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Posts Made By:
Anhil
Forum:
Plugins
04-09-2011, 11:54
Replies:
19
[ANY] Individual FriendlyFire
Views:
16,431
Posted By
Anhil
Re: [ANY] Individual FriendlyFire
[/QUOTE]
Oh, I'm blind, sorry.
Forum:
Plugins
03-25-2011, 15:17
Replies:
19
[ANY] Individual FriendlyFire
Views:
16,431
Posted By
Anhil
Re: [ANY] Individual FriendlyFire
http://forums.alliedmods.net/showthread.php?t=119294 - doesn't it do same work?
Forum:
Scripting
03-11-2011, 09:40
Replies:
4
[Solved] How to loop through entities
Views:
3,121
Posted By
Anhil
Re: [Solved] How to loop through entities
Oh, didn't think about it, it may optimize plugin. And yes, I guess, scale works. Thanks again.
Forum:
Scripting
03-11-2011, 06:00
Replies:
4
[Solved] How to loop through entities
Views:
3,121
Posted By
Anhil
Re: How to loop through entities
Thank you, this worked:
public Action:Show_Spawns(client, args)
{
new entity = -1;
while ((entity = FindEntityByClassname(entity, "info_player_deathmatch")) != INVALID_ENT_REFERENCE)
{
new...
Forum:
Scripting
03-10-2011, 17:41
Replies:
4
[Solved] How to loop through entities
Views:
3,121
Posted By
Anhil
[Solved] How to loop through entities
Well, my idea is to create command that will:
1) Loop through all entities
2) Check if it is "info_player_deathmatch"
3) Get it's origin
4) Create env_sprite with certain parametres at same...
Forum:
Plugins
03-06-2011, 05:14
Replies:
5
[HL2DM] Spectator Team Chat Fix
Views:
7,584
Posted By
Anhil
Re: [HL2DM] Spectator Team Chat Fix
Updated.
Forum:
Scripting
02-27-2011, 09:42
Replies:
8
Any way to change disconnect reason?
Views:
4,522
Posted By
Anhil
Re: Any way to change disconnect reason?
Oh, it's a lot of work to create translations for every language. But thanks. And thanks to Leonardo for your sample.
Forum:
Scripting
02-26-2011, 14:29
Replies:
5
ProcessTargetString filters?
Views:
4,210
Posted By
Anhil
Re: ProcessTargetString filters?
Okay, thanks to all.
Forum:
Scripting
02-26-2011, 10:25
Replies:
8
Any way to change disconnect reason?
Views:
4,522
Posted By
Anhil
Re: Any way to change disconnect reason?
No, it doesn't.
Forum:
Scripting
02-26-2011, 09:55
Replies:
5
ProcessTargetString filters?
Views:
4,210
Posted By
Anhil
Re: ProcessTargetString filters?
So, if I want to target all clients, I have to use "COMMAND_FILTER_ALIVE|COMMAND_FILTER_DEAD"?
Forum:
Scripting
02-26-2011, 09:53
Replies:
8
Any way to change disconnect reason?
Views:
4,522
Posted By
Anhil
Re: Any way to change disconnect reason?
Yes, it is. I've checked it with PrintToServer().
Forum:
Scripting
02-25-2011, 20:08
Replies:
5
ProcessTargetString filters?
Views:
4,210
Posted By
Anhil
ProcessTargetString filters?
Hello, where's full list of filters for this command? I know only "COMMAND_FILTER_ALIVE", but what if I want to allow perform command only on dead targets? only on targets from certain team (e.g.:...
Forum:
Scripting
02-25-2011, 20:05
Replies:
8
Any way to change disconnect reason?
Views:
4,522
Posted By
Anhil
Any way to change disconnect reason?
Hello, I want to change disconnect reason. I tried this:
#pragma semicolon 1
#include <sourcemod>
public Plugin:myinfo = {
name = "Ragequit",
author = "Anhil",
description = "Replaces...
