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Posts Made By:
HarryPotter
Forum:
General
04-24-2024, 14:50
Replies:
17
[L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13
Views:
3,509
Posted By
HarryPotter
Re: [L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13
I think this bug recently fixed by valve update
04/25/2024 - 02:48:27: [SM] Exception reported: Address for "CRTNMUpdate" returned NULL!
L 04/25/2024 - 02:48:27: [SM] Blaming:...
Forum:
General
04-24-2024, 14:46
Replies:
17
[L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13
Views:
3,509
Posted By
HarryPotter
Re: [L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13
Valve fixed today?
Version 2.2.3.7
An update has been released for Left 4 Dead 2:
- Fixed a potential crash if a Charger failed to return to valid nav for an extended period of time.
Forum:
Plugins
04-24-2024, 05:08
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
437,967
Posted By
HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Try
L4D_IsMissionFinalMap(true)
/**
* @brief Tells if the Mission (map) is the final map of the campaign
*
* @param anyMap True to return true if any map is a finale, not just the last...
Forum:
Extensions
04-19-2024, 10:33
Replies:
365
SendProxy Manager
Views:
235,282
Posted By
HarryPotter
Re: SendProxy Manager
Any change you would build .dll for l4d2 windows?
Forum:
Plugins
04-18-2024, 10:52
Replies:
6
[L4D1 & L4D2] Kick Special Infected Bots After Death [v1.0.1 | 03-November-2023]
Views:
2,870
Posted By
HarryPotter
Re: [L4D1 & L4D2] Kick Special Infected Bots After Death [v1.0.1 | 03-November-2023]
Just let people know, if you install this plugin,
There are no any death sounds from special infected because they were kicked instantly right after death.
Forum:
Plugins
04-15-2024, 21:31
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
437,967
Posted By
HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Check if entity is valid first in BmsGlobalShit.sp
Forum:
General
04-09-2024, 03:52
Replies:
6
[L4D] Safe House Door?
Views:
2,526
Posted By
HarryPotter
Re: [L4D] Safe House Door?
Try the following cvar in server.cfg
sm_cvar sb_all_bot_team "1"
Forum:
Plugin/Gameplay Ideas and Requests
04-06-2024, 22:27
Replies:
1
Boomer - l4d2
Views:
621
Posted By
HarryPotter
Re: Boomer - l4d2
sm_cvar boomer_exposed_time_tolerance 10000
sm_cvar boomer_vomit_delay 0.1
sm_cvar z_vomit_range 300
Forum:
Plugin/Gameplay Ideas and Requests
04-06-2024, 07:54
Replies:
0
Solved
[CS:S] How to create hud color message ?
Views:
516
Posted By
HarryPotter
[CS:S] How to create hud color message ?
Picture,
Is this official hud we can use/call via sourcemod code? how?
Any help will be appreciated
Solved:
1. https://forums.alliedmods.net/showpost.php?p=1689757&postcount=10
2....
Forum:
Unapproved Plugins
04-04-2024, 10:50
Replies:
2
[L4D2] Instructor Missing Sound Fix(Experimental) v1.3【Deprecated】
Views:
796
Posted By
HarryPotter
Re: [L4D2] Instructor Missing Sound Fix(Experimental) v1.3【Deprecated】
nvm, auother Deprecated
Forum:
Unapproved Plugins
04-04-2024, 10:49
Replies:
2
[L4D2] Instructor Missing Sound Fix(Experimental) v1.3【Deprecated】
Views:
796
Posted By
HarryPotter
Re: [L4D2] Instructor Missing Sound Fix(Experimental) v1.3【Deprecated】
Well, I hope remove beep sound because it is kind of annonying
Forum:
General
04-01-2024, 18:08
Replies:
2
Left-4-dead-2 linux-dedicated-server
Views:
380
Posted By
HarryPotter
Re: Left-4-dead-2 linux-dedicated-server
1.my.vultr.com
2.extravm.com
Forum:
Extensions
04-01-2024, 17:29
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
19,939
Posted By
HarryPotter
Re: [L4D2] nb_update_frequency fix (Experimental)
try lower z_resolve_zombie_collision_multiplier value?
Forum:
Unapproved Plugins
03-31-2024, 15:05
Replies:
44
[L4D1 AND L4D2] Survivor Respawn
Views:
30,139
Posted By
HarryPotter
Re: [L4D1 AND L4D2] Survivor Respawn
https://i.imgur.com/E7RiBbL.jpeg
If you can record video.
Forum:
Unapproved Plugins
03-31-2024, 14:45
Replies:
44
[L4D1 AND L4D2] Survivor Respawn
Views:
30,139
Posted By
HarryPotter
Re: [L4D1 AND L4D2] Survivor Respawn
// {default}: white
// {green}: orange
// {olive}: green
// {lightgreen}: lightgreen
// {red}: red - There must be at least one player or bot in infected team,or red will turn into {green} color...
