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Posts Made By:
Kraizen
Forum:
Plugin/Gameplay Ideas and Requests
10-05-2009, 22:48
Replies:
8
L4D Plugin: Burn-proof tank?
Views:
2,770
Posted By
Kraizen
Re: L4D Plugin: Burn-proof tank?
Krx's Survivor Upgrades, disable all upgrades for coop, then set the tank set on fire in coop cvar to 0.
Forum:
Plugin/Gameplay Ideas and Requests
10-05-2009, 22:45
Replies:
9
[Request] Someone pls look at these crashdumps
Views:
5,531
Posted By
Kraizen
Re: [Request] Someone pls look at these crashdumps
virus bud
Forum:
Plugin/Gameplay Ideas and Requests
10-05-2009, 22:39
Replies:
3
[L4D] Weapon Upgrades
Views:
1,592
Posted By
Kraizen
Re: [L4D] Weapon Upgrades
sm_cvar ammo_assaultrifle_max 60
sm_cvar ammo_buckshot_max 25 //This seems to affect both pump and autoshotty. Many people use 180 but I had complaints from autoshotty people that it was just to...
Forum:
Plugin/Gameplay Ideas and Requests
10-05-2009, 22:38
Replies:
9
[REQ][L4D] Hunter push
Views:
3,695
Posted By
Kraizen
Re: [REQ][L4D] Hunter push
sm_cvar z_pounce_stumble_force 8
sm_cvar z_hunter_max_pounce_bonus_damage 99
sm_cvar z_pounce_damage_range_max 1000
sm_cvar z_hunter_lunge_distance 200
sm_cvar z_lunge_release 1
sm_cvar...
Forum:
Plugins
09-28-2009, 00:47
Replies:
61
[L4D] Smoke IT!
Views:
82,785
Posted By
Kraizen
Re: [L4D] Smoke IT!
SCREAMS LIKE A GIRL
if this works, pm me your paypal email and i'll give you $5 AU
no wait i havent even tried it yet, but pm me your paypal email :D
Forum:
Plugins
09-28-2009, 00:32
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,011,902
Posted By
Kraizen
Re: [L4D] Infected Bots (1.8.0)
Marcus...
The lag is caused by having too many normal infected, added to you perhaps not having a good enough connection.
If you are running anything less than 1 megabit upstream, you cant...
Forum:
Plugins
09-08-2009, 02:17
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,011,902
Posted By
Kraizen
Re: [L4D] Infected Bots (1.7.8)
Guinn: Seems to be a problem that wierdly, only certain people seem to be experiencing. We havent worked out the correlation yet but I assume it has to do with was sourcemod version u have (or build...
Forum:
Plugins
08-31-2009, 05:05
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,011,902
Posted By
Kraizen
Re: [L4D] Infected Bots (1.7.6)
OMG isolate that for me :)
Sorry more info, me, olj and mi spent a while figuring out some scripts to call and change entity movement flags.
End objective (for myself) was to get a smoker...
Forum:
Plugin/Gameplay Ideas and Requests
08-26-2009, 01:40
Replies:
6
[L4D] Swimming
Views:
1,815
Posted By
Kraizen
Re: [L4D] Swimming
They stripped that out to put it in l4d2 ;)
Good work btw
Forum:
Plugin/Gameplay Ideas and Requests
08-26-2009, 01:11
Replies:
6
4 Extra Survivors
Views:
1,503
Posted By
Kraizen
Re: 4 Extra Survivors
If they are being kicked, try setting this convar:
mp_disable_autokick 1
Failing that, make sure that the extension you are using to uncap the limit is compatible with superversus (or other...
Forum:
Plugins
08-23-2009, 03:08
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,011,902
Posted By
Kraizen
Re: [L4D] VS Infected Bots (1.7.4)
God every time i get here theres a new version :) hehe
It works exceptionally well, but certain peculiarities of my server defeat it. I still havent figured out how to get a 6 infected vs 5...
Forum:
Plugin/Gameplay Ideas and Requests
08-23-2009, 03:02
Replies:
4
[L4D] Static Team Roles
Views:
1,080
Posted By
Kraizen
Re: [L4D] Static Team Roles
Recently starting myself so I can understand your frustration.
Sourcemod uses a scripting language called sourcepawn,
http://wiki.alliedmods.net/Introduction_to_SourcePawn
Very similar to...