Forum:
Plugins
02-20-2011, 17:15
Replies:
1
[Any] Alternative Password Change Notify
Views:
4,458
Posted By
Anhil
[Any] Alternative Password Change Notify
Description:
This plugin removes FCVAR_NOTIFY flag from sv_password cvar and manually sends notify to players, admins will see password, regular players won't.
Cvars/commands:
sv_pw_flag -...
Forum:
Plugins
02-18-2011, 07:26
Replies:
11
[HL2DM] Pause protect
Views:
9,524
Posted By
Anhil
Re: [HL2DM] Pause protect
Updated, see changelog.
Forum:
Plugins
02-15-2011, 07:54
Replies:
11
[HL2DM] Pause protect
Views:
9,524
Posted By
Anhil
Re: [HL2DM] Pause protect
Do you have direct access to server console? Because debug version uses PrintToServer(), I'm not sure, if it will be added to log files or not. But if you don't, try attached version, it also has...
Forum:
Plugins
02-14-2011, 17:02
Replies:
5
[HL2DM] Spectator Team Chat Fix
Views:
7,584
Posted By
Anhil
Re: [HL2DM] Spectator Team Chat Fix
Updated.
See changelog.
Forum:
Plugins
02-14-2011, 13:12
Replies:
11
[HL2DM] Pause protect
Views:
9,524
Posted By
Anhil
Re: [HL2DM] Pause protect
It's very strange, could you try attached to this post versions, please? They will report about all actions to server console. (PlayerCount, IsFakeClient(), GameTime, Client connected/disconnected,...
Forum:
Plugins
02-14-2011, 07:13
Replies:
11
[HL2DM] Pause protect
Views:
9,524
Posted By
Anhil
Re: [HL2DM] Pause protect
Try attached plugin, it will add "sm_gametime" command. What you have to do:
1) sm_gametime
2) sm_gametime (it should be different)
3) pause
4) sm_gametime
5) sm_gametime (it should be same)
6)...
Forum:
Scripting
02-13-2011, 13:06
Replies:
0
How to hook say_team and check if it's silent command or not.
Views:
531
Posted By
Anhil
How to hook say_team and check if it's silent command or not.
I have a problem - http://forums.alliedmods.net/showthread.php?t=148894 (post 4 (http://forums.alliedmods.net/showpost.php?p=1413251&postcount=4)). Please help me to fix it if possible.
Forum:
Plugins
02-13-2011, 07:43
Replies:
11
[HL2DM] Pause protect
Views:
9,524
Posted By
Anhil
Re: [HL2DM] Pause protect
No, it checks with IsFakeClient(). I tried it on my own server, it worked. Which version did you test, btw?
Forum:
Plugins
02-12-2011, 05:37
Replies:
5
[HL2DM] Spectator Team Chat Fix
Views:
7,584
Posted By
Anhil
Re: [HL2DM] Spectator Team Chat Fix
Found a bug, it shows "silent" commands in chat, I tried to use "player_chat" event (because it has "teamonly"), but doesn't seem it fires. Can someone help to fix this problem, please?
Forum:
General
02-11-2011, 08:15
Replies:
0
GetMapTimeLeft() issue
Views:
914
Posted By
Anhil
GetMapTimeLeft() issue
It happens when mp_restartgame is used (tested on hl2dm dedicated server with basetriggers.smx), it should reset information about how much time is left, but it doesn't.
Forum:
Scripting
02-10-2011, 15:06
Replies:
2
How to handle "impulse" command?
Views:
1,677
Posted By
Anhil
Re: How to handle "impulse" command?
Ok, thanks.
Forum:
Scripting
02-10-2011, 13:20
Replies:
2
How to handle "impulse" command?
Views:
1,677
Posted By
Anhil
How to handle "impulse" command?
RegConsoleCmd("impulse", Impulse);
Doesn't work. I want to block impulses with certain values, how to perform it?
Showing results 1 to 25 of 37
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