Posted By
XSlayer
get Model native
hi i wanted to create a native that gets the player mdl
in one plug:
stock setPlayerMDL(Client, model[])
{
formatex(__Player_MDL[Client], 63, "models/player/%s/%s.mdl", model, model);
...
Forum:
Scripting Help
07-28-2022, 17:03
Replies:
1
This or This
Views:
506
Posted By
XSlayer
This or This
Hi, in terms of memory, whis is better to use?
This
velocity_by_aim(iIndex, iVelocity, Float:vRetValue[3]);
>
static cell AMX_NATIVE_CALL VelocityByAim(AMX *amx, cell *params)
{
int...
Forum:
Scripting Help
07-27-2022, 02:11
Replies:
9
Save Entity Index with BitSum
Views:
874
Posted By
XSlayer
Re: Save Entity Index with BitSum
and because??...
Forum:
Scripting Help
07-26-2022, 19:32
Replies:
9
Save Entity Index with BitSum
Views:
874
Posted By
XSlayer
Re: Save Entity Index with BitSum
yes I read it, but I don't fully understand that part, I understand about setting the bits to players, but not what continues, that's why the post
Forum:
Scripting Help
07-26-2022, 19:15
Replies:
9
Save Entity Index with BitSum
Views:
874
Posted By
XSlayer
Re: Save Entity Index with BitSum
try to save all 33 cells and bytes, like
new __int_Variable[33];
public Test( Client )
{
if(!__int_Variable[Client])) // if is false
{
__int_Variable[Client] =...
Forum:
Scripting Help
07-26-2022, 18:33
Replies:
9
Save Entity Index with BitSum
Views:
874
Posted By
XSlayer
Save Entity Index with BitSum
Hi i wanted to know, how can i save an index for a client, with bitsums
new __int_Entity[33];
public CreateEntity( Client )
{
__int_Entity[Client] = create_entity( "env_sprite" );
}...
Forum:
Scripting Help
07-26-2022, 16:23
Replies:
27
Solved
Can I store information in player entity?
Views:
1,981
Posted By
XSlayer
Re: Can I store information in player entity?
u just know that he wants to use iuser, thats all, u dont know how is the plugin coded, or where is setting iuser, anyway, what i said is true, engine is better than fakemeta,and you have not given...
Forum:
Scripting Help
07-26-2022, 15:41
Replies:
27
Solved
Can I store information in player entity?
Views:
1,981
Posted By
XSlayer
Re: Can I store information in player entity?
is not just iuser, if u compare all the natives, u will notice that engine is better than fakemeta in everyone, now imagine if u make a plugin full o fakemeta natives and other with engine, fakemeta...
Forum:
Code Snippets/Tutorials
07-26-2022, 03:42
Replies:
73
[INFO] Bitsums and Operators
Views:
41,634
Posted By
XSlayer
Re: [INFO] Bitsums and Operators
Great tutorial! but i have somes doubts
if (bistum_is_alive & (1<<id)) // if this is checking if is user alive, how can i check is isnt alive? using this same method
{
}
and how can i...
Forum:
Scripting Help
07-26-2022, 02:30
Replies:
11
Respawn in game mode
Views:
1,351
Posted By
XSlayer
Re: Respawn in game mode
public zp_player_spawn_post( id )
i think u already have a public for that, u just need it to register ham spawn with this public name, and the job is done
RegisterHam( Ham_Spawn, "player",...
Forum:
Scripting Help
07-25-2022, 23:49
Replies:
27
Solved
Can I store information in player entity?
Views:
1,981
Posted By
XSlayer
Re: Can I store information in player entity?
well if we are talking about making an efficient plugin (to make a plugin you need to use natives) you should use the most efficient tools, if you don't, maybe the plugin is not as efficient in...
Forum:
Scripting Help
07-25-2022, 23:39
Replies:
27
Solved
Can I store information in player entity?
Views:
1,981
Posted By
XSlayer
Re: Can I store information in player entity?
n | set_pev | 50064 | 0.110391 / 0.000001 / 0.000077
sorry my bad, is 2 times more of memory than pev and 5 times more than entity_set_origin
Forum:
Scripting Help
07-25-2022, 23:33
Replies:
27
Solved
Can I store information in player entity?
Views:
1,981
Posted By
XSlayer
Re: Can I store information in player entity?
what you say first is only part of the efficiency of using native against utilities(natives vs utilities), below the difference of using pev instead of entity_set is perfectly detailed, in terms of...
Forum:
Scripting Help
07-25-2022, 23:06
Replies:
27
Solved
Can I store information in player entity?
Views:
1,981
Posted By
XSlayer
Re: Can I store information in player entity?
https://forums.alliedmods.net/showthread.php?t=88792
here it explains the differences between engine vs fakemeta in terms of memory and its differences
Forum:
Scripting Help
07-25-2022, 20:51
Replies:
27
Solved
Can I store information in player entity?
Views:
1,981
Posted By
XSlayer
Re: Can I store information in player entity?
nope, engine>>>>>fakemeta
Forum:
Scripting Help
07-25-2022, 20:48
Replies:
7
Solved
precache_generic
Views:
906
Posted By
XSlayer
Re: precache_generic
i know, but what will happend if i load a spr with precache_generic, and use it for TE_SPRITE or entity model, i know the limit of 512, thats why i ask for precache_generic, cause, precache_sound,...
Forum:
Scripting Help
07-25-2022, 18:34
Replies:
7
Solved
precache_generic
Views:
906
Posted By
XSlayer
Re: precache_generic
thanks, and for the sprites loaded with precache_generic, that sprites can be used for TE_SPRITE?, or entitys with that sprite?, and what about models?
Forum:
Scripting Help
07-25-2022, 00:55
Replies:
27
Solved
Can I store information in player entity?
Views:
1,981
Posted By
XSlayer
Re: Can I store information in player entity?
better use engine than fakemeta
entity_set_int( Client, EV_INT_
EV_INT_iuser1,
EV_INT_iuser2,
EV_INT_iuser3,
...
Forum:
Scripting Help
07-25-2022, 00:01
Replies:
27
Solved
Can I store information in player entity?
Views:
1,981
Posted By
XSlayer
Re: Can I store information in player entity?
better use engine than fakemeta
entity_set_int( Client, EV_INT_
EV_INT_iuser1,
EV_INT_iuser2,
EV_INT_iuser3,
...
Forum:
Scripting Help
07-24-2022, 23:57
Replies:
7
Solved
precache_generic
Views:
906
Posted By
XSlayer
precache_generic
Hi, i wanted to know what problems i will have if i use precache_generic, im using it for MP3 files, playing it with mp3 command, but what will happend if i use it to load .wav, mdls or...
Showing results 1 to 25 of 62
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