Forum:
Plugins
08-22-2009, 03:13
Replies:
498
[L4D] KrX's Survivor Upgrades (Latest v1.1.6: 6 September 2009)
Views:
220,343
Posted By
Kraizen
Re: [L4D] KrX's Survivor Upgrades (Latest v1.1.0: 21 August 2009)
about to test with latest infected bots beta
Forum:
Plugins
08-22-2009, 03:03
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,011,902
Posted By
Kraizen
Re: [L4D] VS Infected Bots (1.7.4)
I'm just about to test the latest beta, i'll let you all know how it goes :)
Forum:
Plugin/Gameplay Ideas and Requests
08-22-2009, 03:01
Replies:
10
[L4D]Free Look When Pulling/Survivors
Views:
1,811
Posted By
Kraizen
Re: [L4D]Free Look When Pulling/Survivors
I think its locked into the engine, but I'll see if i can find anything
Forum:
Plugin/Gameplay Ideas and Requests
08-20-2009, 03:28
Replies:
17
[req]l4d smoker extension
Views:
4,485
Posted By
Kraizen
Re: [req]l4d smoker extension
Basically its the server dll's list of netprops i think.
I tried m_isProneTongueDrag is with mi5's help but alas it doesnt look like it is possible to get the smoker moving :(
Forum:
Plugin/Gameplay Ideas and Requests
08-19-2009, 09:42
Replies:
17
[req]l4d smoker extension
Views:
4,485
Posted By
Kraizen
Re: [req]l4d smoker extension
m_isProneTongueDrag?
000000418E8C 000010418E8C 0 ACT_VM_TONGUE_LAYER
000000418EA0 000010418EA0 0 ACT_VM_TONGUE
000000419068 000010419068 0 ...
Forum:
Plugin/Gameplay Ideas and Requests
08-19-2009, 08:38
Replies:
17
[req]l4d smoker extension
Views:
4,485
Posted By
Kraizen
Re: [req]l4d smoker extension
someone give olj a paid job he deserves it :)
when i attacked a survivor with the smoker it gave the following:
onground isPlayer and aimTarget xD
you know what that means :)
you can...
Forum:
Plugin/Gameplay Ideas and Requests
08-19-2009, 07:20
Replies:
17
[req]l4d smoker extension
Views:
4,485
Posted By
Kraizen
Re: [req]l4d smoker extension
public OnPluginStart()
{
HookEvent("tongue_grab", Event_TongueGrab, EventHookMode_Post);
}
public Action:Event_TongueGrab(client, args)
{
bool:_isDraggingVictim(client)
{
new...
Forum:
Plugin/Gameplay Ideas and Requests
08-19-2009, 05:56
Replies:
17
[req]l4d smoker extension
Views:
4,485
Posted By
Kraizen
Re: [req]l4d smoker extension
public Action:Event_TankSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
if (!GetConVarInt(CPenabled) || !GetConVarInt(TFenabled))
return;
if (IsFakeClient(GetEventInt(event,...
Forum:
Plugin/Gameplay Ideas and Requests
08-19-2009, 05:15
Replies:
17
[req]l4d smoker extension
Views:
4,485
Posted By
Kraizen
Re: [req]l4d smoker extension
ahah gotcha
Forum:
Plugin/Gameplay Ideas and Requests
08-19-2009, 05:02
Replies:
17
[req]l4d smoker extension
Views:
4,485
Posted By
Kraizen
Re: [req]l4d smoker extension
thanks that page is a gold mine :)
Forum:
Plugin/Gameplay Ideas and Requests
08-19-2009, 04:54
Replies:
17
[req]l4d smoker extension
Views:
4,485
Posted By
Kraizen
Re: [req]l4d smoker extension
okay i'll fluff that out a little to test my understanding
1) have a loop running every 100 ms or something checking for the existence of a smoker
2) if (smokerExists)
getEntityFlags...
Forum:
Plugin/Gameplay Ideas and Requests
08-19-2009, 04:39
Replies:
17
[req]l4d smoker extension
Views:
4,485
Posted By
Kraizen
Re: [req]l4d smoker extension
no, but i'd love to be taught how ^^
is there a debug mode that i'm unaware of?
(i'm only just starting out with sourcemod really, thankfully i have some C++ experience)
Forum:
Plugin/Gameplay Ideas and Requests
08-19-2009, 03:40
Replies:
35
[REQ] Make Your Own Achievements
Views:
6,409
Posted By
Kraizen
Re: [REQ] Make Your Own Achievements
absolutely awesome. Btw, say hi to panda for me :)
Showing results 1 to 25 of 46
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