Forum:
Unapproved Plugins
03-31-2024, 14:34
Replies:
7
[L4D1 AND L4D2] Improved Flying Tank
Views:
10,223
Posted By
HarryPotter
Re: [L4D1 AND L4D2] Improved Flying Tank
Improved Flying Tank Remake (https://github.com/fbef0102/L4D1_2-Plugins/tree/master/l4d_flying_tank)
Forum:
Plugin/Gameplay Ideas and Requests
03-29-2024, 19:30
Replies:
6
Solved
[L4D2]Exclude projectiles that have been thrown
Views:
1,526
Posted By
HarryPotter
Re: [L4D2]Exclude projectiles that have been thrown
Found more efficient way today, thanks to Forgetest (https://forums.alliedmods.net/member.php?u=303374)
int grenade = GetPlayerWeaponSlot(client, 2);
int iPrimaryAmmoType =...
Forum:
Plugins
03-29-2024, 18:43
Replies:
96
[L4D1 & L4D2] Incapped Pills Pop
Views:
21,734
Posted By
HarryPotter
Re: [L4D1 & L4D2] Incapped Pills Pop
Dragokas, maybe try the plugin without l4d_heartbeat really needed?
public void OnAllPluginsLoaded()
{
if( LibraryExists("l4d_heartbeat") == true )
{
g_bHeartbeatPlugin = true;...
Forum:
Plugins
03-29-2024, 15:10
Replies:
2
[L4D1 & L4D2]witch_pipebomb_exploit_fix_&_death_optmizer[Left 4 Fix][28/02/2023]
Views:
2,169
Posted By
HarryPotter
Re: [L4D1 & L4D2]witch_pipebomb_exploit_fix_&_death_optmizer[Left 4 Fix][28/02/2023]
All right, I test myself, now know what the bug is.
Video (https://i.imgur.com/ilr6Jg1.gif)
https://i.imgur.com/57JNcoC.gif
Thanks for your plugin fix
Forum:
Plugins
03-28-2024, 23:44
Replies:
2
[L4D1 & L4D2]witch_pipebomb_exploit_fix_&_death_optmizer[Left 4 Fix][28/02/2023]
Views:
2,169
Posted By
HarryPotter
Re: [L4D1 & L4D2]witch_pipebomb_exploit_fix_&_death_optmizer[Left 4 Fix][28/02/2023]
I am probably dumb, I don't understand what it fixes.
Do you mean if lots of common infected die at the same game frame, the witch nearby could disappear by chance?
Forum:
Plugins
03-27-2024, 00:28
Replies:
34
[L4D & L4D2]cs_ladders (Counter-Strike Ladders)[26/03/2024]
Views:
18,054
Posted By
HarryPotter
Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)[19/05/2023]
:up::up:
Forum:
Plugins
03-26-2024, 19:27
Replies:
34
[L4D & L4D2]cs_ladders (Counter-Strike Ladders)[26/03/2024]
Views:
18,054
Posted By
HarryPotter
Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)[19/05/2023]
After today l4d2 update
L 03/27/2024 - 07:24:46: [l4d2_cs_ladders.smx] [cs_ladders] Failed to validate patch "CTerrorPlayer::OnLadderMount__WeaponHolster_patch"
Forum:
Scripting
03-26-2024, 11:31
Replies:
4
[L4D2] How can I hook and block usermsg "PZDmgMsg" for only certain clients?
Views:
788
Posted By
HarryPotter
Re: [L4D2] How can I hook and block usermsg for only certain clients?
You can see this as an example: https://forums.alliedmods.net/showthread.php?t=339035
g_umFade = GetUserMessageId("Fade");
HookUserMessage(g_umFade, FadeHook, true);
Action...
Forum:
Plugins
03-22-2024, 11:06
Replies:
92
[L4D & L4D2] Weapon Spawn (1.15) [25-Mar-2024]
Views:
81,346
Posted By
HarryPotter
Re: [L4D & L4D2] Weapon Spawn (1.14) [25-May-2023]
I have an idea that you can create one more plugin: item spawn, like the other two ideas weapon spawn & ammo spawn.
Because I use stripper, I want to manually spawn items at the locations I want...
Forum:
Unapproved Plugins
03-20-2024, 00:36
Replies:
44
[L4D1 AND L4D2] Survivor Respawn
Views:
30,139
Posted By
HarryPotter
Re: [L4D1 AND L4D2] Survivor Respawn
test today, and this bug didn't happen to me
Showing results 1 to 25 of 500
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