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Search: Posts Made By: benio101
Forum: Scripting Help 05-23-2013, 11:25
Replies: 2
Views: 968
Posted By benio101
Readable comment in compiled AMXX file

Is it possible to put the comment to compiled AMXX file in way, I could read this comment text from uploaded AMXX file?
Forum: Scripting Help 05-23-2013, 11:20
Replies: 3
VIP
Views: 2,415
Posted By benio101
Re: VIP

The best way to make VIP state in Score Table is just binary sum the 2nd message argument with 4.
register_message(get_user_msgid("ScoreAttrib"), "VipStatus");
#define ADMIN_JBVIP ADMIN_LEVEL_H...
Forum: Unapproved/Old Plugins 03-12-2013, 20:27
Replies: 5
Views: 7,693
Posted By benio101
Re: Parachute by H.RED.ZONE

I`m posting it `cause it have been never realeased and I see a lot of problems with uncompatible parachute with many mods and plugins. Just want to share plugin, which can solve popular problem of...
Forum: Unapproved/Old Plugins 03-11-2013, 21:18
Replies: 5
Views: 7,693
Posted By benio101
Parachute by H.RED.ZONE

Parachute does not reset or change player`s gravity.
Parachute gets visibility level of player`s using them.

Plugin should be compatible with all other plugins and mods.
Parachute is to use for...
Forum: Module Coding 03-11-2013, 21:00
Replies: 278
Views: 122,973
Posted By benio101
Re: Hamsandwich Updating

I`m using this version since ~3 weeks without problems.
Forum: New Plugin Submissions 03-07-2013, 21:36
Replies: 10
Views: 9,234
Posted By benio101
Re: Roulette

********
Forum: New Plugin Submissions 03-07-2013, 21:34
Replies: 10
Views: 9,234
Posted By benio101
Re: Roulette

*******
Forum: New Plugin Submissions 03-07-2013, 21:32
Replies: 10
Views: 9,234
Posted By benio101
Re: Roulette

******
Forum: New Plugin Submissions 03-07-2013, 21:31
Replies: 10
Views: 9,234
Posted By benio101
Re: Roulette

*****
Forum: New Plugin Submissions 03-07-2013, 21:29
Replies: 10
Views: 9,234
Posted By benio101
Forum: New Plugin Submissions 03-07-2013, 21:28
Replies: 10
Views: 9,234
Posted By benio101
Forum: New Plugin Submissions 03-07-2013, 21:23
Replies: 10
Views: 9,234
Posted By benio101
Forum: New Plugin Submissions 03-06-2013, 20:28
Replies: 10
Views: 9,234
Posted By benio101
Re: Roulette

Done.

All AMXX files are removed from package, so you have to compile roulette and all prizes locally.
Tutor Message resources are removed, so Tutor Messages are restricted to work on CS:CZ only.
Forum: New Plugin Submissions 03-06-2013, 10:50
Replies: 10
Views: 9,234
Posted By benio101
Roulette

Roulette
You searched for roulette many times, but couldn`t find good one?
You found one, but you don`t like it`s configuration? You configured code,
but roulette ended bad? Players was stucking...
Forum: Scripting Help 02-16-2013, 10:33
Replies: 3
Views: 1,020
Posted By benio101
Re: [Help] structure of get_user_team

unassigned is 0, no 4, and you get CT or TT only by
if(get_user_team(id)%3)
Forum: HL1 Servers (HLDS) 02-16-2013, 09:57
Replies: 4
Views: 2,087
Posted By benio101
Re: HLDS 1 - Linux (RCON )

Add lineaddip 0 193.106to banned.cfg (create the file if you dont have it yet)

And add lineexec banned.cfgto server.cfg if you dont have it yet.

Plus is, you`ll get rid of this bruter, minus...
Forum: Unapproved/Old Plugins 12-27-2012, 13:18
Replies: 768
Views: 373,054
Posted By benio101
Re: Register System V7.0 FIX 1 by m0skVi4a ;]

[pl]
REGISTER_HUD = Masz %d sekund na zarejestrowanie sie!
REGISTER_HUD_SEC = Masz %d sekunde na zarejestrowanie sie!
YOUCANREG_HUD = Ten serwer uzywa Systemu Rejestracji^nWpisz /reg po wiecej...
Forum: Approved Plugins 12-06-2012, 22:55
Replies: 63
Views: 114,102
Posted By benio101
Re: [CS] Grenade Sack 0.4.1 (extra grenades) - UPDATED!

It should be new NADE_PICKUP_SOUND[] = "items/9mmclip1.wav";instead ofnew NADE_PICKUP_SOUND[] = "items/gunpickup2.wav";

The gunpickup2.wav appears only, when the weapon (nade) is taken first time....
Forum: Scripting Help 11-09-2012, 15:39
Replies: 5
Views: 2,215
Posted By benio101
Re: public plugin_* functions execute order

Thank you for really fast reply. I got
L 11/09/2012 - 21:32:11: plugin_natives
L 11/09/2012 - 21:32:11: plugin_precache
L 11/09/2012 - 21:32:11: plugin_init
L 11/09/2012 - 21:32:11:...
Forum: Scripting Help 11-09-2012, 12:14
Replies: 5
Views: 2,215
Posted By benio101
public plugin_* functions execute order

Hi,

What`s the public plugin_* functions execute order?

I know, it isplugin_precache
plugin_init
plugin_cfgbut where is the plugin_natives? Manual says only "This forward is called...
Forum: Scripting Help 08-12-2012, 02:33
Replies: 3
Views: 2,455
Posted By benio101
ScoreAttrib VIP message independent of a team

Hi!

Because no one code for VIP status in Score Table works fine,
even on AlliedModders, always being loosing some informations
(i.e. `bout having bomb after throwing away and taking again from...
Forum: Code Snippets/Tutorials 06-04-2012, 17:37
Replies: 83
Views: 71,200
Posted By benio101
Half-life 1 event :: StatusIcon :: sprites [images] [ALL]

Here I present all the sprites with their names as images:

https://lh3.googleusercontent.com/-chgnRpI-X6Q/T80kOe9pbIE/AAAAAAAAA88/bPTqE8DBSLE/s64-c/HalfLife1EventStatusIconSpritesImagesALL.jpg...
Forum: Module Coding 05-21-2012, 12:30
Replies: 1
Views: 1,973
Posted By benio101
[Orpheu 2.3a] Install problem [OVH]

Hi!

I have dedicated HL1 server for CS 1.6 and I want to install Orpheu module, but I can`t do it in any case.
Orpheu can`t load, AMX Mod X see Orpheu as broken, after typing the meta load, I see...
Forum: Approved Plugins 05-14-2012, 18:58
Replies: 53
Views: 85,334
Posted By benio101
Re: Teleport Smoke Grenade

I confirm that this solution: http://forums.alliedmods.net/showpost.php?p=854189&postcount=32 removes the reason of crashes and works fine.

Also, i think using the flashbangs instead of...
Forum: Scripting Help 05-06-2012, 08:52
Replies: 0
Views: 1,176
Posted By benio101
change c4 time to detonation in real time (mp_c4timer)

Hi.

I`ve tried to change time to detonation of c4 entity in real time, but I failed a lot of tries.
I wanna change "mp_c4timer" for any player, where custom players can have other "time counts to...
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